jsec 2020-04-20 08:54
Link is not working :(
Foon → Ludum Dare Explorer → LD46 → Keep. The. Spike. Alive.
By k4v0x
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 823 | 3.07 | 30 | |
| Fun | 958 | 2.62 | 30 | |
| Innovation | 912 | 2.76 | 30 | |
| Theme | 863 | 3.19 | 30 | |
| Graphics | 357 | 3.67 | 30 | |
| Audio | 555 | 2.98 | 30 | |
| Humor | 729 | 2.28 | 28 | |
| Mood | 766 | 2.89 | 30 |
Link is not working :(
^ would play but cant :c
Aww i can't play the game on itch :c UPDATE: The game is downloadable now! I like the visual style you went for. Took me a moment movement wasnt delayed but rather on a grid of sorts. Was a fun little experience to figure out how to survive for as long as possible!
The Link's Broken Dude
404 error not found
The itch io page has a 404 error
The game was set to draft on the itch.io page I am sorry. thanks for pointing it out Ping ! : @kinshuk-thebest @cateye @whynotyt @bearwey @landerack @jsec
Looked really cute~ I do wish I could befriend the slimeys. Cant say I'm really sure what the powercells did tho, or the blade. but everything looked really cute :)
Nice graphics! I see some death stranding inspiration in the character design. I tried the game three times, fed some powercells to the spike, picked up some items that I do not know how to use (E picks up, G drops, V swaps... how do I use the items?), and the enemies swarm you quite fast slowing down movement enormously. The game crashed twice while swappin items.
the visuals are beautifull
Great artstyle and audio ! Had a hard start figuring how to play, but after that it was all fun !
Oh god no. How did that happen? Do you think you can describe the circumstances in which your game crashed? I don't know if i can edit it to patch that, but i would like to know either way. @hanamigi
Cute graphics, cool audio, but the objective of the game, in my opinion, is not clear enough. I can't really be too harsh considering you only had 48h to do all of this :) I would suggest maybe having the tutorial up for longer, and a bit clearer. Good job on completing the compo!
Thank you for your kind words, stranger. Fun fact : the build that i submitted seems to have the double decay factor disabled. Normally, when the spike energy goes below the warning sign, it gets red and starts decaying more rapidly, increasing the decay factor permanently. Items also have a preeeety low hp and clip size, a decision that made sense when i made it, which has backfired horribly. Playtesting is important, i guess.
@k4v0x I managed to replicate it: you have to try and swap items when you have none. I grabbed some items and swapped them, then dropped them and tried swapping empty handed, and the game crashed.
In the meantime the game started to make sense. The biggest problem is the tutorial which omits important info concerning items, e.g. the gun shoots by itself, the sword deals damage to enemies, the bucket of paint can cover up the slime, the slime puddles are slippery and so on. If you improved on that I think that the game would have a greater impact. I suggest adding some more info here on the ld46 game page.
Noted. Thank you for your feedback. I will try to solve the problem, and publish another bug free version. As i might have mixed up the builds, all the previous links will kept as is, and will be tagged accordingly.
A bit confusing, as the text at the start disappears quickly. I think the art was cool and creative and the theme was implemented quite well though.
You're using unity, please include mac/linux/html versions.
I can't manage to pick up and use the weapons, but the graphic style is pretty cool!
As stated in the description, weapons fire automatically when fired. Just equip it and you are good to go. Drop everything you have in your inventory and press v to end the game.
Forgot to tag you @jeremyfa
@k4v0x Yes I have read that it should fire automatically, but it didn't. I guess I did not equip the weapon, there is probably something I did not understand
At firts I've struggled with the controls a bit, but the art and gameplay potential made me push forward (for which I'm really grateful!) The slimes were dangerously cute :3
I really liked the art style in this; unique and cool! The gameplay was pretty good. I played a bit and liked the diversity in the level! Controls felt a bit heavy, and the player moved a bit after I finished pressing them. Overall, great job, keep it up, this game is cool!