Foon →
Ludum Dare Explorer →
LD42 →
Cosmic Collapse
Cosmic Collapse
By ryusui
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 244 | 3.72 | 24 | |
| Fun | 150 | 3.73 | 23 | |
| Innovation | 328 | 3.45 | 23 | |
| Theme | 56 | 4.21 | 23 | |
| Graphics | 371 | 3.76 | 23 | |
| Audio | 285 | 3.42 | 22 | |
Comments
Really enjoyed the simplicity of the game.. Thats not to say its overly simple.. just a good interpretation of the theme with solid execution. Really enjoyed the entire idea and found myself playing quite a few times just to beat my high score. Well done!
mahalis
2018-08-14 02:56
This is really well done! Great use of the theme, and the gameplay's fun and challenging. Some sound would've been good, but I ran out of time for that on my own game so I totally understand that. :) Nice work!
Good use of the theme, easy to understand and play. Liked the music, it was very stress-inducing in a good way.
Doesnt take long to get the hang of the game. I can only get 18 points. Very nice graphics and I like the ending animation! Good job!
ryusui
2018-08-14 03:40
@mahalis Are you sure you had the volume turned up? The game does have sound.
welliton
2018-08-14 04:39
Wow, 351 crystals collected! A good running game, i liked the concept and the visuals, but sometimes i was so focused on getting a 'higher look' of the stage to get prepared better, that i felt nauseated. Beside that, as good execution!
Got to 566 crystals collected! That gets freaking tough after a while! But I love the frantic nature of the game: trying to collect as many crystals as possible, but dodging barricades at the same time. When the game gets fast enough I start to freak out with panic. I also like the effect of the tiles breaking away. Fun game!
Nice game! Really cool and interesting! :D
This game is amazing. When it starts to speed up, you really feel the pressure. "I am in line with a few more crystals, but the ground is falling so quickly". I died so much times because of greed X)
I just experienced some lag when the game started to run super quick (at around 700 crystals), but it was still playable. And I often found myself hitting a barricade that was hard to see at high speeds. Maybe that making them more visible would be fairer.
A great runner overall, that I will continue to play for a few days for sure !
Enjoyable simple game, graphics and audio fit well. Mechanics and movement were solid. Only thing that was needed was a little better UI instructions to highly the teleport requirement. As I missed this the first time reading the controls. As well a audio or visual effect for when teleporter is ready could be a plus.
slojanko
2018-08-18 16:27
Fun but simple, great artstyle. Good job.
I like it! The art looks great, and it's a solid endless runner.
ogma
2018-08-19 02:04
A game requiring Jedi reflexes.^^
The art is great, everything can be distinguished with no problem even at high speed and you can clearly see "what's what".
As for the audio part, it's also nice, the music is nice and fits well with the game, the sounds are also nice.
You can really fell the pressure of time and the game punishes you well for each obstacle you hit while staying fair. I didn't encounter any bug and everything went smoothly. (windows 10)
I would have centered the score, since your character is more often than not in the center of the screen and your eyes are mostly going back and force between the middle and the right part of the screen. (at least for me)
With my magnificent Slowpoke skills, I've been able to collect 260 crystals and teleport bunch of times. :p
Great job! :)
This game is quite intense. It took me a bit of time to realize what were the barricades, but after that, I zoomed full-speed-and still ended up getting wrecked from barricades because I was too focused on crystals, haha. Quite a solid game, good job.
gerox
2018-08-20 22:03
The Game was fun, you had a good idea.
tigerj
2018-08-21 23:46
had a blast, really unique idea. loved every second had to force my self to move on to play more games on the stream. here is your spot: https://www.twitch.tv/videos/299088812?t=02h14m07s
acronaut
2018-09-03 02:33
Nice tension on the progressive-destruction of the ship, after a number of rounds of teleports, avoid barricades became more apparent. :ok_hand: Got 640 in place of the high-score of 500. :thumbsup:
optional suggestions: - add a sound-cue for acquired teleport-cost (when it chimes green); I'm more in focus of the player and its upcoming trail of crystals to gather rather than glean back and forth at the numeric stats lingering at far corner of the screen. - Have option to re-position numeric stats at the bottom-center - Try visual-progress cue icon near player (circular progress-meter 4-quarters + #-crystals gathered over #-requested crystals) or just its numbers as a teleport-cost fraction.. - or button that pops-up informative visual cues and icons on just about everything:(alerts of incoming obstacle), hints of suggested path (risk:reward [obstacles to crystals] rating), icon-cue to teleport.. (may even be limited to number of charges permitted) - option to dash through obstacle but it costs a couple of crystals..
ryusui
2018-09-04 22:33
@acronaut These are all good ideas! If I get around to a post-compo release I might add something like a HUD toggle button to put a gauge near the player, and maybe a "dash" that consumes crystals.