FoonLudum Dare ExplorerUsers → RedHermit

RedHermit

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperA Journey Downjam3.873.373.874.003.753.873.874.25
202047Stuck in a loopCursorialjam2803.913.353.414.143.873.833.504.07
202046Keep it aliveTankMan Philjam9813.583.542.713.783.693.473.003.60
201945Start with nothingEntertain Your Damn Selfcompo2703.373.213.804.062.953.652.783.11
201944Your life is currencyProvidejam8283.152.483.093.803.432.373.73
201842Running out of spaceBalloon Critterjam6163.373.253.253.613.003.173.223.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RedHermit

LD42 — Running out of space

Hoard by gelisam 2018-08-18T02:52:49Z

I had a surprisingly good time with this! Honestly at the start I thought "this is silly.. and painful with the slow control" - but then I saw the shift command, and had a fun organizing things.. and then the last item I had to hand to my "friend", which I loved the audio on, it was very cute! I had a great time from that point forward. I would have loved even more "friend" interaction and audio included, it's audio and poses/animation made me smile.

I think the art is great, and the mechanics are very well done. Good take on the theme too! Excellent job all around!

Plushie Unicorn by commanderstitch 2018-08-14T02:12:35Z

First time I got stuck and lost.. second time, I ended up with 600+ unicorns.. and my hand & arm cramped up from mashing J.. so I gave up But 3rd time.. I raced to find the gear.. and attack those plushies! managed to keep them under 30.. with a tough battle on my hands.. my hand/arm starting to cramp again.. sweat beading on my brow.. I pushed through it.. 25.. 20.. more unicorns down.. final 10.. my face in gritty determination focused on the screen.. 3.. 2. .1 .. Win screen! I raised my arms over my head in a victory cheer That's 100% honest how it played out. Great challenge, and a fun game!

While playing I also appreciated some of the coding/work you did in there.. the object instantiation process.. The random placement of the Radio and Airdrop (second game I thought, now I know where to go.. raced to the room, and said "Oh, you sly tricky dev!" when I saw it wasn't there), as well as the random placement/growth of the unicorn packs

Air Dream by wolar 2018-08-18T15:44:19Z

Level transition was great, as well as the sound effects, very "Airport/flying" feel & mood!

The placement of people seemed a bit too easy, only because of the highlighted and grayed out seats, so I didn't have to do my own analytical thought on where that person would fit.. just find a lit up seat and put them there. Perhaps a slight increase in the difficulty/puzzle solving there could help, such as not highlighting.. just doing a red X/error for the player when he attempts to place the person in the wrong seat.

Overall, great work!

Quicksort by Yngvarr 2018-08-18T03:29:57Z

Nice work, a fun organizational game with a great take on the theme!

Bleach Beach by Steffo 2018-08-18T14:52:37Z

The hand drawn art is great, and I loved how you you introduced the moving mechanic; forcing the player to know how to move to move to the start of the game. The shooting/physics/gameplay was a little lacking in my opinion, but it was very nice to look at!

Swords & Forks by IggyZuk 2018-08-18T03:38:04Z

Really cool stuff! I agree with other posters that you have the start of something really great here! It's a lot of fun in it's current state!

Clippy's Awakening by aevek 2018-08-14T03:15:30Z

Brilliant! I was smiling the entire time - excellent use of theme, and so much fun. The cursor weapon was a great idea, and the power ups were excellent! A+

I encountered the same issue as the other players mentioned.. the 2 hand boss, the hands blew up, and I continued to fight invisible hands that were shooting at me. I fought a good 5 minutes before I finally gave up. Aside from that last bug / not seeing the game ending, it's still super solid and fun, excellent work!

Captain Starbeard and the Curse of the Wonky Equipment by those-30-ninjas 2018-08-18T03:10:07Z

Nice work. Your parallax background and menu were well done, and the graphics/combat/sound were nicely polished. Your take on the theme is very interesting, - I enjoyed the sci-fi paper/rock/scissors approach.

I didn't quite fully grasp the grid concept.. well I think I did, but I think I cheated it. I had loaded up the grid with all the pieces, and would just put them back in the same spot when they were ejected, even on top of red power grid spots - the ship held up fine during this, and the mission was completed. Maybe a penalty for having parts on top of the red grid spots would prevent this type of play.

All in all though, cool little game that was well executed, thank you for sharing!

Captain Starbeard and the Curse of the Wonky Equipment by those-30-ninjas 2018-08-18T13:35:46Z

@kurt-roembke Ah, makes sense - thank you for that explanation of the mechanic! I think you're right.. just a slight tweak to the difficulty to prevent someone from doing that would do the trick.

Proto Dash by huminaboz 2018-08-19T13:30:15Z

Very impressive! This is the most "complete" and well polished game I've tried so far in LD42. It's very apparent that you have a very talented and cohesive team to pull this off!

I liked many of the small touches that showed great polish, like the subtle camera move from mouse movement at the main menu, and replacing the mouse cursor.

CapyBarbra: A New Brow by Ratherjolly 2018-08-24T00:24:18Z

Nice work, fun times! I loved the minimap idea, worked great! The music and sound effects, along with the initial story voiceover, are great.

You Shoot Walls by Kodiqi 2018-08-17T23:25:05Z

Nice idea, and a fun play! Simple and cute.. good music and sound effects.

I found I wasn't shooting walls.. just dots in a sense.. as they got close. Perhaps adding enemies that would shoot at you, or countdown to a deathray you can't dodge, forcing you to shoot them farther away, would allow the level to fill up with more walls quicker as you fight them.

Continuum by aayush 2018-08-18T15:10:00Z

Very nicely done! Clean and simple graphics, with a nice soundtrack to match. The logo/title card were also very well done.

I appreciated that you included a queue/visual indicator for players prior to events, such as the enemy dash, or a black hole spawning, I feel that's great game design!

The only thing I feel could be improved is the graphic and text rendering. While it was clean and minimalistic, it did have some tiny amounts of pixelation/fuzz at various resolutions I tried. Leveraging some of Unity's features to do pixel perfect, and screen scaling, and other methods to allow for a very super crisp graphic would add a perfect final touch to the look in my opinion. That said, it's very close how it is, and I think you did a great job with the style and delivery!

Running out of Platforms by Fork0 2018-08-18T01:14:52Z

Nicely done! The difficulty ramps up well, and get's to a good chaotic level around 1000. The particle effects worked well, and the flying saucer model was cool. I felt it was missing a final touch on the meteor destruction.. no particles or sound there, just vanished.. so that would have been nice, but I assume you ran out of time and had to cut it out. All in all, a good time and well done!

I love your requirements listed on the LD page too! :)

Balloon Critter by RedHermit 2018-08-16T02:14:33Z

Thank you @rombus and @commanderstitch ! I appreciate you both trying it out, and the feedback!

Balloon Critter by RedHermit 2018-08-16T03:19:15Z

@rombus You're the first one to try the Linux build, so thank you for the feedback that it works :)

Balloon Critter by RedHermit 2018-08-17T00:43:39Z

@tomg Thank you for the feedback.. I agree the first level is a bit slow.. I was trying to gradually increase difficulty and introduce mechanics.. but that first half of the first level I could see losing some peoples attention as you slowly roll along.

Lol @ the fever dream! As for the critter model moving out of the balloon, yes.. unfortunately I wasn't able to complete the coding and mechanics for that before the deadline. I had a solution I was working on, where the balloon gradually just covered/stretched around the critter, and he quit running.. but there were quite a few bugs and I had to cut it out last minute for submission, I'm sure everyone knows that feeling.. but it definitely is my least favorite 'unpolished' bit to the game mechanics.

Thanks again for trying out the game and your feedback!

Balloon Critter by RedHermit 2018-08-17T00:45:14Z

@Doctormozart Thank you Dr. I'm glad some of my poor humor made it through in the game and was appreciated :) Thank you for playing and your feedback!

Balloon Critter by RedHermit 2018-08-17T00:50:21Z

@ndhr-productions I'm glad you enjoyed the balloon moving mechanic.. I wasn't sure if it would work right when I first started coding/testing it, but I really enjoyed it myself, so I'm glad to hear someone else noticed and appreciated the balloon maneuvering controls.

As for Blender, thank you for the kind words on the graphics.. I know I have a ton to learn, but the jam was a great time to cut my teeth on 3d modeling..

Thank you trying out the game and providing feedback!

Balloon Critter by RedHermit 2018-08-17T21:12:14Z

@mrjorts @frank-gevaerts Thank you both for trying the game and your feedback! Horizontal control is a bit squishy/soft.. I'll try it out with more force/responsiveness to see if it's a bit more fun. Thanks again!

Balloon Critter by RedHermit 2018-08-18T02:56:49Z

Thank you @kurt-roembke - that was one of those accidental ideas.. where in play testing it just occurred, and I thought I might be able to work with it. I appreciate you playing the game and your feedback!

Balloon Critter by RedHermit 2018-08-18T13:20:41Z

@tutaratuta @zayah0-0 Thank you both for trying out the game and your feedback; greatly appreciated!

Balloon Critter by RedHermit 2018-08-18T13:22:46Z

@yayapipi @fork0 Thank you both for trying the game, and your feedback and constructive criticism. A common theme to what I've heard so far is the movement/controls, and starting off a bit too slow - which is great information to help me on my next project, knowing to get a little more fun action going right off the bat, so thank you!

Balloon Critter by RedHermit 2018-08-19T12:58:02Z

@boyTurnedRobot Agreed - I ran out of time to add more music and that option, and did worry the single 1 minute song would get repetitive. Thank you for your feedback!

Balloon Critter by RedHermit 2018-08-19T12:59:31Z

@haberworks @chicodelosmates Thank you for trying the game and your feedback, greatly appreciated!

Balloon Critter by RedHermit 2018-08-19T13:01:35Z

@chloroplaste Thank you for the kind words and your feedback! As you saw, I named it "Critter".. I honestly tried to model a little mouse, but it came out looking like something else, that could be interpreted differently.. hence just settling on "Critter" - I'm glad you think it looks like a cute kitten :)

Balloon Critter by RedHermit 2018-08-19T13:02:48Z

@carlos-giraldo Great ideas! I definitely would like to tackle power ups in my next attempt at a jam game. Thank you for trying the game and your feedback!

Balloon Critter by RedHermit 2018-08-21T21:56:16Z

Thank you for the constructive criticism @hilvon - the game play could definitely use some tuning along the lines you mentioned.

Cryptovirus by Corqi 2018-08-17T23:32:12Z

I'm not one to normally run a file named "cryptovirus.exe" .. but I'm glad I did. The ramp up of the difficulty was a bit rough imo, but still enjoyable. Adding mechanics and their introduction in gameplay as you progress I'm a big fan of, and you did this quite well.

Nice work overall!

Storage War by Anaconda Games 2018-08-18T17:58:04Z

Very nicely done low poly assets! Good character control. A+ for putting in options with multiple control schemes, different char skins, and audio control etc. I found the sound effects humorous. The gameplay was challenging. You accomplished a lot in those 72 hours, nicely done!

Too Close by Zayah0_0 2018-08-18T13:19:20Z

Sorry to hear about your power issue/hurdles during development. That said, it's a great effort. I really like the art style; I loved the Mona Lisa painting in that style! The animation is cute too.. walking kind of looks like ice skating, but that's okay, it worked well and was pleasant to view.

Concentrate by niterich 2018-08-17T23:19:58Z

Very cool concept, and fun to play around with. Playing at the menu I found more enjoyable - without the time limit, as I would have preferred the gameplay to either just end when you make a mistake an hit another note, or when you fill the board, as opposed to having a timer.. as playing notes to just fill the spot to beat the timer didn't feel like making music.. just rushed. All in all it was very fun, and a great idea, I think you could really evolve this into something great! PS - Fruity Loops! That takes me back.. I loved FL studio back in the early 2000's.. glad to see they're still around. Oh, and PS2: I love the name and Orange slice reference in your graphic / design!

Space Taters by Jan 2018-08-16T03:22:21Z

I came for the title card/graphic (very cool!).. and stayed for the name.. Space Taters! Very cool you went with Java! It took a bit to get used to the controls, but the good humor made up for it during my learning curve.

That's the Tip! by TuTaraTuta 2018-08-18T03:59:08Z

Very cool game. The art is great, and it's very well polished! Nice work!

My only negative comment/FYI is that it seems to be coded to force full screen at start up, instead of a standard Unity 'pick your resolution' - which did cause me some issue with UI being cut off on an ultrawide monitor. But that's no biggy, just a small technical thing. The game itself is really well done, fun, and funny! Great job!

Black Market Nostalgia by boyTurnedRobot 2018-08-19T13:20:58Z

Nice work! Excellent foundation to expand on. As other reviewers have stated, as well as you, additional features that you weren't able to fit in before the deadline would add a lot to the game.

For what's there, I really liked the industrial sounding music, it went perfect with the game and really set the mood. The interface and design is nice too. I love the use of vhs and cassette tapes for Nostalgia items.

Personal Space by ryan123rudder 2018-08-18T03:53:57Z

I love the title card and idea. The game was cute, with a nice music track. Good job!

Dungeon Faller by nicksmaddog 2018-08-17T02:38:35Z

It took a minute to get used to the shooting mechanic/consequence, so I wouldn't kill myself each time being near a rock or a well, which was a good challenge. I like your take on the theme as well, nice job!

Cluckbait by Del Nordlund 2018-08-16T02:55:01Z

I love the art style, and the sound effects! Could benefit from added difficulty, but it was still fun.

Gutted Goblin Trading Co by DoctorMozart 2018-08-16T03:00:46Z

Really wonderful. The music was so fitting and perfect.. it made it such a peaceful and fun experience moving boxes around.. almost in a zen like state of organizing/sorting, even with the chaos of the inbound conveyor belts.

Sthog by Jammin 2018-08-18T17:48:43Z

The art assets are great, and the music was good. I wasn't certain how to accomplish the goal, and using "E" on intractable items never seemed to work. Good effort though!

Guardian Of The Tengri Mountain by akemala 2018-08-15T00:15:28Z

Wonderful and creative artwork and animation! The game mechanic/puzzle is very nice too, a good thinker. I honestly wouldn't stop here with the LD submission.. I think the art and mechanic is enough to finish this up.. add some music/ambiance, with some other sound effects.. some kind of scoring system, and an instructional start screen of sorts, and it's a solid game!

Space Dog Escape by yayapipi 2018-08-18T13:31:26Z

Good stuff! The music is nice, and I love that you incorporated a leaderboard in such a short time. The scoring mechanic is nice too, with trying to get the monster in the level warp door. I also noticed that you made sure if the player ended up getting outside the play area and falling off the screen you accounted for that, respawning the player inside the play space, so nice work anticipating that bug/issue. It was a fun game to play, nice work!

Junkyard: Crash it & Cash it by m110 2018-08-18T14:46:55Z

Nice work, it was fun to play - a great take on the theme! The car acceleration was a bit too much for my taste, but I did love how you animated the tires moving for turning.

RE:Boot by hollandgeng 2018-08-18T15:56:12Z

Nice work, I found it very funny and challenging. The audio clips for each attack were great!

For improved feature thoughts: I would have liked to see the "CurrentPopulation" update when I had a country selected to reflect the damage I was doing, without clicking away and back, as well as an auto-rotate and focus feature with the camera for selecting another country.

All in all, I had a good time playing this, with some laughs. Nice job!

Dungeon Trader by TomG 2018-08-16T03:14:17Z

I really enjoyed this! When the theme was announced, inventory management came to mind for me too, but I wasn't sure a great way to pull it off, but I think you did! After a few rounds it all started making more sense and I was doing much better in the game and having a lot of fun! Like other people mentioned, a more full fledged game of this seems completely possible! The constructive criticism I have: While it stated on the game pages, having more details in the game on what items do, like mouse / hover over descriptions of the potions and such, could be beneficial to making sense of things faster for the player.

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-17T02:18:27Z

I had a great time with this Frank - I spent about 30min trying out various things before solving everything. Nice work putting this together!

Space Invasion by Nam Nguyen 2018-08-16T02:36:09Z

Very well done. The progression was well balanced, and I loved having the gun power up for terrain manipulation.

Drying Up by Allenial 2018-08-17T02:30:49Z

I like that you tackled a new technology for the event, and were able to complete a project in the timeframe with that new challenge!

I had no issues with performance, but I have a gaming rig.. gtx 1080ti, etc..

The art/environment was very nice, and the subtle other effects like bubbles and such were nicely done too.

I'm a bit on the fence with the movement mechanic. I like that you were thinking outside the box with it, and making it a more organic / "be one with the fish" feeling, but what I didn't personally like with that is the camera being statically tied to those movements/fov for the fish, making for a bit of a nauseating experience when trying to swish back and forth too quickly. Perhaps if you allowed the fish to move with the mouse as designed, but applied a gentle rotation/non static follow to the camera as those movements were occuring, it could improve the visual experience during the moving, and still be a great movement mechanic.

All in all, very impressive for the timeframe and with a new technology, nice work!

DataSkream by Sollara Games 2018-08-18T16:20:26Z

Very impressive! Such polish and a great feature set, like having a leaderboard! The visual effects were great, synced extremely well with the audio/music. I appreciated the respawn helper platform under the player, that's good game design.

It's a very fun endless runner style game, definitely a bit addictive! The song for it is great, it doesn't wear on you and has a nice gradual build, making you want to keep playing to hear more and more, kind of like "The impossible game".

That's nice of you to call out Sebastian Lague in your description, I've been a fan/subscriber for awhile, and learned a lot from him as well.

I tried both keyboard and xbox controller, and both worked well. Controller was a bit more fun, but that's what I play most games with anyway. I did notice I couldn't start or restart the game with the xbox controller, I had to use the mouse to click the start & restart button - no biggy though for a jam game, a simple fix if you're able to replicate it I'm sure.

Overall, A+ - very well done!

Dodghell by ChicoDeLosMates 2018-08-19T13:34:36Z

Very fun simple concept. I like that you targeted mobile devices for your entry. Nice graphics, audio, and gameplay! The only issue I noticed was that the player/ball hitboxes seem too big.

Oh, sh*t! — Ludum Dare #42 — Running out of space by xPheRe 2018-08-18T15:34:26Z

Great title, and a nice take on Tetris.. with well fitting sound effects. The animation of the little guy blinking was very cute, nicely done on that! While the gameplay is good, it definitely could use some fleshing out with a title screen/instructions/goal, etc.. great concept though, and a good take on the theme!

SHTACKITT by infiniteautomaton 2018-08-18T03:22:02Z

Very cool game! The use of the theme is great, and I love the mechanics/play for this. It's very fun to try and find that perfect piece and fit it in there to get the highest multiplier.

I'd love to have some music and sound in it, and perhaps an infinite mode, where you don't have the stress of the clock.. just the zen feeling of fitting a 100% perfect container.

Excellent work overall!

Body Hiding Simulator 1995 by incinious 2018-08-16T02:47:34Z

Great idea/concept, very hilarious! Voice acting was fabulous!

Rainbow Rave by Rainbow Rave 2018-08-17T01:12:14Z

The title card is great, I love the font/name art. The graphics in the game are also very nice - as someone else mentioned, having a closer view to the action would have been nice, to see that beautiful art.

I thought the title screen, which then transitioned to a quick instruction then start options was done very well. That alone was worth watching a few times! I also like the liquid sloshing inside the unicorn you were able to achieve, very nice effect.

Music and sound effects were also excellent, I was jamming out to the tunes as I roamed around drinking.

I too wasn't sure about the endgoal, I never reached any type of success/score/completion screen. I did have fun enjoying the rest of what you put into this, but I wasn't sure if I ever "won" or even could win.

Great work overall!

LD44 — Your life is currency

LOoSE sLOTS by commanderstitch 2019-04-29T03:35:24Z

Loved it! Lots of good sound effects and humor. The intro was fantastic, and really made it like 2 games in 1!

The passion of a peasant by kuro 2019-04-30T18:28:52Z

I love the art style and animations - Humor was great! No bugs or issues on play through attempt, excellent work!

Gladiator Souls by hadesfury 2019-05-01T21:03:33Z

Very nicely done! I love the fighting mechanic to force close combat, avoiding the easy/dodge/win strategies.. making it a lot more challenging to do better and advance. Great take on the theme! The gameplay, mechanics, and models were all well done - excellent core structure in place!

ShellShark! by Yngvarr 2019-04-30T18:26:09Z

Great job, all the needed mechanics were there, and I LOVE the artwork done for this! It's a solid experience (just lacking audio - which you already mentioned ran out of time on, and I respect you spent that time on the UI instead - great choice, as it shows!)

Memorandum by PhilStrahl 2019-04-29T04:09:37Z

Those feels! The emotion waves.. the mood and setting, and the memories that you either keep or slip from your grasp.. the art and story (loved the end graphic of your loved one).. amazingly done! I think it fits the theme quite well, and was a beautiful adventure.. I did all 3 endings, and they each were worth the time.. oh, and the music/sound! A+

Memory Run by DeathStorm 2019-04-30T19:08:49Z

So impressive for 72 hours! There is so much to this! Audio, graphics, puzzle aspect, tutorial; all very well executed!

Methods for Instructing Thine Dragon by cdrch 2019-05-01T20:32:28Z

Very beautiful! The parallax was spot on, and gameplay was solid. Love the fonts used.. the audio.. and the game icon is adorable, very nice work!

Heart To The Sky by Baby Dino Herd 2019-05-08T20:36:16Z

Very well done. Loved the camera work and puzzle mechanic. Very cool end scene too, that just flowed into place naturally as you completed the level.

Overworked by MsAlison 2019-05-01T22:40:09Z

Good initial framework, thank you for sharing! As you mentioned, needs more work.. like title screen, restart option, game play change (gets repetitive quickly) etc.. but as I said, it's a good start - the music fits well and the graphics are decent.

Ghost Avenger by Rombus 2019-04-29T01:09:22Z

Great job! I love a lot of the subtle elements you included, like the 'ding' for player feedback, letting them know the freeze time power has run out.. and the health meters (the Zombie ones are great!) The graphics are great! The char's idle animation is an excellent touch, and the zombies are adorable! Fun and challenging! A+

The Gr8 Scamming Adventure by herinque 2019-05-01T20:20:54Z

Nice work, I had some great laughs at the audio and environment.. I love the printer model :) Love the premise of the scam call center! I did have some issues with when the fuse blew, as contrast/darkness was just a bit much on my system, (I know it's supposed to be dark, but it seemed sooo dark). Overall very nice work!

I Burn by mamoniem 2019-05-01T20:53:12Z

Beautifully done! The music is wonderful, and the experience is perfectly paced.. not too long, not too short.. way to go outside the norm for the first time, and create this!

Styx It To The Man by frostdragonliz 2019-05-01T15:51:52Z

Love it! Art is great, and the take on the theme is fantastic. Very well structured for upgrades, and would love to see a post-LD44 version of the game!

What do YOU want? by Ever 2019-04-30T18:47:08Z

Loved it! Great artwork, music, sound effects.. Awesome job with the UI, and the tutorial at the start.. I love that you were the demon/wish granter in the story, I figured at first when I saw the graphics that would be your nemesis or something, but it was a nice shift of roles.. loved the end scene too.. it felt very well balanced playing through as well. Overall excellent job!

The Gold Digger by Jiri Hysek 2019-04-29T03:46:52Z

Fantastic! I love the take on the theme, this is a great puzzle experience! Your char movement and camera follow/work is slick too.. well polished and fluid.. awesome job all around!

Provide by RedHermit 2019-04-30T04:34:01Z

@black-potion Thank you for being the first to play the game, glad you got the 'good ending' on your first go!

Provide by RedHermit 2019-04-30T05:34:21Z

@ryan-westby Thanks for playing and the feedback, and seeing through the acute amount of content/gameplay for what I was going for :)

@cenoon Thanks for trying a couple play through options!

Provide by RedHermit 2019-04-30T15:20:06Z

@preda Excellent point.. developer blindness. I had my wife try, unfortunately after submission hour ended.. and same thing for her. I definitely needed a better way to guide the player into the controls, and will make sure my next game highlights that in an improved fashion... and having others do play testing before submission hour :)

Provide by RedHermit 2019-04-30T16:35:37Z

@yngvarr Thanks for playing and the feedback, I completely agree with the features that you're recommending... it hadn't even occurred to me to highlight the text during development actually, which I bet I could have squeezed in easily with the time I had.. so thank you for that recommendation!

Provide by RedHermit 2019-05-01T18:55:12Z

@eclahn Thank you so much for playing and the feedback! I completely agree with all of your statements.. I learned some valuable lessons this LD, like how prioritizing my scope and work is quite important.. I spent probably 4 hours working on a clock that hung on the wall and sped up.... which was 4 hours I could have easily used for setting up some of my other story elements and choice paths. - Again, my thanks for the candid feedback; noted and taken to heart for future projects :)

Provide by RedHermit 2019-05-02T03:09:22Z

@julien-noel Thank you for trying all 3 paths. I originally planned to show a visited grave with flowers, well maintained for the hard working path, but the worst path show a broken down grave that appears no one visited.. but I only had time to change the text on the tombstone and description.. I also originally story-boarded a 4th option, which was a "passion" path.. abandoning the 9-5 work life, and pursuing your dreams.. which was to be initiated by clicking events around the scenes.. like a bird at the window, or taking time to water your desk plant, and then becoming an arborist or something.. anyways, yes.. lot's hit the cutting room floor to make the deadline, but thank you for your question curiosity :)

Provide by RedHermit 2019-05-05T18:08:31Z

@nava Indeed - it is essentially an experiment, thank you for playing and the feedback :) @frank-gevaerts Thank you, I too would have appreciated being able to get more choices in, I'm glad you found the true meaning to life (unicorns) during the play :) @sassykeys Thank you for playing and your feedback.. I agree.. the idea came from a depressing place when I gave up on LD44 24 hours in and originally it was much darker in my mind.. but as the game dev community cheered me up, the game lightened up a bit too as I worked towards completing it :) @deathstorm Thank you for playing and the feedback! Yes.. I fell super short on the story variances.. they were in my mind, but never made it in by the deadline :( @jiri-hysek Thank you for trying to get to the different endings, and your nice comments. There were 3 endings total.. but 2 were the tombstone, just with different text.. one says you were a great provider and worked hard.. the other says you're just 'meh.. skated through life, no one really cared you're gone' @drauthius Haha, thanks - glad someone appreciated that bug.. I did too, so I decided to not spend much time on trying to fix it ;)

Provide by RedHermit 2019-05-17T03:36:36Z

@philstrahl Thank you for playing and recording the playthrough, it was educational (like I didn't expect anyone to just let the clock run out..) - I had some great laughs at your comments and play, especially the bit at 57:12 :)

Mouseketeer by SpaceMonkey 2019-04-30T15:38:49Z

This is really fun, holds true to the roguelike game form, and I'm having fun gearing up and going further. It's impressive all the features and the polish your team was able to do.. double jump, wall jump, parallax, procedural levels, etc.. Bravo!

Blood Magic by Mabry 2019-05-01T22:14:30Z

Nice work getting this built out. I liked the randomized blood magic options when using that ability.

Leap by Adam Elaoud 2019-04-30T04:41:46Z

Congratulations on your first LD! Very cute game, the main char is adorable! I like the concept; it's well executed.

Whipout by Armadillq 2019-05-03T23:03:26Z

Excellent job, especially if this was your first LD! Music is good (is that real bass that was recorded?) - controls are tight. The animations are cute and fun.. and I loved the deaths/gore!

Constructive feedback: I would agree with @donitz in regards to the jumping just past the edge mechanic, which is common in these types of games and feels good to the player (that they don't notice); something worth researching. Also to note, the gray background tile grids kind of phased in and out with movement around the screen, sometimes showing just the vertical lines, sometimes horz only, sometimes none.. (maybe it's my monitor resolution that causes it.. I did it in the webGL version, on a 2560x1440 res).. this was kind of a strain to the eyes and a little distracting to the action of the char.

Both of those are quite minor though - all in all it plays well, is challenging and fun, and an excellent first LD game!

Extracted Souls by Préda 2019-04-30T05:12:44Z

Took a minute to get into the flow, but I ended up having some great fun with it. Love that you put in a leader board feature, as that drove me keep going to be on top.. competition in games; good stuff!

Cursed Samurai by palsina 2019-05-01T22:10:41Z

Beautiful! The parallax is perfect.. and gameplay and flow is fantastic.. make it a full game for sure! Steam Release!

Interesting Times by Frank Gevaerts 2019-05-01T22:05:08Z

Nice work completing the project, even when being under the weather. I enjoyed gathering my 'memories' to have the story options to provide; trading my 'life' experiences for valuable rewards.

Anemia by Luma 2019-05-09T02:26:35Z

Congratulations on finishing the project! The plot/story was a great idea. "Mo-capped" is motion capture, with actors in suits and face recording to translate to CGI/games.

p-p-p-Pew by 5n1p3r_4r73m1s 2019-04-30T04:44:39Z

Congratulations on your first LD! Unfortunately when I tried to play it over at itch.io, it crashes loading in the browser.. using Chrome. Other itch.io unity games have worked tonight for me, so maybe see if you can replicate the crash on your side?

Deenero by Carlos Salazar 2019-05-03T02:01:46Z

Played through it. Congratulations completing the jam and working as a team. Story was odd, but kept my attention. I agree with the other comments in regards to the text.. as it resizes you quickly lose your place you were reading, making it difficult on the eyes/brain - so in future text presentation, you may want to keep it a single size and not have it move as much.

Axed by Flamboozle 2019-05-01T22:27:00Z

Very fun! Spent a bit of time on this.. good balance, and a nice take on fortress defense. The upgrade ideas were great. I loved the background graphics.. with the steam/smog from the cities.. and that cute little zepplin in the top right of the screen, very nicely done!

Dryad's Forest by miroreflect 2019-05-01T20:03:47Z

Very nice work! Love the take on the theme. I really like that you found the time to do a mini-map, which worked great, and the program icon is adorable! The only critique I have is that having an additional control option (wasd / arrow keys) would have been nice, but the point and click mechanic was sufficient.

LD45 — Start with nothing

The drop to the top by jk5000 2019-10-13T04:09:36Z

Very cool aesthetic, love the effects, sound, music, and announcer voice! I think it would be nice to see a variety of level types, potentially starting with larger objects so the stack up goes faster, and using the current smaller size for more advanced levels. Great job, and thanks for doing a multiplayer game for the jam!

Zilch by commanderstitch 2019-10-13T03:43:05Z

I loved the timelapse; so many lines of code! It's amazing you do this purely in VS, with no underlying engine. All the elements were great; sound, gameplay, challenge, etc.. I loved the chaos of certain levels too! Fantastic job.

From Nothing, To Nothing by khaotom 2019-10-12T21:55:10Z

Nice collection of minigames. I really enjoyed the sound track!

New.AI by smilewood 2019-10-13T04:03:59Z

Nice take on the the theme. Cute char model, and a nice soundtrack. I agree that there was a bit too much text, and checkpoints were a bit off feeling, but just having checkpoints in the game is great; nicely done for the time you had!

Deserted by Pio 2019-10-12T18:24:21Z

Impressive for only 72 hours to flesh out all the foundational pieces to a survival game! I enjoyed playing through it. The mouse not locking to the game window was a little frustrating, and I couldn't figure out how to select/place the campfire after I built it, but otherwise it was a good experience. It could have used a bit more polish, but that's asking a lot for the timeframe and your scope, again - my applause for what you accomplished in the time you had!

I Forgot My Sword! by Yngvarr 2019-10-12T18:52:09Z

This is fantastic fun! Love that you have mutiple puzzles included, and the take on the theme is perfect in my opinion! Artwork is super cute too, nicely done!

Thanks for Nothing by PhilStrahl 2019-10-07T05:13:24Z

Love the hand drawn artwork, the take on the theme, story, humor, and characters and encounters in world! The soundtrack is by far the best piece in my opinion; it felt quite dynamic to what was occuring in game, I'm looking forward to dissecting your code to see how you pulled that off.. and speaking of your code, congratulations on completing the project in Unity! Taking on a new engine mid-way through a Compo is so daring, and you pulled it off!

Grip of Despair by Khud0 2019-10-12T18:32:45Z

Sounds like you learned some great lessons from this jam, and experienced what we all do in regards to scope.. that said, music was fun, and I love the art style, the UI Bar is very nice also! Thank you for submitting even though you felt it unfinished!

From Nothing to Mine by DeathStorm 2019-10-12T19:01:20Z

Very fun challenge! Takes a bit to learn, and slow to start, but worth it - nice job!

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-13T03:05:31Z

Very snappy! Great char controller! The design/glow was was a cool aesthtic, and loved the fast paced feel to it.. music and sound worked great too, nice job for the time you had!

Confused by Rombus 2019-10-12T18:48:13Z

I had a great time! I love the progression.. and killing things into piles of bones in gook gave me a great laugh with the art style. Excellent soundtrack too! The boss battle was like the Dark Souls of Pico8 games for me though.. managed it eventually though. Nice work putting together a complete experience!

Put the Haunt in this House by TheCrittersCove 2019-10-13T02:29:06Z

Cute idea and execution. The art style is great! I too encountered some of the highlighting bugs, but for the limited time you had, it's a complete game and fits the theme well! Nice work!

Bob the Brawler by itsdanidre 2019-10-13T03:58:09Z

I knocked so many blocks (heads) off! Cute pixel art, and a nice soundtrack.

Scope Creep by 2Demigods 2019-10-12T18:38:34Z

Definately snappy movement! Nice work in completing a project, especially after having to start fresh it sounds like after some other ideas pan out. I like the idea and that it can be beat without power ups.

BLOB by Dudum Lare 2019-10-13T03:18:30Z

Cute music. The silloutte art is nice, and the background customization was a nice touch. The web build seems a little buggy.. couldn't harvest unless I was a bit to the left of the object, and planting again didn't seem possible.. clicking everywhere and trying all hot keys wouldn't let me do anything and I got stuck.

Entertain Your Damn Self by RedHermit 2019-10-12T21:45:04Z

@kleinzach Wonderful classification: "Digital Toy" - you're absolutely right. Thank you for playing and the feedback! :)

Entertain Your Damn Self by RedHermit 2019-10-12T21:46:53Z

@tyfus Appreciate the feedback! I agree that a few more resizes would have been nice, but I stopped at 1000 high for anyone that had 1080p monitors. I wanted to code in detection for native resolution, and hit full screen/max as the final size, but it quickly became too complex for the scope/time I had. Thank you again for playing and the feedback!

Entertain Your Damn Self by RedHermit 2019-10-12T21:48:14Z

@deathstorm You're right.. not quite the standard of a 'game'.. as there is no win condition, except those you create yourself.. I like the classification @kleinzach gave it; Digital Toy :)

Entertain Your Damn Self by RedHermit 2019-10-12T21:49:55Z

@hedgy @khaotom @chambre19 Thank you for playing and the feedback! I'm glad the resizing window (and lack of instruction on what to-do.. as I really wanted it as a 'suprise' to the player) was well received and not a detrement to the experience.

Entertain Your Damn Self by RedHermit 2019-10-12T21:50:53Z

@yngvarr @pedroso Glad you both found it "relaxing" - I was kind of going for that, and found some nice peace and relaxation myself in testing it out early on, and just went with that for the general mood. Thank you for downloading and playing!

Entertain Your Damn Self by RedHermit 2019-10-13T03:21:54Z

Thanks for all the feedback @commanderstitch ! Glad you spent a fair amount of time in it, finding enjoyment.. and entertaining yourself! Glad you discovered the hidden music easter egg of the Mario underground level at the end of the 10min music track before it repeated back to the start of the song - I wasn't sure if anyone would stick around long enough to ever hear it :D

Entertain Your Damn Self by RedHermit 2019-10-13T13:59:46Z

@shaurya-juneja Thank you for giving it a try and your feedback - I too liked how those color changing balls turned out, it was last minute that I added them, otherwise I would have added more! :)

Entertain Your Damn Self by RedHermit 2019-10-13T14:00:25Z

@mao Great point, that I completely overlooked! I will remember in future projects to include multiple control methods to account for people with different set ups. Thank you for playing and the tip!

Entertain Your Damn Self by RedHermit 2019-10-13T14:00:50Z

@almax Thank you for giving it a try and your feedback!

Entertain Your Damn Self by RedHermit 2019-10-13T14:03:00Z

@f1krazy Thank you for the thoughtful response! I too wanted to make the most of my development time with the tiny scope, in a fun way.. that wasn't stressful, which I accomplished - I had a great time putting this together, and glad it's a good peaceful breather to some in between trying the great LD entries!

The Tragic Tale of No Bones Jones by darefus 2019-10-13T03:13:22Z

Nothing at that itch.io link to play :( - Love the cover art though!

Pit Fight by Alex Ferbrache 2019-10-13T03:10:24Z

Great music and sound effects. Unfortunately after 4 attempts and page reloads, I could never get the AI to do anything.

A button by Hedgy 2019-10-07T05:05:06Z

Very cute! The UI is nice and clean, and had a subtle glow pulse effect I enjoyed. Would like to see more happen as you progress, but all and all, a good take on the theme and congratulations for completing in the 48 hours!!

Rail shooter prototype by Chocolat-Endive 2019-10-13T02:33:01Z

Excellent art style, effects, and sound/music! Very good foundational pieces for a solid game!

Survive in Neon lights by HakierGrzonzo 2019-10-12T22:09:17Z

Nice work on this! The pulse effect across the grid was great, and the challenge ramped up nicely. Tooltips for the item selections would have been nice (no clue what the green triangle does - supply depot I guess?). A zoom out feature would have been a nice add too. Of course tooltips and camera zoom add to the scope of the project, and with the limited time you had, overall I would say great job! I played for quite awhile having fun building out my base.

Desert by Pedroso 2019-10-12T22:18:25Z

Quite a nice little tale/journey. I liked your shader/art style, and maybe it was my eyes deceiving me, but I swear his loot bag gradually grew in size, so nice work with that.. either actually doing it, or the story tricking my mind that it was happening.

Monolith by Kalucifer 2019-10-13T03:49:03Z

Wow, splash screen, puzzle game play, sweet char controller, awesome music, so polished!

You remember nothing. by Milestone Games 2019-10-12T18:11:14Z

Very well done! I loved the small effects, like the screen/text vibration for action events/explosions - it really added to the experience without being too overpowering!

Spare Change by Swordishmage 2019-10-13T02:49:20Z

Nice work getting what you did into the game in the time you had! The music reminded me of The Sims, and was peaceful. I did get hooked into playing more and more to get to the end, collecting more coins and roaming, so nice work on creating a challenge and story behind it to push the player forward. My primary critique is that the cooldowns seem completely unnecessary, it's just a frustrating block to allowing the player to play how they want, and in a non-logical fashion. That said, great work in completing the jam!

LD46 — Keep it alive

That's Crazy, What? by commanderstitch 2020-04-21T18:08:21Z

Love the animations, like the eating - great sound effects too; the alien audio was adorable.

Don't Touch the Button by Yngvarr 2020-04-21T18:19:56Z

Great game, very adorable and engaging! I thought the voice acting was excellent.. I didn't understand it, but the intonations and mood of it were spot on! The artwork is excellent too!

Sheep Keep by Kevin Barrios 2020-04-25T13:17:02Z

Great concept and take on the theme! I'm sure you ran out of time for many of the features wanted (animal audio, slingshot hit animations, etc..) but it's a great foundation! The music is very relaxing, and I could see myself enjoying a fully fleshed out sheep herder simulation now :D

Rampage by PhilStrahl 2020-04-21T22:11:42Z

Great work! Excellent introduction to the mechanics of the game, and the characters etc.. Art and music were adorable. I'm honestly amazed you pulled it off with having your battles with colliders and game engine flip flops during the project; it's a solid foundation of a game, that could easily be expanded with more levels etc!

Computer Rat by Tybau 2020-04-25T13:10:06Z

Very cool idea and execution! The tutorial was great, very glad you put that in there.

The Unicorn and the need for coffee..! by INCD021 2020-10-12T00:40:44Z

@incd021 - first, an apology.. somehow I missed playing your LD46 game back in April, and didn't have a chance to see Phil stream it either. It didn't look familiar when I was browsing to your LD47 game, so I dropped in to play.. it was a great time, I had some good laughs! I loved the Pixel Prophecy references/char.. voice acting, sound effects, mechanics.. etc.. screen shake was awesome putting items down. Great job on the game, and I'm sorry I missed the experience and voting 6 months ago.. but glad I got to play now =)

Silly Fluffy Bunny by Jiri Hysek 2020-04-21T18:31:18Z

Fantastic. I just sat at the start screen for quite awhile (and end screen too), enjoying the cute little bunny run back and forth and make adorable noises (and the surprise there was great!). Very polished and complete game, excellent introduction to mechanics etc; nailed the difficulty progression.

TankMan Phil by RedHermit 2020-04-21T20:40:45Z

Thanks for the feedback everyone! @jiri-hysek I agree that it needs more weapons/upgrades/etc.. I made it a point to do weapon upgrades, but only got one done, and learned valuable lessons on time management.. and the need to code better to have a 'framework' of sorts for systems like a weapon upgrades.. something I can research and practice to become a better dev! :D

TankMan Phil by RedHermit 2020-04-25T13:27:46Z

@nirose Thank you for the feedback on that issue - I figured there may be some display/resolution issues; I ran out of time to work on the menu, so things weren't pixel perfect and properly anchored.. at different resolutions they ended up at bad places on the screen.. so my band-aid was to just try and force 1920x1080 everywhere.. default windows launch and WebGL build.. which definitely could have caused the experience you had.

Raising the bar by SpaceMonkey 2020-04-21T20:35:42Z

Good times! Leaderboard and a wide variety of combinations and ways to approach the game for achieving a high score were good 'addictive' qualities - had a lot of fun with the game and spent almost an hour (on and off to give my mouse hand a rest) trying to get higher on the leaderboard. Very well put together, music was good and didn't get repetitive after my long stint playing.. great work! I do think with some tweaks, balancing, feature enhancements, etc.. it could be a full fledged mobile game!

Kaoamaru Kaiju by SplitPainter 2020-04-21T22:14:25Z

Great camera work! Model and the rigging was fantastic too, and you nailed the PS1 & HL vibe you were going for! It was an enjoyable experience!

Type IT! by Hedgy 2020-04-21T22:04:06Z

Thank you for the windowed version! Good job on the project, and identifying the need for get_process_delta_time() with me!

Short Dark by Préda 2020-04-21T22:40:00Z

Very ambitious project, and I love that it's "Short Dark", as I have loved Hinterlands creation for many years as it's evolved. Controls were a challenge to get the hang of, along with environment interactions, but with a little practice, and after a few deaths, it went much smoother.

The Diamond-Flowered Orchid by Frank Gevaerts 2020-04-21T23:03:19Z

Great job! The audio really did add to the game/immersion as I played through and figured out what commands to do. I was rescued at the end, so my expedition was a success! Was Henry a guide of sorts, or does he just run around a bit random?

Spring Tree by lilou_cormic 2020-04-21T20:46:41Z

Great work! Very cute audio and graphics - I like the animations of the water, and the spring stretch of the tree growth. I encountered some issues with jumping both in the web and DL Windows version.. and then looked at your code to try and find the bug. The code is beautiful! No luck finding the bug though. Great entry for LD46, with an excellent take on the theme with the unique take on the game rules/mechanic (sharing the water with the tree).

Tamagojamy by Akronsus 2020-04-25T13:24:15Z

Great execution! When I first heard the theme, the same thought came to my head of Tama- You really pulled it off well, the graphics are adorable, and the tasks/mini game keep you engaged and focused, with lots to do. I like how when in the bathroom, but then going to the next room over through the wall, you must wait for your tama to walk through the entire house to get to you - small but realistic little bit you managed to program in! The only thing I feel it could have benefited from (which would be hard to implement in the 8bit screen.. but maybe on the general game window?) would have been a tutorial of sorts. All in all though, excellent job!

Saving IT by InsideTheBox 2020-04-21T23:08:25Z

Agreed with the mouse sensitivity, and your viewpoint seems a bit low to the ground, but good job with completing! Had all the major aspects.. menu, gameplay, levels, audio, etc..

LD47 — Stuck in a loop

Phone Tree of Despair by Jezzamon 2020-10-16T14:38:18Z

Fantastic take, with a great medium for the game! I came for the great picture, and stayed for the cool idea of using an actual phone system menu tree for the gameplay. I used to do phone system work, and sometimes would hide funny little easter eggs in the menus, so this clicked immediately with me. Great job! Very humorous and insanely original!

Giraffe Roller by commanderstitch 2020-10-09T05:18:48Z

Very fun time! Great amount of chaos, but not overly chaotic like some of your past creations ;) - fun mechanic, challenges, sound, etc.

Only two 'issues' I encountered: 1. It took a bit to learn to roll.. I read 'hold the mouse button' but after that not working a bit, I went to your menu for the controls (thanks for including that option to change controls!) and found it had mapped to Z for the attack.. once that was learned though, I was able to roll attack just fine and progress! 2. Not sure if it was intentional, but when the boss spawns each time for me, a massive amount of missiles are present.. like a giant snake of 100+ missiles, which obliterate me very quick if I don't do some crafty dodging and running..

Other than those two oddities, no problems, game ran great and I had a lot of fun playing it!

This Party Sucks by Yngvarr 2020-10-09T04:48:28Z

Great job! Lots of fun to play and keep trying to get a better score.

Take on the theme is great, and it's a fun idea.

I liked the controls for movement, not just holding a direction.. it added some nice challenge/balance to it. Did you add that later from standard movement controls feeling too easy, or was it planned from the start? Either way, it worked out great.

The death animation of your player character is so adorable.. I died on purpose a few times just to watch him fall with the slight roll.. loved it!

Hamster Tank by elemel 2020-10-16T01:50:47Z

Yes, hamster gamedev ftw! I too went the hamster route, yet yours is insanely unique! Love the graphics you did for the hamster.. that face and the look of a perpetual scream of awesome rage coming from it is fantastic. Soundtrack was cool too, and amazing you managed to get multiplayer working so well with a compo entry! I could give constructive feedback.. but it would just mirror some of the above already.. just UI stuff.. but totally understandable for getting this done in 48 hours, great job!

Anomaly 47 by PhilStrahl 2020-10-05T23:47:58Z

Absolutely loved it, your best one yet in my opinion. Mood/music was great, I even had a 'jump scare' when Hedgy was revealed.. great title/end screens, and sweet art style. I only had a few times I had some squirrely controls, which could have been collider based, but no biggy; just a tiny, non-game breaking bug, that didn't take away from the overall experience and totally understandable for a game in 48 hours!

Eleven by DeathStorm 2020-10-09T05:01:39Z

As you've said, and other feedback.. yeah, it's challenging.. the only "unfair" challenging bit I encountered in the various areas was entering the room only to immediately get hit by an arrow or something else in the near path.. on numerous occasions.. and yes, I should learn my lesson, but I would have appreciated getting a better lay of the land on entering new rooms.. a sort of 'safe' area, and not having to make sure I slowly creep into a room so I don't go beyond the doorway, which is quite the juxtaposition to the mad rush against the clock. That said, you guys made a great game.. yes it's challenging, which isn't for everyone - sound effects, theme, mechanics, etc. were all well executed, with many great puzzles to figure out!

Last Trip of the Monorail! by INCD021 2020-10-12T00:49:21Z

Great work! Lots of good humor in the game, and having come from just playing your LD46 game 10min ago (I missed it in April, sorry!) I see a lot of great enhancements! You had time to animate your adorable pixel character this round, and the voice overs sound higher quality (they're great in both games, don't get me wrong ;) ), and coding an inventory and item interactions is impressive! A+ stuff!

Mad Wheel : Furry Maxster by squirrelsoft 2020-10-16T02:49:48Z

Great little challenge! Love the hamster wheel idea, I went the same route, but with a completely different experience. Had some great laughs playing too, nice work on your entry!

Gorilla Power by Jiri Hysek 2020-10-06T00:03:56Z

Great work! Excellent creation in 48 hours, a full fledged fun experience! I appreciate that you included a check point as well! As @blobo shared in his screenshot, that's the only issue I ran into.. trying to kill guards when above them, and ending up getting shot when the attack event wouldn't execute after coming off their heads.. no biggy though, just added a tiny challenging mechanic towards the end of the level. Great job overall!

Cursorial by RedHermit 2020-10-09T04:36:37Z

@peanud Thank you for being the first to play and commenting!

@xenobey Appreciate you taking the time to play, and your kind comments on the concept and message :) @preda Great feedback on the story/text, thank you for playing!

@oxropy Appreciate the candid feedback. The squeek worried me; it is actually version 3 of those sounds.. version 1 was a lot more annoying - something I will keep in mind in my audio work in the future. Glad to hear it played in the browser.. honestly at the time you played I was still battling with a build that worked in the browser, and was surprised it even worked for you - good to know about the sizing and text placement; another area to improve on. Thanks again for the feedback!

@yngvarr Thank you for playing! Good feedback; original plan was to narrate.. with a cool Morgan Freeman voice, but I ran out of time and just tossed the text in at the last minute.

@spacemonkey Thanks for playing! It's always a hard balance taking care of those around you, and trying to still follow your passions.. I hope you find a good balance and peace with it soon in your life (I'm still working on mine as well).

Cursorial by RedHermit 2020-10-10T03:31:16Z

@leekanarchism Oh no! Sorry for that experience and frustration for you. Thank you for letting me know though. I know the download version is solid.. it's just been a constant battle with the WebGL build. I'll try and replicate (I did see it once or twice in earlier WebGL builds.. but I thought I squashed that bug.. guess not), and let you know if I figure out how to resolve it.

Cursorial by RedHermit 2020-10-10T03:33:57Z

@automatonvx <3 I appreciate the kind words, and that you noticed the music and mentioned it! All my previous LD attempts music has been a last minute scramble, and usually a 10min session recording a quick bass line or terrible voice music.. I set a goal to do a real music track for LD47, and spent a good 2 hours on the track - so again, thank you for noticing and your kind words on it :)

Cursorial by RedHermit 2020-10-13T17:33:30Z

@koemeterion Thank you for playing.. twice! I apologize for the web crash, but that's so nice of you to take the time to download and begin/playthrough again! Appreciate the feedback and notes.. very good points, and honestly maybe things I would have discovered if I had done proper playtesting with other people, instead of just my own playthrough experience- obviously a critical step, and I ran out of time to do so.. I will be better scheduling my jams to ensure I include that in the future

@ladymistleaf Thanks for taking the time to go through the experience :) As well as your feedback in other channels letting me know about the web issues. Very very kind words; "I loved it", "the music fit", "fun take on theme", "adorable", "relaxing experience" - all things I was trying to achieve, so it means so much to me that it resonated well and was enjoyable :)

@commanderstitch Thanks for trying it out - and letting me know about the crash.. web version I assume? I apologize.. I did add some warnings to the web version a few days ago based on the feedback I've had.. and I've given up on fixing it unfortunately, I spent many hours and rebuilds trying to get it.. with no luck..

Cursorial by RedHermit 2020-10-16T01:33:15Z

@incd021 Thank you for playing and the giant "LOVE" for the graphics.. but I know you just mean you LOVE the adorable hamster.. as the rest of the graphics are just quickly tossed together cubes.. and the default Unity particle effect.. - and that's okay! As I LOVE the squishy cute lil squeaky guy too! Thanks for calling out the Sisyphus too.. I was trying to actually have you push a boulder up the hill.. but physics.. man.. they're brutal.. it was too risky because in my test/dev work, accidents could and would happen.. which took away from the overall experience.. and just setting the mass to like 0.1 didn't feel like it was a challenge, it just rolled right up the hill.. I never found the 'goldilocks' zone for the right boulder challenge, so I ditched it last minute. Again, thank you for playing and your kind words!

Cursorial by RedHermit 2020-10-16T14:21:18Z

@lrvstudios Thank you for taking time to play it and your feedback :)

@lychee Glad it was thought provoking, that was one of my three main goals.. and you touched on all of them in your review: 1. adorable, 2. better music this LD, and 3. thought provoking - appreciate you taking time to play and share your kind thoughts!

@aevek Thank you! I had hoped to do a voice-over for it, but ran out of time so I tossed in the text for the 'easy' button. I'm glad it didn't appear as a sloppy last minute addition :) The score was a remnant of when I built the prototype.. when there was going to be actual gameplay.. but I left it in to ensure the player would try and progress some, as that progression triggered the 'story/text' advancements.. it was unintentional for it to relay additional context around the message in the game, but I can see how it does, and appreciate you calling that out!

@misterm Thank you for taking time to play and provide kind feedback. It indeed is just an experience.. which on one hand I'm okay with, but at the same time I did really want to achieve fun gameplay to go with the message, but just could not accomplish in time. Definately something I will be shooting for in my future LD attempts; more fun mechanics & gameplay, to accompany whatever story/message I'm presenting.

@rainbows-are-fun Thank you for playing! I'm glad you found it informative and adorable!

Energy Loop by SpaceMonkey 2020-10-09T04:41:43Z

Great work! Perfect progression in difficulty, and A+ on educating the player on mechanics as you move through levels. The take on the theme worked really well, and executing on this in just 8 hours is fantastic! I look forward to your future puzzlescript and other creations!

Loop Land by Préda 2020-10-06T00:21:53Z

Whoah, just whoah! What a world.. so many loops everywhere! Love the details.. like the enemy hand getting bigger when punching.. and things flying towards the camera.. art style is great, and you have a main boss! Fantastic! Love that you journey to the center of the loop as the progression as well.. and that some puzzles and challenges were incorporated! Only constructive critisism I have is that when playing full screen (32 in monitor.. so wide FOV), some of the camera movement and world rotation almost led to some 'motion sickness' feelings.. nothing serious, and I game a lot - so I was able to fight against it, but for a more inexperienced gamer that could be an issue, so further playtesting and camera tweaks may be needed to prevent that.. I know with VR game dev work, using a vignette during the faster camera/world movement helps, but I don't know if that would apply to a sidescroller.. Anyways, overall, great entry - very fun and colorful, cheerful music and sounds, and an enjoyable playthrough!

Hammy the Hamster by FlyingKiwi 2020-10-16T01:56:26Z

Very cute and fun gameplay. Would love if Hammy the Hamster could come over for a playdate sometime with Phil the Hamster in the game I did ;)

The Watchmaker by Frank Gevaerts 2020-10-09T05:34:06Z

Very cool story and take on the theme! I enjoyed playing through and exploring.. a few times now, and I learned a lot about watches! I still haven't solved it and made it to the 'good ending'.. but I've read many good things along the way with each attempt.

Arcane Forest by LadyMistLeaf 2020-10-09T05:24:59Z

I made my way through to the end. I appreciated the last direction required. Fitting music, cute animation and art, nicely done, it was a fun memory game :)

Fish the Video Game by Kimynay 2020-10-16T02:06:39Z

With this music and ambient sound I really could just stay here.. as a fish forever.. the game is still running actually, as I listen to this fantastic soundtrack. Excellent graphics, and overall just a fun little experience. - oh, and a day/night cycle! Realism off the charts! Thank you!

A Ghost with Alzheimer's by POBIX 2020-10-16T02:57:30Z

The title caught my attention, great naming choice! I loved the pixel art.. mini pixel art.. very cute! The wizards especially were my favorite. Cool take on the theme, and the mechanic incorporated.. while I do agree it could get frustrating, with a feeling that you don't have proper control, I understand that's part of the challenge of playing. Perhaps you could have added a power up where there was a 'clear mind' for a bit to have solid control for a bit, before returning to your Alzheimer's state. Overall though, great job - music was fitting, and sound effects.. lol.. those sound effects, so good!

Hamster Survival Racing by Carson Bentley 2020-10-16T01:38:55Z

Love the take on the theme. I too went with the hamster wheel.. but it's an experience, and not a challenge with skill building as you try again like yours. Great job on completing your 2nd Jam! Great models, fun challenge, fitting and cute music!

HamsterLoop by Misterm 2020-10-16T01:27:15Z

Great work! I too went with a hamster in the wheel, however you made a fun game, and mine is more of an experience.. I forgot to include the fun :p - Loved the ramp up in difficulty, and introduction to the mechanics. Controls were fun, felt like the proper movement for a rolling wheel. Great work with menus, checkpoints, etc! Only thing missing that I would have loved to see is a slight invulnerability after death, so you have a second or two to 'regain your footing' when spawning into a spot, preventing an immediate death again by a trap.

Hamster Crash by EnderCow 2020-10-16T02:46:17Z

Yes, hamster wheels! I did the same, but in a very different fashion. Love your take on the theme and the wasteland scavenging aspect. Music fit quite well, and your hamster art is very cute.

Hamster Death Loop by Lauri Karjalainen 2020-10-16T14:30:27Z

Haha, I enjoyed everything.. from reading your LD page, and the video, to the headbanging adventure on the wheel. I too went the hamster wheel route on my theme, however it's a completely different experience, so I love seeing what you did with the idea. As for constructive criticism, I would agree with @tattomoosa that the ramp up in difficulty seems a bit slow. Great job with your entry!

Sleepy Hamster by Karl Erik Saks 2020-10-16T01:44:31Z

Great work! I too went the hamster in a wheel route, I like your take on it- incorporating the rhythm control aspect, and that the wheel is the track. Art and music were fantastic, and only constructive feedback I have mirrors some of the others above already, primarily the controls feeling a bit sluggish or unresponsive. Overall though, great job!

The Daily Life of a Hamster by Stealcase 2020-10-16T02:17:14Z

Squeaky sounds are fantastic! Model is pretty cute too, and the music fits quite well! I too made a hamster adventure, however it's far less intense and fun, nice job on your creation!

LD48 — Deeper and deeper

A Journey Down by RedHermit 2021-04-26T19:58:36Z

Thanks @tescoone and @mduo13 - hit some technical snags at the deadline with this posting, and couldn't change/remove the game post entry. Was able to fix things though, and changed it over to the LD Jam instead of Compo since I missed the deadline.

A Journey Down by RedHermit 2021-04-28T01:34:17Z

@spaint Appreciate you giving it a try and for the feedback- I would love more info to improve the experience/my approach if you're up for sharing or providing a screenshot. I tried to replicate what you stated, but I can't find any issues on any aspect ratio. My best guess is either you managed to go too far left, past obstacles I put in the way for that direction, instead of down.. or you were still at the main menu, and didn't click the 'begin your journey" button? (And in both those cases it's a good lesson for me to do a better job at how I present and do level design/'guide the player'/etc.)

A Journey Down by RedHermit 2021-04-28T15:32:18Z

It's fixed! Thanks for the additional information @spaint - it pointed me in the correct direction. The main menu/start screen GUI and Buttons to start the game weren't scaling properly it seems- it works in simulation, but I tried an actual 16:9 screen and saw the issue. Should be resolved now in the download.

A Journey Down by RedHermit 2021-04-29T04:30:29Z

@spaint Thanks for taking the time to give it another try, even after the initial frustrations! Agreed on level design, lack of mechanics, polish, etc.. I spent like 70% of my time figuring out how to make an active ragdoll.. much harder than I thought it would be, so the rest ended up rushed (need to learn to better schedule my time and scope, as always, from LD events ;) -- again, my thanks for your help, and feedback from the playthrough.

@yngvarr Yeah, I went in a very odd direction with this game.. I was disturbed too. Agreed on the checkpoints, I worried they may be considered dangerous.. first iteration of them was kind of like a dark souls bonfire.. with more red, and I thought 'this looks way too dangerous', and tweaked the particles/colors.. but not enough obviously, and with it lacking polish and tutorial, etc.. definitely need to better present to my audience mechanics- Yes, color/look/post processing needs work too, I tried to change the game to the Universal Render Pipeline so I can better work with lighting in the 2D space, and match things up, but failed- didn't have enough time to make it happen for the deadline, and reverted back to the basics. -- Appreciate you playing and the honest feedback, all great tips to take into account in my work!

@enderr42 Appreciate you playing- I'll post the animation info on Discord for you, it's a weird hacky combination of a skeleton rig with physics, a few basic animation timelines, and 'balancing' scripts on various bones to keep them 'upright', but various triggers in the level to disable the balance scripts for full on ragdoll..