adamwatters 2020-04-20 01:43
Looks great. Looking forward to the post mortem.
Foon → Ludum Dare Explorer → LD46 → Rampage
By philstrahl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 16 | 4.22 | 86 | |
| Fun | 36 | 4.12 | 86 | |
| Innovation | 104 | 3.95 | 87 | |
| Theme | 40 | 4.27 | 87 | |
| Graphics | 40 | 4.35 | 88 | |
| Audio | 23 | 4.13 | 87 | |
| Humor | 175 | 3.51 | 86 | |
| Mood | 216 | 3.62 | 87 |
Looks great. Looking forward to the post mortem.
On a mac so can't play it unfortunately. Great graphics though! And the music I'm imagining this game has sounds great as well! :laughing:
LoL couldn't resist to see what you could do in the time alloted to you. From the right outset, it looks superb and no one can tell by looking at it that it isn't functioning well as a game. The mechanic feels about right and you gave the player all the right things to stay alive. That little slowdown from the packs was just enough to make it out of the crazyiest spaces. :-)
Fantastic few levels, however the last one felt like quite a difficulty spike! I love the concept, music, and graphics. My only complaint is that the camera felt just a bit too far to the right.
Love the youtube series so I am saddened I can't play on a mac! Graphics look great though Phil, can't wait for the devlog!
Wow..! Love the graphics :thumbsup: and the solid controls. Nice. As always you show what we should strive for. Level 3.. maybe 4 gave me problems as Rémy died the first 5-7 times before even getting through the first rock. :/ Loved everything about the game.
Really good! I like the idea and execution. Music and graphics are also pretty nice.
I managed to win without too much trouble - I would have loved to see some harder levels!
The very polished game, it's fun to play. Graphics and music are cool as always. Looking forward to seeing the postmortem.
Things I didn't like: * The sound effect of the ram charging is pleasant when you hear for a few seconds. But when it repeats for too long it gets annoying, even more at the beginning of the game :(
Things I liked: * The art is very cute and beautiful. * The music is something that I would expect from a paid game, it's awesome! * The level design is interesting. I understood immediately what I had to do at each level. They are neither too easy nor too difficult, well balanced. * It has a tutorial! And it teaches gradually with instant feedback, very nice! It's cleaner than what I did in my game, which was simply writing things directly on the screen.
I remember you saying in one of your videos that you don't know how to make fun games. This game is really fun! And absolutely beautiful too. You should be proud of yourself :)
Hey @philstrahl! Can you build it to either linux or web or osx?
Brilliant game! Graphics, audio and game mechanics were all fantastic! The tutorial was really good as well although possibly a little long? This honestly looks like an actual paid game rather than a ludum dare entry!
Great game! I like the way you approached the theme. The music is great too!
Great take on the theme, and haven't seen a mechanic like this in a while. Nice art style, and the overall atmosphere of the game feels good. Maybe too much signs on the tutorial level, and as others said it, the ramming sound spam was a bit unpleasant :D
One problem with this idea is that implementing a this kind of AI under these circumstances... is risky. But as it seems, it's ~kind of predictable~, and even if I failed a few times on the last level in the first few seconds... After a while I muscle memorised the patterns of controlling the beast. Or got lucky. :smile: How does the AI work? It was a fun game, good job! :)
Great job. I can't say there was anything I didn't like about it. The only thing I was kind of 'eh' about was the controls. They didn't feel as responsive as they should at first. Then I read the sign about the speed boost and I was like oh, ok. That was an intentional part of the difficulty curve.
The game was fun. It's one of the few I actually played till I beat it. That isn't just cause I love your postmortems either. The game is engaging. The tutorial portion (signs) was almost too long but ended just as I considered, do I really need all the sign info?
The audio was great. It wasn't overpowering or obnoxious, a real solid loop. The light air and mood of the art style and music made for a very pleasant game experience. It wasn't really funny but it didn't seem like it was setup for that. Innovative? Well I can't say that it is at it's base level. There are tons of escort quests in games and a few I can think of where someone/thing is chasing you. But none that I can think of that you had to keep them alive while they were trying to hurt you.
Overall, I felt the game was great and I really enjoyed playing it.
A really nice game! Nice graphics and music, a well-working concept, and a good fit for the theme If there's one thing that would mnake it even better for me, it would be arrow key support. My fingers *still* haven't learnt to handle WASD easily...
I enjoyed the few tweets you left on twitter during the progress of this game! I enjoyed the art, very surprising that you managed to get such a polished look, hopefully the game didn't suffer to much because of it, I would say it didn't! The gameplay felt smooth and nice, the controls were responsive, the dash was satisfying, the music was exceptional, the only thing you should regret is not making more levels for us to enjoy!
Cute art and a bit interesting. Although I wish the game was a bit longer, I believe you could've gotten a bit farther with this mechanic. Good game though Phil!
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
Wow, what a nice visual style this time! Really cool looking, will check it out soon after submitting myself
@hedgy Thank you! Yeah, the last level was tested only once as I was running out of time 😅. Camera work could be improved, I agree :)
@jetthesimon Thank you nonetheless for dropping by and watching :)
@incd021 Thanks you! Yep, I was lucky in the first (and only) test-run of the level and I though, "Yep, that's possible"
@lemons Congratulations! The difficulty curve seems to vary greatly from person to person 😅
@bereg Thank you for playing. Already in the works :)
@eduardo-yukio Thanks for the detailed feedback. I agree with the audio issues, I didn't have the time in the end to avoid sound-stacking. I am really glad that you found the game fun and knew what to do in each level 😊
@mudlee I wish! Sadly with Game Maker it's much more complicated to do than with Unity, with setting up and running a Mac or Ubuntu host and connecting to it via network and such, sorry! But I'll put up a video of the gameplay later :)
@rob-parker Thank you so much! The tutorial level came pretty late and it was a bit too big for what it was, I agree :)
@james-7777 Thank you, James! :)
@tudvari Thank you so much! You're not the only one who grew a bit tired of the tutorial text boxes and the collision sound in the first level! As for the AI, I will do a code review and explain how I did it but don't expect too much. In short, the ram is lerping roughly to your position.
@psychic-ash Thanks for playing to the end and taking the time to post your feedback! I placed the signs anticipating that players would grow tired of them eventually, that the most important aspect (dashing) gets mentioned first when players still pay attention (I hoped!) ;) @frank-gevaerts Oh dear, next time I'll start with a solid input controller that supports more than one key assignment as a quality-of-life feature! @acidviper Thanks for following my tweets on the game's progress! Yeah, most of the time I start with nice visuals to stay motivated to work until things start to come together in the code. And yes, I spent too much time on it, that's why I barely managed to have more than one "serious" level. And the difficulty curve is hit and miss 😅 But I might not put the game aside yet... @xpost2000 Haha thank you, if I never need a store description for the game, "a bit interesting" will make it in! :) And I had more ideas for interactions (pushable blocks, for example) but I squandered too much time painting rocks 😅
@k4v0x Thank you for playing and enjoying the game! Seems like you mastered medipack use in your session already! 😊
@johannimations Thank you for spending valuable minutes checking out my little project! There's no rush, focus on your game! Oorah!
Thats the cutest game I played so far. Really neat concept too. Not much to add, I just hope you work on a version with more levels eventually.
Okay, great game! The Art is amazing, the gameplay is creative and fits the theme and there is good music! I like that medi kits also double as a slow down for Rémi. Thumbs up from a Unicorn :wink:
What a difference a good sound and cute graphics made for the overall fun. I really like the game. The tutorial is short and sweet which is good. The initial tight spot might be a bit unforgiving but I will keep on playing it!
pretty good game, the concept was really good and i love the cute art style that makes me go UWU
sweet game, liked the art style, remy was pretty cute and the random jazz band music fit pretty nicely. The gameplay was fun and actually not one i had seen before exactly, if there was any complaints I would say maybe a little lacking in challenge, I made it through all levels fairly easily without a death. Easily adjustable with the health packs counts i suppose. anyway good job, look forward to the postmortem :) p.s. the onboarding was nicely done with the notices spread out was a really nice way to set up the story and everything, and sidestep the wall of text tldr issue.
I liked the concept and the graphics!
Hey. Did you create the music too? Man... you're really a magician :)
I really love this one! Wonderful concept, amazing and super cute art, chill mood. This needs more levels.
I follow you since few years and you're mine inspiration. Honestly once again you delivered a great entry and once again in COMPO (I enjoyed you and your friend doing Jam as well) but Compo is damn hard. Great art, music, responsive gameplay... what can I say pure 5 out of 5.
Mate this is a master piece. You made this game for compo and this is great respekt. I had much fun playing through it :)
I am really curios about how you made it (aka the Post Mortem for this Game :)). I love the music and art style and the controls are so smooth and fine.
Great game. It all works together - the muscic, art, tutorial, concept. I don't know how you managed to pull that off in 2 days with all that tasty looking art.
For me this one seems quality-wise as maybe the best entry you have ever made (of those that I have seen).
Well this is a solid 5 star game. Game, music, sound, idea like this within 48 hours is just fantastic. And it´s super fun to play!
@holysparks Thank you! I wanted to make something that's more cheerful than my usual gloominess 😅I might even keep working on this one!
@charliegray Thanks, Charlie! Coming from a unicorn I definitely take it to heart! 🥰
@binaryprinciple I am glad you found the underlying game fun since my usual approach is to distract the senses with presentation from my threadbare "game design". You're the first to call the tutorial short, btw; and you're not the only one who struggled with the (poorly tested) later levels.
@armyantsstudios Thank you! I am happy with the concept as well, glad you enjoyed the art style as well!
@automatonvx Thank you for playing! I would have liked to have more levels that ramp up in difficulty gradually with some really hard ones in the ending, but for one thing I was lacking the time (= the usual excuse) and proper testing. Some people found the levels too hard, others too easy. My take from this is: Testing! And I am mostly happy with the tutorial level as well, glad it worked out :)
@Pie-Tras Thank you for playing and the comment, I'm glad you liked it!
@mudlee Yes, I did. but don't listen too closely, it's very sketchy at times 😅
@spacemonkey Thank you! I am considering to add a little to it in the weeks to come. More levels, more mechanics, and most importantly: MORE POLISH!
@maksym Thank you so much, Maksym; 5 out of 5, that's too kind! (No really, I feel overrated, but I take it! 😅) I was very close to giving up on this one but I am glad that I didn't. What I like about the Compo is that after 2 days it's over at least, the jam was almost too long for me to endure. I'm getting old! ;)
@neowhoru Aw thank you! "Masterpiece" might be a bit too much but nevertheless I am proud of the end result. And you even liked my very Gamer-Maker-y controls! 😅 There will be a post mortem, of course! I recorded a lot of footage for this one.
@banzi I don't know either, a lot of it was just sticking with the first version of something that barely worked (e.g. level design, music, sound effects) because I squandered a lot of time with doing the art 😅 And thank you for the praise, I also feel that it's one of my best jam games in terms of how the individual elements are complementing each other. It flt like I almost knew what I was doing. Almost. 😅
@ilikescifi Wow, 5 stars, you're too kind! And you even find it fun to play! That's something rather unprecedented in my game making. I guess I'll keep working on it for a little longer then... :)
Oooh! This was fun! I was hoping for more levels, but you did great with what you already made.
Hi Phil, I was looking for a link to your LD game. Finally found it on your twitter :P The game plays very well. I love the graphics the art and the level design. Although the level where you start on the other side of the mountain is a bit weird because ramy dies quite quickly. I think you didn't account for players dashing diagonally. Are you maybe not normalizing the input or movement correctly? Dashing diagonally is way faster than dashing vertical or horizontal. I used this glitch to simplify the harder levels :D
I really liked it ! the controls are great and the it looked beautiful also it was so fun my only complain is that its too short but its its a ludum dare game so its fine <3 cant wait to watch your post mortem about it ^-^
Great work! Excellent introduction to the mechanics of the game, and the characters etc.. Art and music were adorable. I'm honestly amazed you pulled it off with having your battles with colliders and game engine flip flops during the project; it's a solid foundation of a game, that could easily be expanded with more levels etc!
I keep coming back to this game for the music.
"Started in Game Maker, restarted in Unity, then restarted in Game Maker again. Yes, that hurt." Man I want to see your post-mortem so bad now :laughing:
Cool little game, liked the tutorial, it felt like I was already playing the game and not an introduction. I liked how you introduced Remy and then explaining the mechanics about him being off the screen when he is actually off the screen, these are details but details that feel good without realizing it most of the time.
Like others, I hoped it was longer, but if you switched engine two times during the jam, then it's totally justified :D
Will you do a feedback stream ? I remember you playing my game from LD44 and it was great :D
@mrtroy Thank you! I think I'll keep working on this game and some more levels to it then... ;)
@noel-widmer Good thing you found it, thanks for checking out my little game! As for the last level, i wanted a bit of a challenge because I was running short on time and wanted the game to have a bit more playtime... And you're right about diagonal movement. I did the whole movement/collision code twice and the second time around I thought I already had accounted for diagonal movement. 😅
@aspect11 Thank you for playing, Aspect. Rest assured, there will be a post mortem on it.
@redhermit Thank you so much! my experience was a roller coaster this time but I am very glad I pulled though. And I am intending to keep working on it a little more since so many people complained about the lack of more levels! Glad you see potential in this game as well. Just don't listen too closely to the sketchy music ;)
@splitpainter In that case I should have paid a little more attention to it so it withstands multiple listenings ;)
@cocapasteque Haha thanks, the post mortem is going to be interesting, I think 😅 I am glad you enjoyed the tutorial setup as I couldn't iterate over it, it was pretty much set in stone from the get-go. And yes, I'll be doing another series of "Phil Plays Your LD Games", once I have things set up I will tweet a link to the submission form and do a post on ldjam.com as well
Excellent game Phil! The artwork and sound effects are great. The game overall is quite enjoyable, and soon becomes challenging to keep Rémy alive after the first few levels. Love the pun in the title too!
Looking forward to seeing the Post-mortem of this!
This game is amazing! Cute, funny, fun to play, theme interpretation was well thought, music was great and made you energised and happy, which is what was conveyed with the art style (bright and happy!). By far my favorite of your game jam entries!
I would also wish for more levels, but I know how much trouble you had implementing what we do have as is, so... I'll take it! I almost lost Rémy to the wall on that last stage, but that's fine, I pre-emptived a line of bandages to slow him down and saved my dash >:)
Oh, Rémy the ram is adorable :) Graphics and audio is really nice again! I also like the concept that you need to protect something that wants to kill you. The only question is - did the theme suck? :D
@mikejzx Thank you! :) Post mortem is already in production!
@ladymistleaf Thank you so much! I wanted to escape my usual darkness for once, so I am glad it worked out! Yeah, the last level was intended to be a bit of a challenge and tested once. And I got lucky 😅 I think I'll keep working on the game for a bit, polish a little more and add some more levels. Glad you had fun playing it!
@jiri-hysek Thank you, Jiri! I guess we both took the cute route this jam ;) And I am sure you can guess the answer... 😅
This game feels amazing! The theme is spot on and it's fun to play.
I like the way you use sounds to indicate the ramp's movement, so you can be prepared and not be hit by the ramp when it starts charging off screen. The last level had me thinking for a bit until I remembered that the ramp won't try to charge at me from a distance. It made good use of the mechanics and was indeed a rise in difficulty, but it definitly wasn't too steep, at least imho. :smile:
RAMpage. The game about REMy the RAM. :laughing: It's incredible!
The first thing I noticed was an options file. The only value in it was called "SleepMargin" and of course the first thing that came to my mind was to put some obscure value there and see what it changes. It changed... nothing. :/
Jokes apart, this game is wonderfully polished. Bondages even bounce from the walls so none of them are wasted (of course they are, but by player, not by mistake :) ). Rémy breaking the rocks without losing his health in the tutorial is a nice touch to show he's deadly power. Art style is surely different from the other games of yours, but still the author's hand is easily recognisable. I like every single bit of it. Great work!
An awesome game from you once again, despite all the engine hassle :) It looks and sounds great and is a lot of fun to play, it also gets quite frantic and thrilling towards the end. Would love to see an extended version of this with more features and levels. Great job overall!
Nice Graphics, Great Sound Awesome Music
A fantastic Game but unfortunately a bit too short. Would love to play it longer.
Well Done
Great game! Really liked the introduction to the game and the mechanics. Graphics are cute and beautiful! Music was awesome too. My only criticism is I wish it was longer, so you could explore this mechanic further, the game felt very short after a lengthy tutorial. I was also hoping for a cool satisfying ending of sorts. (I bet you had one planned out but it's LD after all :smile:)
Great job, you actually made something with fun gameplay! Sound was nice too, the colliding sound with the rocks felt very fitting. Graphics were nice, and seemed very polished.
If I could wish for one thing, it would be more levels to enjoy the game :)
Cool game, quite different to your usual entries! The flat colors are nice and I liked how you made a quick but extensvie tutorial, I feel like this always makes a game feel much more polished, than if you have to read up instructions in the descriptions. The finishing field (the golden cross on the floor) is a bit weird in my opinion, because it does not quite explain how the situation is now solved. Maybe placing a static veterinarian next to it and making some particle effects when you reach it could improve it. I am looking forward to seeing the Post Mortem of the game, I just rewatched the last one! Greetings from Emil, Andreas and some new teammembers, maybe we'll see each other at some gamedev events like at gdd Graz last year, once those become possible again! :)
@hybitous Thank you for playing and the comment, glad you enjoyed it! :)
@yngvarr Oh, you mean options.ini? That's something Game Maker creates when building the .zip, I have no idea what it's good for. I guess that makes two of us now ;) Thanks for noticing that bandages also bounce off, I wanted for players to even "throw" them but, you know, there was not enough time 😅 Thank you so much for playing!
@erkberg Thank you so much, Erkberg! I am planning to polish it a little more, especially controls, art, and level design, maybe add another mechanic or two... we'll see :)
@deathstorm That you for playing and streaming my little game! I am very glad when you say that it's too short because that means you had fun with it :) So I will keep working on it a little more :)
@glaciereclipse Once I had a title, an ending, and the first level, I realized that I needed to teach players everything about the game and the tutorial level ate up most of the time I still had at that point 😅 And like I said before: I will keep working on it and add some more levels
@invixel Yes! My first game with (somewhat) fun gameplay! More levels are in the works! :)
@devemil Hey Emil, thank you so much for playing and your feedback! As for the "goal" circle in each level, I wanted to have some kind of bridge or path that would lead to the next level and a hospital tent at the very end but then realized that it would be a bit constricting in where I could place these level exits. The helipad-like design was more of a stand-in and, well... it stayed 😅 And I too hope to see you all when the next GameDev Days in Graz are happening, whenever that may be :)
Woah, that was really fun! The graphics are amazing and the soundtrack is really nice!
Now I wish there were more levels to play. :smile: Well done!
This was a really cute and fun game. Only critic I had playing it was that the blue shade color on the trees was a little off, was heavily saturated and darker than many other things in the game. Overall great cute game :) Nice work!
Very fun and colourful! Tight design. Short, but you probably know that by now.
I've read through the other comments, and the only thing I couldn't find (but maybe I skipped over it), is that shift + WASD + space can give your hand a bit of the cramps :smile:
(Especially if you use the wrong shift for this, but still...)
(Also jealous of the excellent tutorial... One of these days, a game of mine is going to have a playable tutorial, one of these days...)
Edit: Just remembered:
- It's a zip bomb (that is 'extract here' puts all files in the current folder). - Some of the passageways where a little small, which could let the cat get stuck between a rock and a hard ram. Maybe you can do something with shadows to better indicate where the character is viz-a-viz the obstacles?
hey there from austria :-)
i really liked the look and feel of your game. sadly it was a bit short, but hey its a jam, and i got these comments alot too. and its definetly a good thing when a game feels short.
i like the sound effects and the mood of you game.
i stumbled across your entry after watching your ld45 "thanks for nothing" post mortem on youtube. nice video by the way.
tech note: i played your game on linux using wine and it worked perfectly :-)
Wow, Very cool idea! I finished the game and had fun. The sprite design looks very good. The music is Very well, it adds to the game's mood. Well done there.
Nice litte round game. Has something from everything and works quite well
Could be longer, but feels like a well rounded experience.
I really like the task in the game and of course the great graphics! It's sometimes really difficult to keep Rémy alive.
That game was really fun! I really liked the way you took the theme, very original. I see you had a hard time with the game engines, yeah, I hate when the game engines just decide to not cooperate. The graphics and the music are awesome btw :)
very nice idea i like it . Keep it up. :v:
It is an EXTREMELY impressive compo job. Graphics are great and the color choices are excellent. Music compliments everything nicely.
I didn't encounter any bugs or strange behavior. Well, maybe except for one. In the level where there are four blocks and one path in the middle of them, Rémy seemed hell-bent on smashing as many blocks as possible. It didn't really matter where I stood or whether I was moving or not - he just kept on smashing till satisfied :wink:
Other than that, everything seems to work as intended. And I successfully saved Rémy!
Screenshot_1.jpg
@stefan-jovanovic Thank you for playing! Glad you liked it! :)
@brylamare I added it because I wanted to make sure that the trees really stand out against the background but I agree, it might be a little too strong now. Thanks for playing!
@remco At first I had Shift for dashing but if you hit Shift multiple times on Windows 10, it would switch to handicapped mode, start a screen reader and beep every time so I went for the next best thing 😅 About the zip-bomb: Blame Yoyo Games because that's how their GameMaker zips the games and I didn't consider it to be a problem. And the passages I barely tested and since I saw my wife navigate them just fine it meant "Test Success!"
@linluk Greetings to Austria from Austria! Thank you for watching and playing my little game. And also thanks for confirming the emulated version, I will update the description to let people know that Wine is an option to Linux users :)
@ovid Thanks for enjoying the whole package, Ovid! Much appreciated :)
@nizlow Thank you! :)
@thx4nothing Thanks for noth... I mean thanks for playing! :)
@mineiwik Glad you like it! As I was running low on time I didn't balance the game's difficulty sufficiently so the last level is a lot harder, I feel. Sorry!
@gelgavish Thanks for playing and enjoying the game. I always seem to make things harder for myself, don't I? At least it worked out. This time...
@lazzydev72 Doing my best, thank you! :)
@fabula-rasa Thank you very, very much! I guess you didn't come across any bugs because of the game's brevity because I would assume there are many ;) About the situation in the 3rd level you describe, well, it's funny: I had my wife playtest the game and she managed to have Rémy go straight between the blocks at the first attempt (something I still haven't managed!) and that was proof to me that it was possible. But at least I can assure you that nothing in the code inherently makes Rémy go to town on those blocks ... I think.
Any congratulations on finishing, glad you managed to lead poor Rémy to safety and thanks for the comment!
Very innovative idea! I had a lot of fun and only got Remy killed once... ok, maybe twice. I wish there was more variety to each level, and generally just more levels, but with the whole gamemaker > unity > gamemaker craziness it sounds like you went through, yeah soid entry! I liked the music and sounds, the art was very appealing and the gameplay was fun!
It's really stunning how you were able to pull this off in only two days. I really love the cutesy art and the amount of polish you have done. Really innovative and fun concept. Great work man.