FoonLudum Dare ExplorerLD45 → Goblin Keeper

Goblin Keeper

By darkmax14, bramreth, slecornu and MashaDoodles

View on ldjam.com

CategoryRankScoreCount
Overall8013.1928
Fun8642.9028
Innovation6633.0627
Theme5673.2929
Graphics4953.6329
Audio2593.5528
Humor1703.5827
Mood4923.4125

Comments

gargoyle-g 2019-10-07 23:50

I like the atmosphere and the goblin sounds. I had a bug that whenever there was dialog, the ressources would vanish.

gnappuraz 2019-10-13 15:43

Simply lol, the game sounds and voices are just so funny, I laughed so much :laughing: Gerat job! Also the handmade graphics are really stylish, really liked them!

le-dav 2019-10-13 17:15

The graphics are cool but the atmosphere is a little creepy ^^'.

mrstari 2019-10-21 14:17

Good job :) :heart: Love the Style and the graphic :D and the sound is funny :D

likirus 2019-10-25 12:15

really nice ambience and visuals :) a resizeable window would have been great though, or at least the ability to zoom out further for better overview.

dovakla 2019-10-25 16:30

Really impressive graphics and audio, but I couldn't really figure out the gameplay. How do you give commands to the other goblins? I also couldn't tell what the pumpkin building or fire pit did.

pedro-miranda 2019-10-25 17:56

I really like the graphics and the sfx is cool too! Could'nt build the hatchery for some reason, but great entry, congratulations!

anion-z 2019-10-26 01:33

I like the concept, always liked this kind of games. Audio is nice, different kind of sounds and approach to the story elements and the presence of the story in itself. But here there are many things lacking visually and in terms of gameplay. Its obvious because trying to finish such huge project in 3 days is simply not possible, at least estimate your capabilities, and take smaller project next time, but finish and polish it, this will bring great results, at the moment you dont want to race with time on projects you cant polish or at least make an enjoyable prototype. Small polished prototype is way better and much more highly rated than large but clumsy and unpolished project, at least in my opinion. But the fact that you participated is really great, this experience and skills you acquired are always rewarding in the end

zinkler 2019-10-26 12:25

Great sound and music design, enjoyed those a lot. I don't think that enemies did anything to my goblins, apart from standing menacingly in the woods. The concept is nice though, and it would benefit from having a camera zoomed out at the beginning, more clear controls, and a final goal. Absolutely love the way goblins wander around gathering stuff.

wolf-neon 2019-10-26 15:21

The concept of the game is pretty good, though the execution from the limit of time is understandable. Personally I love the dialogue noises and art of the game, though it was lacking animations and the map screen seemed a bit large and the lack of sound effects and captivating progression really is the downfall of the game. Overall I had high hopes from the art but I was let down by the gameplay. I hope the team learnt something from the process, next time Im sure you guys will have more efficient use of resources.

pkenney 2019-10-26 19:17

Wow there is SO MUCH going on in this game, I'm amazed you have this many features in a jam, nice work. It's maybe too much because I understood most but not quite all of what I was up to... I had my little town rolling along, some knights were about to put my construction crew to the test of combat, and then unfortunately I had a bit of a crash:

crash-goblins.png

:(

So I didn't get to see how it turns out. But very cool entry here, with maybe a touch too much complexity of systems for a jam, but really ambitious and nicely done with the graphics and sound effects, and the variety of UI and systems, it's kind of awesome you got all that done.