FoonLudum Dare ExplorerLD44 → Meat Mountain

Meat Mountain

By gamechoy

View on ldjam.com

CategoryRankScoreCount
Overall7873.1945
Fun9032.8544
Innovation6153.0345
Theme9742.7846
Graphics7453.2045
Audio4393.1845
Humor4532.9743
Mood5193.3445

Comments

ruddiculous 2019-05-01 21:15

Fun gameplay! Satisfying once you figure out combat. I think it was knowing which keys to press for each enemy? Some keys would block a hit some wouldn't? Either way pretty cool, couldn't make it past the meat skull guy. Great audio although I would have loved some hit or block noises in combat for some feedback. Good work!

sillyman987 2019-05-03 13:50

Nice!

jam373 2019-05-03 14:44

Really cool gameplay, great mood in the art and music. Found it pretty difficult honestly! Swiping in the opposite direction really messes with your brain. I guess that's what makes it such good design!

gerardb 2019-05-03 20:09

Once you grasp it is pretty enjoyable. Congrats on the game guys!

retti01 2019-05-03 22:06

Hard but fun.

vuvuzuellainc 2019-05-03 22:25

Wow! Fight system is incredible, audio is nice but strong.. Nothing to say on graphics, it was fun to play this game really! But could be more improved on the theme! Keep the good work!

adam-clayden 2019-05-03 22:25

I think your controls need to be properly introduced in the game, as it's not completely clear what to do without reading your description. I like the combat, just takes getting used to. Artwork is nice too! Being able to combat fluidly takes a bit of time and I wasn't really sure how to combo effectively (what worked against one enemy was different to another). So yeah if you improve how to teach your mechanics then it'd be pretty solid!

anion-z 2019-05-04 16:14

The audio is nice, and I like the art, idea is pretty good, I the dialogues and the story follow-through are surely a great part - well done. However, not to lie this lack implementation and game feel, yes the time pushes and I'm sure with more time this would have been at a much greater level, as you know practice makes perfect.

I went through tutorial and read the description but combat was still unclear and unresponsive what exactly the combat does. You should put more time into animations as well, but overall a good try!

Edit: Were you working alone by the way?

beastiebeastie 2019-05-04 18:43

Brilliant! Love the graphics which manage to be both horribly gorey and delightfully cute at the same time. The dialogue is great and I love the design of the meat chunks/tumours/other ghastly things. I also think it's great that there was a tutorial to show how the combat works. I did find it very difficult though as the tutorial didn't show all the directions you can strike from and often ended up hitting the wrong key by mistake as they're so close together. But with practice i'm sure I could get better and the game is really fun so I'm happy to keep trying!

copper-aardvark-games 2019-05-04 20:43

Really nice! Fun and easy to grasp the idea.

hunter-towe 2019-05-04 22:12

The battle system is very interesting. It could use a little polish, but still, I really liked it! Aside from the obvious things (more polish, balance, etc.) this is a pretty neat entry. Very good concept and I'd love to see more of something like this!

plexsoup 2019-05-05 00:29

Fun game. Mechanically it reminded me of Karateka. I would have enjoyed some audio fx for those slashes.

pixelsplash 2019-05-05 15:14

I liked a lot the graphics, I couldnt understand the parry mechanic tho :(

arctic-allosaurus 2019-05-05 16:17

I found this game very funny, also music was amazing! It was both fun and brutal, I loved the dialogue between player character and the enemies. :meat_on_bone:

dorkulon 2019-05-05 19:18

Really clever idea. Combat kind of reminded me of 'Severed'. Controls could have been more responsive and telegraphing attacks could have been clearer. Good job!

popdaddygames 2019-05-05 21:57

This is superb. It's kinda super gross but I think that fits the theme super well- great work! :0

angiekatneko 2019-05-06 23:52

I like the theme and characters, but walking in a straight line gets a little boring after a while and fighting enemies takes a little longer than what I would feel is fun considering the amount of little blobs you find every 5 steps. Over all I think it is a very interesting style with lots of potential. Keep it up!

balance686 2019-05-07 05:17

Interesting idea! I didn't do the tutorial until my second play so I was lost on the parrying but after figuring it out it works fairly well. I enjoyed being able to slash from multiple directions. It would be nice to see a damage popup (perhaps certain angles of attack could work better than others for certain enemies) and slashing sound effects would be mint! The story is really weird and I dig that haha unique game for sure. Nice entry!

denzil-gomes 2019-05-07 20:51

Feel like this would work a lot better on a touch screen. I like how even though minimal, the slash trails are quite effective in conveying the action. I think a little more feedback on a successful parry would be nice, other than that good entry and interesting direction

arcus 2019-05-09 12:13

Lovely game; the graphics are awesome!

marc-grabow 2019-05-10 13:05

Haha, loved it. The idea is... interesting and it feels a bit gross but somehow charming. Good job!

gbugge 2019-05-10 20:55

The idea of the game is really cool. It hits the theme to 100% and is creative. But unfortunately I didn't get how to fight properly.

joni-jarvinen 2019-05-13 17:17

Good look, nice art and effective background music that sets the mood. Combat was very difficult to figure out because of a lack of feedback.

mindfungus 2019-05-17 20:27

Love the spooky red and black with that brooding soundtrack. Great creep characters too! Gives a real Binding of Isaac vibe. I was unsure how the combat worked so I ended up mashing a lot of buttons to beat enemies, some instructions + feedback could help a lot here.

coleslaughter 2019-05-20 23:56

Neat idea! :) Could use a little polish but I like the concept.

I definitely think the tutorial should be MANDATORY for people to play. Put it on the critical path so there's no chance that players miss it, and make it skippable in case you're worried about annoying return players.

I will say that some of the enemies were fairly easy to cheese, especially when they would only use one attack pattern, but otherwise this was a unique concept that was fairly well executed. Nice job!