kuviman 2019-10-10 10:15
Really hard to control yourself in this game
Foon → Ludum Dare Explorer → LD45 → Modular Mayhem
By dovakla
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 698 | 3.31 | 24 | |
| Fun | 796 | 2.97 | 24 | |
| Innovation | 532 | 3.20 | 24 | |
| Theme | 218 | 3.79 | 24 | |
| Graphics | 602 | 3.45 | 25 | |
| Humor | 608 | 2.60 | 21 | |
| Mood | 405 | 3.52 | 24 |
Really hard to control yourself in this game
@kuviman yeah. It gets easier once you find braking modules, but you do need a pretty gentle touch before that.
Cool game! Reminds me of elite.
Very nice game! Although the picking up of modules could be made easier :D
Found a game-breaking bug: I picked up an engine module so that it points forward and then the ship started spinning and modules flew around in circles (but still somehow attached), couldn't continue after that.
The case when particle animation fits well into the setting and the main theme))) A good minimalist style and space music immerse you in an atmosphere of pleasant loneliness. But I could not go far, from the very beginning I was carried away far from the station into space)))
Very fun and a very cool idea, gets really frustrating when you actually try to pick stuff up. It adds a lot of challenge to not be able to control where you go most of the time and not being able to brake that well. It'd be helpful to have some indicator of where the big ship is so the player doesn't get lost. If I wanted to chase after a part of cargo I'd have to mentally keep check, but hitting anything would spin me around and I'd never be able to find my way back
@n1cc3 thanks! You can eject modules by clicking on them, but it's unfortunately not very clear.
@cdunham thanks! Yeah, steering and staying oriented is very hard. If you get a compass module it points to the big ship though, which helps a bit.
I also wanted to add a magnet module that would pull in other modules, but unfortunately I ran out of time.
Nice game! Very good graphics and particles. Continue to develop the game. Good luck!
Definitely appreciate the Star Control vibes, but the camera whiplash from the rapid turning really hurts my eyes sadly. I can't follow it very well with how much it moves. Godspeed with the rest of this!
Nice game. Hard to control and a bit frustrating at times but it was fun. I also hit the bug where physics explodes when picking up a new engine. Even if I did manage to figure out how to eject modules I wouldn't have been able to click on it with everything flying around like crazy. A convenient boulder helped me out. Had the physics randomly start spinning with other modules too but the thruster was the worst. Never did figure out how to eject modules, even with the prompts. There also doesn't seem to be any way to quit the game.
nice concept, I will mirror some ot the other comments I have seen about it been easy to get lost if you stray too far. Maybe a idea for this would be some form of tractor beam from the big ship that you could maybe pick up a module to escape the beam. All in all good entry.
I delivered a few shipments and now it says "Recovered shipments of invaders", is this the end or did something break for me?
Very beautiful game! The star effects were gorgeous! So were the attacks, both the rockets and lasers. The sound effects worked well with those as well, and knocking into the asteroids, they added a real oomph to that. Loved the space tune in the background as well, I thought that was really effective of setting the mood. Both fast and spacy at the same time. Had lots of fun collecting the shipments with this, cool entry!
Thanks for playing, everyone!
@someone yeah, the physics can get pretty messy. If you click on a module and then press "Y", it'll get ejected, which is not very clear. I didn't have time to make a quit button sorry.
@captaindreamcast Every cargo module gets a random noun for what's inside of it, and a lot of them don't really make sense. Sorry for the confusion!
An interesting idea :yum: All objects in space look very colorful (I like how the light falls on them). Great job!)
Damn the game looks like it would be very fun to play, but after 15 mins of platying I couldnt get used to controls, and couldnt find any modules because of that, it just accelerated me extremely fast, but the concept looks very fun honestly, ping me if u fix the controls
It was hard to control at firt, and when I got lost, I had to restart the game. But it's a cool concept and a nice use of the theme, and graphics with some particle effects are pretty good :) Good job!
Great concept, but I wished controls were better. I spend much more time spiraling in despair than playing the game. Please, please fix the controls and continue with this project, this is something I would definitely play.
I didn't mind the slight motion sickness of the unlocked camera. It gave me this floating space feeling that was totally in-line with the game. The music, the controls, the parallax background, everything was working together to create that feeling, and it did make me a bit woozy but it was pretty cool anyway.
What I really needed though was a space compass!
I got lost in space very early, before getting the laser, not realizing modules were inside the rocks. By a miracle of luck I re-found the "base" thing by using the parralax background to determine my absolute movement and taking a lucky guess at which way to go.
That left me petrified of straying from the edge for a while. Traversing the edge of the base, I found the laser, which is presumably also the place to drop off cargo goodies?
Soon after I found blowing up rocks yields cargo, and I think I got how the game works: go out into space, get cargo, chill, bring it back to base, etc.
But as soon as I lost contact with the base another time, that was it. I was lost. I rolled with it, and blew up rocks, had some fun attaching things, found a rocket launcher and some underpants, and was chillin.
Eventually I had some cargo, but no clue how to get it back home. Then I got hit by a rock that scattered my cargo everywhere and that was it for me.
Great atmosphere that's coming through each element of the game: feel, art, and sound, all set up with a nice intro, and working well with the lack of explicit failure state (woulda been a mistake imo to make the ship explode and restart for example). So overall a very nice entry, I just wish I could have dialed into it more by having an indication of the direction and distance back to the dropoff point... if that even was a dropoff point.
I think I would have enjoyed that "head out to space to gather stuff, and then return" gameplay loop, but I didn't quite get there.
II liked the game overall, but I don't think shooting asteroids is the right concept for this idea. Properly clearing an area is best done by basically sitting still and continuously shooting everything around you. Making it so that you lose all your modules (except for 2) once they get hit makes it really hard to justify going anywhere with any sort of speed, especially with the weird controls (no turning friction especially)
When I picked up a 2nd booster modules, things started getting weird. I had accidentally picked it up on the reverse direction of my primary booster which meant I couldn't actually control the ship anymore. After I detached the 2nd booster, things started getting weird and it acted like it was still half-connected. After re-attaching it my ship started spiraling out of control and basically blew up (I then collided with some asteroids and got reset to the basic ship)