FoonLudum Dare ExplorerLD42 → Too Close

Too Close

By zayah0-0

View on ldjam.com

CategoryRankScoreCount
Overall12462.5044
Fun12432.2942
Innovation10902.5842
Theme9742.9643
Graphics11432.2743
Humor7812.2039
Mood10212.4842

Comments

hi-irie 2018-08-14 16:31

download link shows me this Screen Shot 2018-08-14 at 09.31.40.png

vedal 2018-08-14 16:36

You need to make the game public in your itch.io settings for the game or we can't see it!

zayah0-0 2018-08-14 17:19

im sorry it has been fixed

11tomi12 2018-08-14 17:25

After some time I couldn't attack anymore... Seems like a fun game.

kyllax 2018-08-14 17:28

I feel really bad for the electricity issue you had.. I would have really liked to see this game in a better state. But the take on the theme was really interesting, I liked it.

ectucker1 2018-08-14 17:30

The concept of the game is really interesting. It could really use some feedback when enemies are hit, and some hints about where to go.

Sorry about the electricity; a bit more polish could have made this game really interesting.

sam-estep 2018-08-14 18:47

Interesting concept; also, the execution was decent considering the limited time you had! The red filling the screen definitely gives it a feeling of claustrophobia.

windfury 2018-08-15 00:56

Dude!! I really liked your take on the theme it is amazing!! keep up the good work i look to see other stuffs from you!

masterkrepta 2018-08-15 01:12

I loved the effect when you take damage. at the one point where you get attacked by 4 enemies at once is a bit much difficulty wise.

jerripo 2018-08-15 01:38

This game was fun! The red frame really added to the mood, and made me panic. I liked the idea of running out of personal room. Good work! Small bug: After you beat the game, it goes back to the main screen, but your character is still there and can move.

darkmonkey-inc 2018-08-15 06:01

I liked the Legend of Zelda room layout but it seemed a bit samey and I got lost alot. Still liked it

ghen 2018-08-15 06:09

quite good !, the control and the gameplay feels fine, theres couple bug i found tho ,sometimes even if the i click and the direction of attack is on point, the attack not register, and also the "hurt" overlay indicator not show full screen ,just part , seems to be too big to fit or something, room layout also kind of confusing, map will help, but overall well done !

seannewman22 2018-08-15 06:21

Hey there! Good job on the game I liked the movement and the art you had for the game! I understand your electricity went out so obviously its not perfect, but that being said I think the game deserves some audio to really enhance it. I would've also liked more indication when my character was attacking than just the little red box on his arm. The level design was really cool though so kudos!

nam-nguyen 2018-08-15 18:32

Not a bad entry, I think a lot of things could be improved, but its good that you have put everything together. Great job!

zicboy 2018-08-15 23:56

Great effort! Loved the art style and the general mood of the game.

red-iron 2018-08-17 06:13

Too boring

wolar 2018-08-18 07:32

I have few suggestions: - If the person you are playing as has a claustrophobia it would be interesting to have it popout by the entering small rooms / narrow corridors - I might be actually more interesting without an abilityto attack as now I just walked through killing everyone on the way

cristihkj 2018-08-18 07:36

Great game! Very cool and interesting! :D

hyprgloo 2018-08-18 08:14

Although this was a rushed project it was still quite enjoyable, I really liked the concept of running out of screen space and the gameplay was pretty challenging.

redhermit 2018-08-18 13:19

Sorry to hear about your power issue/hurdles during development. That said, it's a great effort. I really like the art style; I loved the Mona Lisa painting in that style! The animation is cute too.. walking kind of looks like ice skating, but that's okay, it worked well and was pleasant to view.

balance686 2018-08-19 00:03

I like the concept! The art style, while simple, has a retro feel that I dig. Also losing viewing area as your panic meter rises provides added incentive to lower it so you can properly navigate the environment. I'd like if the enemy attacks made the meter rise faster because they are inconsequential atm. Very unfortunate about the power situation! You may be aware of these but a couple bugs I noticed are: - When you finish the game you can still walk around. This can lead to you being stuck in the wall when you restart - If you go back down after you enter the second room you can navigate around through the walls

abhis1kadian 2018-08-19 05:35

@zayah0-0 The idea is nice, games nice too but after some time am unable to attack.

shadow64 2018-08-19 05:37

Cool mechanic! I liked how you used the theme so that the character was running out of physical/mental space to deal with those around them. It took me a few tries but I finally made it to the end. Fun to have a stealth game in the mix. I think this is the first one of those I've played in this jam. Nice work! Thanks for the kind words on Dungeon Time. I'm glad you had fun! Take care and congrats on finishing! :)

isubka 2018-08-19 12:04

Even with your power issues, looks good! I liked how you used the theme :)