iozsaygi 2019-10-06 21:51
Hey, i think the arrow is key item for this game (i think it was bit hard to fight with sword). Music was cool, good job!
Foon → Ludum Dare Explorer → LD45 → Pit Fight
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 338 | 3.21 | 23 | |
| Fun | 331 | 3.04 | 23 | |
| Innovation | 458 | 2.45 | 23 | |
| Theme | 279 | 3.31 | 23 | |
| Graphics | 220 | 3.40 | 23 | |
| Audio | 44 | 3.83 | 23 | |
| Mood | 171 | 3.37 | 22 |
Hey, i think the arrow is key item for this game (i think it was bit hard to fight with sword). Music was cool, good job!
I like it! The music's great :)
Good foundation here! This game would really benefit from randomly generated levels so the weapons are in different locations every time.
Pretty cool, would be good to have some footstep sounds or something to let you know you're getting close to the enemy. As @iozsaygi said - arrow is best, no risk , unless the enemy grabs one too!
ld45_db-004.jpg
Well done! My first couple of attempts the game seemed broken but once the AI was working the game was pretty fun :)
Arrow is definitely the best. Actually took me a minute to find my enemy to kill him. Let me just say your music was great a nice simple loop that conveyed the mood and feel of the game. Did notice that sometimes I would try to walk through a doorway right at the edge and get stuck with the player hitbox and wall colliding never got stuck but had to stop and walk away from the wall then walk through the doorway.
That's cool, it would've been nice if the game had been a bit harder.
Good game overall, I would appreciate some kind of indicator when I successfully damage the enemy.
Nice! I like the music and sfx.
Good game overall, though it's a little finicky using space to attack, would have been better bound to the mouse IMO, and you often get stuck on walls if you walk to close to them.
Great music and sound effects. Unfortunately after 4 attempts and page reloads, I could never get the AI to do anything.