FOREST NINJA WIZARD GHOST by johnnysix 2019-10-06T23:55:55Z
Fun game, the cats didn't have much of an effect on my strategy or the way I played, but jumping and collecting things was enjoyable, as was seeing the level get revealed.
Foon → Ludum Dare Explorer → Users → Alex Ferbrache
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Pit Fight | compo | 338 | 3.21 | 3.04 | 2.45 | 3.31 | 3.40 | 3.83 | 3.37 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | TS 3001 | compo | 473 | 3.18 | 3.30 | 2.78 | 2.94 | 2.83 | 1.75 | 2.16 | 2.73 |
Fun game, the cats didn't have much of an effect on my strategy or the way I played, but jumping and collecting things was enjoyable, as was seeing the level get revealed.
Nice game! The foresight into what future trades are coming is an interesting mechanic.
I liked your sound and graphics, I wish you could press a button to advance text faster in the beginning. My first play through I completely missed the craft button because it blended with the bottom bar, I also didn't expect having to click on it since the rest of the game is controlled with the keyboard.
Great concept and execution! I had a bit of trouble with the controls, I think reflexively I wanted up and down to be inverted
This game is awesome, great job! Very fun, concise and addictive game loop, and plenty of powerups and upgrades to keep it interesting.
Great game, had a lot of fun seeing the ending! I appreciated the coin bug because otherwise I never would have finished it :smile: I just wish there was a way to tell my survivors not to attack (though this would have introduced another button which probably isn't what you wanted)
Fun game, I liked how the card mechanics sort of replace the ammo management mechanics in a normal FPS.
Super fun! I could easily see this expanded with more weapon varieties, population-based unlocks, different maps, and added strategic buildings like towers and walls. Great job :)
Fun game! I like the genre mash up and think the mechanics work really well. Controls are intuitive and I found myself playing a few times to try to win :smile:
I had some readability problems with window colors, sometimes it felt like lit windows appeared on outward-facing sides of the building so they weren't visible from the street. Also, it seemed impossible to lower a 5-star wanted level if you needed to regroup. Finally, I thought it was a bit unintuitive that the health bar goes up, not down.
Punching bullets back into enemies is something I never knew I wanted in a shmup.
Congrats on submitting! I thought the first level was very challenging, especially with one cone. Having a key to reset the level would be nice! Also sometimes after multiple resets I got locked into always walking right and falling off the map.
Fun game! I thought it meshed well with the theme since reading text is the last thing you want to be doing while dodging bullets. Difficulty felt right, I thought the shot noise was a little annoying after extended play.
Fun game! Exploring all of the options and seeing all the endings for each date is pretty satisfying
Cool game! For a Unity project, maybe [this tutorial](http://www.studica.com/blog/how-to-setup-github-with-unity-step-by-step-instructions) might be a good resource for open-sourcing your code?
I had fun! Interesting concept and well executed. I only wish I could move the map with WASD or arrow keys, and that citizens I've already made a deal with had a symbol on their name tags in the world to make the end-game require a little less hunting :smiley: