Blightstone by Nimphious 2020-04-20T08:46:10Z
Snappy as a Smash Title. Too bad you didnt make it in time. I really want to see if you will continue with this project beyond LD46. Good luck if you do !
Foon → Ludum Dare Explorer → Users → K4V0X
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep. The. Spike. Alive. | compo | 823 | 3.07 | 2.62 | 2.76 | 3.19 | 3.67 | 2.98 | 2.28 | 2.89 |
Snappy as a Smash Title. Too bad you didnt make it in time. I really want to see if you will continue with this project beyond LD46. Good luck if you do !
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
So cute and cuddly. I really love this game, and the tutorial is good enough to be a level on its own. The sound part was done masterfully, and the sound that med packs made when dropped is so crisp and clear. I really like that you can also use med packs as a makeshift dash, as it slows down Remy. Congrats!
Cool idea, and super crisp graphics. I really love the shadows, and the way the light is attached to the character. The jumping mechanic acts like the character is on the ISS, but its ok. Would love to see more levels, and hopefully even more secrets.
At first i didnt even know that reaching the heart was a failstate. That was interesting
The entire game seems to pulsate at the same beat, and the controls are really snappy. Its very tense, and its quite hard, not gonna lie. Couldnt even tell it was made in 24 hours. The entire project looks polished beyond a professional levels. Congrats for it!
Goddamn! This was a grueling. I love playing this game, and i have spent about half an hour playing it. Its just wonderfull. A slight problem that i found was that sometimes, keeping the jump button midair locked me out of using the heartspin, but that is an easy fix, so no points deducted for that! Good luck on keeping this project going!
Bastardly pigeons! One time, one of them got lodged inbetween the drone and the basket, and carried me all the way back to the start! It was really fun balancing the basket on top of the drone in the end screen. Great game!
The music just blew me away. Aside from the ear piercing common sounds, this game was a nice time-waster. Kudos!
The viewed-out shot at the end and start of the game is just awesome to watch. Great animation
Isn't that the sprite from baba is you? The one for the red enemy from level 6 and 7? Anyway, stellar design, and a fun ideea.
@zuf I suggest adding a visual efect when brushing by the spikes at low speed, and actually kill the player when colliding at high speeds. It should help the control scheme.
Cool game, and the title misleads you to think this game is focused on shooting. I really love the way in which the villain talks to you. The branch for losing is also great. I guess a "I give up" button would be just the ironic touch it needs to really flesh out this game. Protip : strafe up and down while shooting towards the artifact from the sides to instantly win.
The background music made me feel like i was in the belly of some kind of gigant. With really acute bowel problems. Great game, albeit a bit slow. Maybe increase the speed when holding down a mouse button?
Really love the idea. Would be nice to see what kind of buffs you gave. The boost doesnt seem to be doing anything tho. Really great lighting as well.
Just ... wow The music, graphics, and atmosphere are perfect. For it to be completed in such a short timeframe, i am only able to salute you. Great game
I just love the way it works, and the graphics are pure gold. Kudos for the extra snappy sense and professional finish!
I just love the shader you used for the walls. The controls are a bit finicky, but it somehow emanates a sense of urgency when running from an enemy in a turn based game. Just wow. Nice
I suggest striking out the audio section from the voting pool, as it might drag your game down. The game is stellar, and the "tutorial" was enough for me to play for a dozen minutes. Great game
I just love it, and its pico presentation is just perfect for these kind of spaceships! Congrats!
This is such a polished game, its hard to believe it was made on such short notice. The graphics look like a modern reimagination of the ps2 graphics. And the really snappy and expressive controls crown this masterpiece. The eulogies are pretty cool too.
error : 404. Link's dead
Whoa, I just love the tentacles, and how you can shoot them with the ship, or how they wither away when they are hit closer to the core. Great game!
Not gonna lie, the way the mask moves is as smooth as butter. Also, nice ease-out effect on the incoming enemies. The green ones are a pain tho. They move so fast
The game was set to draft on the itch.io page I am sorry. thanks for pointing it out Ping ! : @kinshuk-thebest @cateye @whynotyt @bearwey @landerack @jsec
Oh god no. How did that happen? Do you think you can describe the circumstances in which your game crashed? I don't know if i can edit it to patch that, but i would like to know either way. @hanamigi
Thank you for your kind words, stranger. Fun fact : the build that i submitted seems to have the double decay factor disabled. Normally, when the spike energy goes below the warning sign, it gets red and starts decaying more rapidly, increasing the decay factor permanently. Items also have a preeeety low hp and clip size, a decision that made sense when i made it, which has backfired horribly. Playtesting is important, i guess.
Noted. Thank you for your feedback. I will try to solve the problem, and publish another bug free version. As i might have mixed up the builds, all the previous links will kept as is, and will be tagged accordingly.
As stated in the description, weapons fire automatically when fired. Just equip it and you are good to go. Drop everything you have in your inventory and press v to end the game.
Forgot to tag you @jeremyfa
Quite laggy, and unstable, but the atmosphere really sells it. Great job
Too bad all the loose objects kept piling in a corner. I think the controls should have been a tad bit more snappy. I was stuck a while figuring out i had to hold E to repair an element. Overall great game.
Creating an spawn interdiction within a few units from the cursor would be greatly appreciated. Spawncamping a'int fun. Overall a tremendously addictive game. Music would have been nice.