FoonLudum Dare ExplorerLD46 → Saving IT

Saving IT

By insidethebox

View on ldjam.com

CategoryRankScoreCount
Overall1.9513
Fun1.8613
Innovation1.6512
Theme2.6012
Graphics2.0012
Audio2.2912
Mood2.2012

Comments

phantom-lab 2020-04-21 12:54

Mouse sensitivity is insanely high, but with some tweaking this could be a very awesome game!

twistashio 2020-04-21 22:56

Definitely gonna give it a try just gotta get to my windows pc first but looks really cool

mat-mox 2020-04-21 22:58

What is this mouse sensitivity !!! But hey you tried. Itt's on a good way. Keep it up 💪

redhermit 2020-04-21 23:08

Agreed with the mouse sensitivity, and your viewpoint seems a bit low to the ground, but good job with completing! Had all the major aspects.. menu, gameplay, levels, audio, etc..

unrivaled-super-hottie 2020-04-21 23:11

I really like the idea and the setting behind it. It fits the theme of this jam quite perfectly. With some tweaks and maybe even some more sounds this has some potential.

Keep it up :ok_hand:

fabula-rasa 2020-04-21 23:11

It was quite a buggy experience :(. My prisoner decided many times to just lie down a crawl on the floor, getting stuck from time to time on tile borders. Also it feels like I, a player, have no height at all. Congrats on finishing anyway. Just could use some work to make it more pleasant to play.

Screenshot_1.jpgVery strange viewpoint.

ketura 2020-04-21 23:39

I fell through the floor twice randomly. The prisoner bot is also easy to accidentally knock over and thus make him move around flat on the ground, which means he gets caught on any slight threshold gaps. I would advise locking rotations on your physics and/or make the important parts kinematic so they don't have to worry about getting unnecessarily bumped.

Also, is "next mission" actually a different level, or is it just "replay"? A simple wording change would make that less annoying.

insidethebox 2020-04-24 04:33

Thank you to all of you have comment on this. I totally agree with the mouse sensitivity. I should have added a slider for it because people like it different ways. @ketura I didn't know you could fall through the floor I will definitely have to look in on that. And sorry for the confusion on the next mission button it was a last second addition that was not fully planned out like I had hoped and I will be looking into locking rotation because I completely forgot about it. @redhermit @fabula-rasa After looking at your comments I face palmed realizing that the viewpoint of the player was way to low.