FoonLudum Dare ExplorerLD48 → Sector Sweep

Sector Sweep

By skvader-418

View on ldjam.com

CategoryRankScoreCount
Overall9833.4724
Fun4313.6824
Innovation12462.9724
Theme10773.5224
Graphics15252.9724
Audio7783.3523

Comments

too-lazy-cat 2021-04-27 12:22

A good idea for a game. I liked it.

elektroney 2021-04-27 12:29

Nice Game!

notinatal 2021-04-27 12:40

I had a really hard time learning all the controls, maybe include some pop-up controls in the menu? On the second level, there is just too much lag for me to play properly further, it is simply unbeatable the moment the frame rate drops, maybe try improving the performance.

profan 2021-04-27 12:59

I quite liked it! The punchy sound effects were a nice touch, I initially thought it might have been a little too simple, but the progression of each level to the next worked out quite well!

Though the "boss" level was a little underwhelming, was hoping for more challenge there, as the level before was harder :eyes:

+1 for the performance issues, loading into some levels initially was quite painful (and I have a fairly powerful machine!)

Nice work!

skvader-418 2021-04-27 13:01

@notinatal indeed yes, its because the enemies are supposed to charge you but cant because there is an obstacle in the way, it will be patched later

skvader-418 2021-04-27 13:02

@profan hey thank you very much, the boss was made when there was only 2 hours on the clock and i had to do everything quick, in a later update ill try polishing things up, fixing the performance and making the boss diferent, thank you

jvdwijk 2021-04-27 21:40

Nice game, the first enemies were kinda hidden away and it could do with a bit of damage feedback! overall nicely done!

lelek-hunor-kadosa 2021-04-29 15:56

I would have been happy if the level had been a little brighter. But it's a nice game, I enjoyed it :D

sheinxy 2021-04-29 16:57

Nice game!

I find the concept quite great and everything controls well, the game is just a bit lacking on some places on the art side, but gosh it is so fun to play!

There were just a few frame drops sometimes, but it might come from my computer not being the greatest one

skvader-418 2021-04-29 19:11

@lelek-hunor-kadosa @sheinxy thank you both for the feedback i apreciate it a lot :D

@sheinxy just to inform you, its not your pc, its my game, its due to a lot of crap on the screen and glitches

@lelek-hunor-kadosa yeah i figured that out, took me a long time but thank you, ive fixed it in a newer update

tigerj 2021-04-30 21:36

Good game! I like all the sound effects, it felt very cohesive and well connected. I think I broke it at one point my dude disappeared but enemies were still attacking me, maybe I died. nice work!

jarron 2021-04-30 21:45

Hey, I just played your game, it was pretty fun. I do whish there was some more feedback whenever you get hit (like a health bar), or when enemies started to spawned. Also, there was some areas where it got REALLY laggy, or that might just be me. Overall, it was pretty okay game, I hope you get good place in the jam.

skvader-418 2021-05-01 13:17

@tigerj @jarron hey, thank you both for the feedback, yeah the dissapearing is when you die and pressing space will make you respawn which i forgot to add

dorigami 2021-05-02 18:07

Cool game! I like the fast pace fights especially in the later levels. The framerate drops were a speed bump but the ride was enjoyable nonetheless

skvader-418 2021-05-02 18:35

@dorigami hey thanks for the feedback, i apreciate it

shnigle-shnagle 2021-05-04 11:20

Overall cool game, but it was too dark for me, and you should make it so when the player dies it resets because its pretty anoying to close and reopen the game. I liked that it was fun and cool thou.

skvader-418 2021-05-04 12:06

@shnigle-shnagle thank you. you press space to restart, it is said in the description but not in the game so yeah

ru-mey 2021-05-04 12:38

Thank you so much for the game :) . It's simple, but it is cute, I had fun. a Health bar would be nice to have, but it's cool nevertheless. nice job!

skvader-418 2021-05-04 12:48

@ru-mey hey thank you a lot, yeah probably should have added a health bar

alexjdg 2021-05-07 22:33

Really cool game, I like the theme!

bluishgreenpro 2021-05-11 01:43

Hey! I got a chance to try your game out on my most recent stream, here's the timestamp; https://www.twitch.tv/videos/1018321279?t=00h27m24s

skvader-418 2021-05-11 17:32

@bluishgreenpro who, that was the most detailed advice i have ever heard,

I absoloutley agree that this game has a lot of problems and most of them are due to, incompetance, not enough time and that i was learning gdevelop, i started using it at the start of april,

I agree that the game is too dark, ive just realised that my monitor has a high brightness wich makes my game more visible, wich was fixed in the version 1.2

Damage feedback was planed but i didnt know how to actualy make it, but now i do and im planing to update the game with more feedback

The player dying overlay was also planed but i didnt know how to make the text follow the camera, wich is another reason why the players health bar is not visible

I tried adding some "clever" game design choices, for example the boxes in level 3 prevent the turret from hiting you but still showing you what it does, or for example the alarm starting when you are being ambushed

The turret constantly shooting you is also a thing i didnt know how to do, i dont know how to make AI with real sight in gdevelop, and didnt have enough time to figure it out, also i somewhat knew how to make the turret shoot at you when you are a specific distance close but, if you are far away from turret 1 and close to turret 2, the game only checks the distance between turret 1 and the player, so turret 2 wont even fire or something different will happen,

Making the light object biger is actualy very logical and im just an idiot

on the final boss you are supposed to shoot the grey box with orange lines and there is a very SLIGHT hint to show you that its taking damage, its the metal hit sound, but many players ended up geting stuck so im just stupid again and should have added some feedback

I think you didnt pick up on this but on the second to last level and the final boss the AI is avoiding the bullets, there was supposed to be an announcer like the combine Overwatch from half life 2, it was supposed to say "Attention, reprograming data recived..... all robotics have been reprogramed"

ill try to fix anything i can and know how to do, ill try to send you a "better" version as soon as i can