FoonLudum Dare ExplorerLD44 → Kill The Money

Kill The Money

By copperaardvarkgames

View on ldjam.com

CategoryRankScoreCount
Overall1283.6075
Fun1633.4175
Innovation4182.6275
Theme3453.0675
Graphics524.0575
Audio273.9375
Mood1623.3575

Comments

hechi 2019-04-30 20:28

I don't know if the blinking in the character's movement is on purpose or not. If not, try moving the character's rigidbody into the FixedUpdate() method instead of Update().

Pretty well polished game! Controls transmit a good sensation, Pixelart looks pretty cool and music fits very well.

Good Job :smile:

garys 2019-04-30 22:13

This looks great, and I love the music. I think it's a little too difficult to kill enemies with the original gun, especially since you need to time a jump for each hit and they seem to take about 8 to die. Much more fun when the other weapons come out. Graphics are really pretty.

duke 2019-04-30 22:16

hey man, good job on making this all by yourself. the art is great, the animations as well. The background track sounds good as well. Did you write and record it on your own?

I had some problems with the general gameplay and the controls. This game really needed a separate aiming-mode with the mouse. Hitting enemies that are above you was a chore and took longer than it should. I also didn't like that you couldn't run backwards and shot in the other direction. Other than that, the shooting mechanics were pretty satisfying.

Also, the game was pretty short and way too easy :) the level design in general could use some work to make the gameplay a little more diverse.

shunaky 2019-04-30 23:27

The game is really good, I had tons of fun on it, buuuut I had some ideas of how to improove: - The shotgun reload sound looks like he is puting one shell at a time, but if you shot only once and reload, he does it 6 times, when it should do only once. - Shooting using the mouse makes me fell that I should be able to aim with it, or at least choose where my character is facing with the mouse. - The camera is vibrating when you move the character, probably it is attatched to a gameobject that is vibrating while you move (Maybe the sprites have diferent sizes and it is following the sprite's pivot point. - The machinegun is overpowered.

And I faced a bug in almost all levels: - The doors open before you kill everyone on the level (I don't know if that is a bug or a feature)

The songs are great and make the player feel really good while playing.

The graphics are pretty good and the style stays constant through the entire game.

Congratulations on making this game, bro!

2019-05-01 02:59

This game is pretty neat. I like the music a lot and the sprite art and animation is good, if a bit too similar to Enter the Gungeon in some areas (the roll and the enemy faces in particular). I think that the level design and enemy variety could use some work, as both are very plain right now. I also question why shoot is mapped to the left mouse click when mouse movement doesn't actually do anything in the game. Surely an all keyboard control scheme would be better. In any event, this game could use some work, but what's here is pretty solid.

team-on 2019-05-01 11:47

Nice art and animation. And its really fun to play.

listonos 2019-05-01 22:47

Actually finished it, fun gameplay and really cool animations. The take on the theme was on the weaker side but that's okey.

johnnysix 2019-05-02 20:25

Fantastic game! This should be way higher in views. Love the art and the character animations. As other have said it's a bit tough timing the jumps with the shots which can be a bit frustrating , but overall, very cool. Great music. ld44db10.png

Would be cool to see this as a web/mobile app

caveman54 2019-05-03 22:46

It was annoying that jump was w I am used to space so it was pretty annoying for me. Otherwise good game the controls just felt off I can not quite place it but you did a very good job!

adam-elaoud 2019-05-03 22:51

This was actually super cool! Great job with the graphics and overall ambiance! Despite that it was a little repetitive (not unlike my own music, lmao), your music definitely setup that "spy" vibe. My biggest criticism gameplay wise is that I wish you had variable jump heights setup, I would've loved to be able to short-hop and shot instead of having to wait to fall every time. Overall, great job!

sparkysam5 2019-05-03 23:50

I started playing and it was fun except for the aiming. When I got further through the game I bought a sub-machine gun so I didn't have to aim and could just jump. After a while I ran out of ammo in the middle of a level and it wouldn't let me reload so I had to quit.

untitled-studios 2019-05-04 14:26

This game is amazing! I cannot believe that it is a compo game, it has so much stuff in it! The only real problem I had with the game was the difficulty. There were no enemies that forced me to navigate around the level or barely avoid an attack.

captaindreamcast 2019-05-04 16:14

Haha, made it to the final room! At first I thought the game would go on forever and made it my mission to get above 500 coins again. A very good take on the theme, not only how you can use your life to buy guns, but also how you have to balance money and your health. When I first noticed that reloading takes money (when I ran out of money and had to accept my fate), that added a whole new dimension to the game. Great idea and great execution, well done!

dflinders 2019-05-04 17:04

sweet game, nice graphics and gameplay

madbarron 2019-05-04 17:25

Great job! Graphics and audio are perfect. Good mix between platforming and shooting.

anion-z 2019-05-04 17:49

The music is just so fitting with the graphics and the general style of the game, the animations are pretty smooth too - I love rolling when you land.

The whole concept is combininig well to suit the theme, Im only worried about the health of the coins, there were green coins in air which took some time to kill and I had to keep jumping, but once you play a bit you get used to it.

As for a compo game made by one person in 2 days its not only amazing but also polished well, you definitely know what you are doing, I think you could expand on the game and add more features like weapons.

With this concept and a bit more balancing I think it can easily make it to the top if enough people rate it!

copper-aardvark-games 2019-05-04 17:58

@anion-z Thanks man! I really appreciate it!

notekri 2019-05-04 17:58

The art is great, the movement is good, and the music fits the game. This is very well made, and I really enjoyed playing this game, it was a lot of fun. Well done.

al-bueche 2019-05-04 18:06

Excellent graphics and sound track. I love the overall feel.

As others have noted, the enemies seemed to have a bit too much HP early on and those requiring jump/shoot were a chore. I'd recommend more enemies with less health as well as some difficulty scaling as rooms progress. I like that the levels are somewhat randomized, but I ran into the same one back-to-back and was a bit disappointed.

The controls did feel a bit stiff at times. Using the mouse click to fire while ignoring mouse position felt a bit clumsy to me, as did the inability to change facing direction in the air.

One last note, I was never sure what gun to grab since there wasn't much indication of the differences.

Seems like I've complained a lot, but I really enjoyed this game!

gamechoy 2019-05-04 18:27

This is a pretty solid game you've got! I loved the enemy and some of the level design too. Movement felt a little clunky, I would recommend having the player move instantly when a directional key is pressed. It seems like you have a slight delay for when you press a key. I would also suggest you add directional shooting (kinda of like Contra maybe) so that shooting the enemies will be easier. The graphics were really nice and you've got a killer soundtrack to back it all up. Great work!

c0d3d 2019-05-04 18:32

Very cool and fun game! In my opinion however the enemies feel quite overpowered and basic. Also, I feel the jump/shoot thing is very monotonous and annoying. Also, I like the randomization however not being able to aim up or down is annoying.

geist-191 2019-05-04 18:36

Really had a lot of fun playing this. One reason for that is the animations being super cute and interesting! The game has a very nice feel to it. I had some trouble with the "shooting at the rigth position" mechanic but that is just me. Otherwise very nice game.

nippaaah 2019-05-04 18:37

This game is so polished!!!! the animations are awesome, the artstyle overall is really cool!! Great job!

cocapasteque 2019-05-04 18:58

Fun game, the art is top notch ! Had fun, but as said above, the controls are a bit weird, in a game like this I would expect to control the aim with the mouse. I saw this video shared on a comment on another game and I think you should watch it too. https://youtu.be/AJdEqssNZ-U

He gives really really good advice for exactly this kind of game :) But in the overall, really good job !

sebastien-bourgeois 2019-05-04 19:09

This is probably one of the most polished game i've played through this LD. Great job! Left click to shoot always makes me want to aim with mouse cursor, was it the initial choice ?

akand 2019-05-04 19:10

Brilliant job :D I mean graphic was awesome, mood was great, audio was perfect :D But I missed audio mute / changing audio volume button :/

cogcomp 2019-05-04 19:59

Great music and an addictive game play. Well done! I usually suck at platform games but I think I did pretty well this time which leads me to think that maybe the difficulty threshold has to go up a notch :-) Really enjoyed it!

tricky-fat-cat 2019-05-04 20:09

Nice and simple game, however, the enemies, from my point of view, are a little bit too tough.

xsoodx 2019-05-04 20:16

Love the music. The game should move and feel faster. With more particles and enemies, this game would be amazing.

eduardo-yukio 2019-05-04 20:22

Things I didn't like: - The jump is too "floaty", I think if it had more gravity and you had to press the up button longer to jump higher it would feel better. - Having to jump and shoot feels not very practical, if I were able to shoot in the direction of the mouse I think the game would feel more dynamic. - There were an unbalance of levels and weapons. Lots of weapons but only a few levels. I just experienced two weapons =(. - The "Your life is currency" theme was used but it never offered much difficulty - You can only change the direction of you character on the ground, it's a bit strange. Generally, in many games, when you are jumping, if you hit the left button your character immediately starts to face left.

Things I liked: - The art is EXCELLENT, a very cute pixel art. The rolling animation is awesome xD. - The variety of weapons are nice. - The music sets the mood very well, nice sound effects too. - It's absurdly impressive that you made all of this on your own in so little time, really inspiring!

Overall, I think this game has a lot of potential. If you polish the gameplay, I can see this being successful on steam and such.

scottyseus 2019-05-04 20:34

I liked the difficulty, but wish the enemies were funner to engage - being able to aim vertically would have helped with this with the consequence of making combat less challenging. Making the enemies move faster and shoot more often would have helped with this.

Good work on the graphics and game play, all of the mechanics felt polished af

shadowkitsune 2019-05-04 20:36

I had a lot of fun when playing this for a while, but there's some things that can be changed to make it better. - Enemies are a bit too tough. - Player's jump are a bit floaty and high, making it harder to hit enemies in the air. - Player's direction should match the input or be based of player's mouse direction, making it easier to do some risky shots.

Other than those things, the game is very polished and have a lot of potential to become even better!

zchen 2019-05-04 21:19

The art and music were well done! The controls felt a bit off at first since it was mouse controlled. If the LMB didn't do anything else but fire the weapon it would have been easier to understand the controls if the game was entirely keyboard controlled. I wish the theme was stronger, it felt like the life and ammo were just reskinned to 'cash' and 'change' but it didn't have any change to gameplay.

Other than that, you got a solid action platformer here. Good job!

someone 2019-05-04 21:20

That was fun. Great work on the music and sound effects. The roll animation was a nice touch. The collision is often little glitchy when walking between platforms you can drop through and solid ground. The shoot control being on the mouse, but the mouse used for nothing else was a little weird. I would have liked reload to be on the mouse as well if fire is there. The R key is a bit out of the way. A lot of the rooms were a bit too much just jump-and-shoot. The ones with platforms are much more interesting to play. Also your download link says Linux but there is no Linux build included.

copper-aardvark-games 2019-05-04 21:31

@zchen I appreciate it! Although I think it’d be fair to point out that you are in a bank in this game, and both the cash and coins are currency in shop rooms ;)

zchen 2019-05-04 21:37

@copper-aardvark-games Ah, you're right! I totally forgot about the shop. I even spent life to get the double barrel pistol.

potatolain 2019-05-04 21:48

Fun game! You've had a lot of comments already and people have generally said just about everything I could come up with, but I still wanted to add something. This did feel very polished, and the music was pretty solid. The execution of the theme was solid, and focusing on money made it just a little bit unique.

I'll admit having to constantly jump to hit enemies got a little tiring, but it didn't detract much from the fun of it all. Thanks for a fun entry!

sherlock527 2019-05-04 22:13

Fun game. The controls felt a little off and the character would always face right making it difficult to shoot enemies to the left. The music and art sound and look good. Overall, great job.

copper-aardvark-games 2019-05-04 22:22

@someone the exe runs on all 3 platforms ;)

supergamersgames 2019-05-04 22:27

Well done! Not being able to control high I wanted to jump is one of my only complaints.

yadi 2019-05-04 23:02

cool game bro! I love the art. mechanics in generally are pretty good. really I wish i could shoot in 45 degrees. congrats!

oune 2019-05-05 00:06

Well done! Really fun game. The graphics and the music are excellent. The roll animation made me laugh. However, shooting at enemies at an awkward height can get frustrating due to the impossibility to aim at them easily and the use of the theme is rather weak.

copper-aardvark-games 2019-05-05 01:26

@oune thanks! As far as the theme, read my comment pinging zchen

skoggy 2019-05-05 07:17

Nice game, the music was really good! Hitbox on the player was a bit large though, got hurt by the spikes when not even close to touching them. Good job!

xlambein 2019-05-05 09:45

Very cool game, the graphics are pretty and it's fun to play. A few things (that other people mostly said already):

- it's quite long and boring to kill the enemies with the first gun when they are floating above the player's height - I got hit too easily by the spikes - shooting with the mouse feels a bit cumbersome when there isn't really any aiming (I'm playing with a trackpad on a laptop). it could be nice to have the option to shoot with the space bar or something.

You said this was "only level one", so I'm looking forward to the rest!

acactus 2019-05-05 15:37

wonderful little game. It feels like enemies don't drop enough change for me to have a net gain after killing them, especially early on. I love the graphics and music.

copper-aardvark-games 2019-05-05 15:46

Tomorrow I’ll have time to fix the following bugs: Spikes hurting you when you are not touching them, spawning the same room twice, The mouse not directing where the player faces, rooms where you have to jump to shoot the enemies, and I’ll add statistics for guns in shop rooms, enemies having too much health, enemies not flashing when they get hurt, I will also add space as an alternative key for jumping @xlambein @skoggy @oune @sherlock527 @zchen @eduardo-yukio @sebastien-bourgeois @c0d3d @al-bueche @caveman54 @shunaky @garys @duke

dorkulon 2019-05-05 16:38

Very polished entry. Great job! Seems like you're already touching a lot things I was going to comment on with your upcoming bug fixes. Just one comment, then: for one of the rooms, the platforms were too close to the wall to fall through, yet there was still a gap suggesting you could.

miu 2019-05-05 19:01

Nice game, but is it normal that I can only jump with w and fall with s (I mean not with the arrows controls)?

copper-aardvark-games 2019-05-05 19:10

Yes @miu , I will add space as an alternative for jumping soon, and it’s normal for platformers to press down to fall off a platform.

miu 2019-05-05 19:12

@copper-aardvark-games no I mean down arrow didn't worked for me for falling

vinay-rao 2019-05-05 20:54

Wow, you crammed quite a lot into this one!

Audio/Visual presentation was fantastic. Among the best audio, if not the best, I've seen in this LD Compo.

The core game play mechanics are good, though I might've added a jump key bind to spacebar as well. By convention, I found myself hitting that button quite a bit to jump. Many spikes were run over as a result. If development is continuing on this one, more enemy variety, environmental obstacles, and varied focus on weapon selection will go a long way. This first level is looking very good already.

As others have mentioned mouse aim, I could see it going either way. I too think I'd prefer mouse aim, as I think it offers more design space for enemies and obstacles, but that's not to say that a rigid left-right framework for aiming doesn't have its design merits either. With the current enemies, many of which float just above ground level, a means to shoot them that doesn't involve repeated timing on jump shots would be nice. At the same time, those enemies would then also need a means to remain threatening to a player which is not likely to meet them at their elevation. This game might be a good candidate for limited directional aiming. Straight, 45 degrees up, and 45 degrees down and straight up could work too with some modifier key binds. It's something to consider as you expand the content of this game. I think even if you continue with the current aiming system, as long as the level design supports it, there isn't really a problem here.

Phew, that's one polished looking game for 48 hours. Color me impressed.

zeaga 2019-05-05 20:56

Visuals and audio are fantastic. Controls are a little awkward but other than that the game is solid. Nice work!

fractal 2019-05-05 21:09

Very nice game! A bit short of course, but there is definitely some potential and it already seems very polished. Many rooms were too similar though, maybe there should be more variety. Also the rooms didn’t seem to appear in the same order when I restarted the game, is that normal?

copper-aardvark-games 2019-05-05 21:34

@fractal I tried to give it a new gameplay experience each time. So I built several pre made rooms that spawn in a different order. There is of course the bug where a room you’ve already been in gets generated again, and even worse right next to each other. Currently I have 9 rooms, plus the shop room, start room, chest room, and end room. I will add more in the future but basically I was going for something similar to enter the gungeon. In that game, the dungeon is randomly generated but with a very wide variety of pre built rooms, and a restriction of generating rooms that have already been used. I thought I correctly implemented such, but I suppose my code is flawed. On top of that there are only 9 rooms for the generator to choose from so this annoying bug is almost guaranteed. (This is mainly because I was running low on time and couldn’t make a wide variety of rooms.)

aim 2019-05-06 03:13

Very well put together. Fun gameplay, cute art style, great audio design.

I have a couple of notes of feedback though. The enemies should react to being attacked or there should be an audio cue letting you know you have hit successfully. Right now off the bat I wasn't sure if I was doing damage to the first enemy. Which leads into enemy HP. I think the first enemies have way too much health. It feels tedious when it should feel fun.

Additionally, I wish my character would just face which ever way my mouse is from him because shooting with the mouse really kind of needs that. I just ended up shooting behind myself a whole lot and then having to turn my character around with the WASD keys. Shooting up and diagonally would be nice too.

Sorry if I come off as overly negative, not trying to be. I just think you got a great game here and there's just a couple things which once improved it will really take it to the next level of excellence.

nick-rafalski 2019-05-07 17:18

This was a lot of fun. The gun play is a little slow, but I actually prefer that to super twitch-based shooting in some games in this genre. The graphics are really cute and cohesive. I really like how the turret's have an obvious warning animation so avoiding damage is easy to learn. Nicely done!

mika-la-grand 2019-05-07 21:10

It's a fun platform shooter with good art and music. The enemies telegraph their attacks and there are a bunch of weapons. BUT the enemies take too many hits to kill, you don't take damage when walking into enemies and there is little variaty in the enemies (shoot balls in all direction; orange moves, green doesn't). The bullets are also tied to the coins, so if you run out of coins or are a bit trigger happy, you fail eventhough the enemies didn't defeat you. Furthermore, you can't point upwards or change direction while in the air; meaning that you have to jump, spray bullets and hope some land.

oivin-f 2019-05-11 12:10

Pretty fun and feels finished. I think the enemies take way too many hits to kill, however, and I don't see why you have to use the mouse to shoot when its not used to aim. Overall good job though!

mrjoshuamclean 2019-05-11 13:26

https://www.twitch.tv/videos/419497157?t=05h15m34s

ourten 2019-05-11 16:10

Well polished game. The graphics are awesome and the music really add to the experience.

However it's a bit hard to shoot the floating ennemies, the fall of the jump is quite fast.

avi 2019-05-13 13:12

Omg love this game! Please make it on mobile!

rjhelms 2019-05-18 17:34

Really cool! I enjoyed myself a lot.

One suggestion - at least for Ludum Dare, maybe not for game design in general - is to have a checkpoint system so at game over you can restart in the room you were already in. Makes it much easier for folks to see the entire game, while still giving you room to keep things challenging.