FoonLudum Dare ExplorerLD50 → OhNova

OhNova

By pixelhurricane

View on ldjam.com

CategoryRankScoreCount
Overall3.7315
Fun3.5715
Innovation3.8015
Theme4.0315
Graphics3.8815
Mood3.5715

Comments

crocodiletuesday 2022-04-04 19:54

Cool game! I'm a sucker for any game with diegetic buttons, so this one caught my eye right away. I had a lot of fun trying to figure everything out, and all the buttons and switches are super satisfying to play with. I definitely do wish that you had more time to figure things out before dying, but I totally get that balancing is hard in 48 hours. Keep up the good work!

enkrypton 2022-04-05 02:51

The UI reminds me of Elite Dangerous. I really interactable cockpit when trying to control the systems of a space ship. I think this is a really cool concept, but having a little more clear instructions would make it easier to pick up.

zevsehg 2022-04-05 03:10

Cool game. At first I didn't understand how to play. but after several attempts I figured it out.

the3rdhunter 2022-04-05 03:11

Great job! The cockpit is fun to interact with. It took me a couple lives just to find everything I could interact with. The duration is really short and felt pretty set. Not sure if I never got the hang of it and couldn't survive longer, or it's just not possible. Having all the warning messages the same red style meant I had no idea what emergency I should be addressing first. It would be cool if the problems had different levels of panic associated to them, and then they can get worse if you ignore them.

Awesome work! The cockpit interaction feels awesome. I would totally play a space trucker simulator with that interface!

poontangular 2022-04-05 03:24

I enjoyed this a lot, nice one!

skvader-418 2022-04-10 00:18

I adore the idea, the controls are not explained at all for the most part, it felt really rewarding to figure it out all by myself, however there are many things left to be desired, the dials are the worst part by far, i want to know which dials are which and that there are labels that say what is -1 or 2 or something like that. You die pretty damn quickly and there is no room for error here, and you easiliy get confused, when you learn the HUD its not too confusing. However i would wish that the countdown doesnt start until you turn on the power and engine and everything else. Actually fixing an error felt so rewarding the the potential here is enormous. id say continue working on this, this is an intense and fun game when you know what to do

edmanbosch 2022-04-13 04:50

The gameplay loop here is fairly rock solid both in concept and execution. Managing the different parts and resources of the ship was fun, even if I usually didn't last very long. Figuring out what all the controls do was pretty neat, although I still don't which knobs are for the engine and which are for the fuel. There were also a couple of buttons, knobs, and sliders I didn't see any use for at all, which might just be because I didn't get far enough.

Considering the kind of game this is, I think it could be tremendously improved with sound effects and ambience. It could really make things more intense, and could also help guide the player using audio cues. Plus it could make all the button pushing, slider sliding, and knob turning the gameplay is focused on way more satisfying.

Some small improvements I would suggest for the game over screen is to tell the player their exact cause of death (hull damage, supernova, and whatever other threats you might add) and to tell the player how long they survived.

oramun 2022-04-15 17:00

Liked the concept but struggled a bit with working out what all the controls did and what to do which definitely killed me a few times :P But really enjoyed it thanks.

bluishgreenpro 2022-04-16 01:45

Thanks for showing how it's supposed to be played; I was really confused / overwhelmed when I tried it :cry: I think there's a lot of potential here if you're able to improve the labeling and ease people into the game a bit

ilya096 2022-04-21 19:14

that satisfaction when player finds out what gameplay mechanics are is highly rewarding for retrying attempts

pixelhurricane 2022-04-24 13:44

@ilya096 thanks for sticking through it for multiple attempts! Having the player slowly gain enough understanding about the system to eventually be able to survive for longer runs was the original intent behind some of the design. I never got the tutorialization where I wanted it, so I'm glad to hear that you found that satisfying!