lukas-tamayo 2019-04-29 09:14
The game was really fun and you had to think, you did all that in 24 hours so i'm really impressed on how smart you were with the time, the music works well, first game I try out and overall it's really good !
Foon → Ludum Dare Explorer → LD44 → The passion of a peasant
By kuro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 61 | 3.83 | 57 | |
| Fun | 77 | 3.66 | 57 | |
| Innovation | 106 | 3.54 | 56 | |
| Theme | 67 | 3.80 | 56 | |
| Graphics | 118 | 3.76 | 57 | |
| Audio | 113 | 3.45 | 57 | |
| Humor | 55 | 3.56 | 56 | |
| Mood | 79 | 3.65 | 57 |
The game was really fun and you had to think, you did all that in 24 hours so i'm really impressed on how smart you were with the time, the music works well, first game I try out and overall it's really good !
I played a few levels and I enjoyed the dialogue quite much. The distinction between combat and move turns had me confused a bit in the beginning, but I figured it out quite quickly.
Loved the humor! On the third level the enemies moved once before I could and one was on top of me so I could never move?
Really solid gameplay. The art style fits well together. The geany looks really nice.
Really fun game! art style has personality, i like that!
@neonjeff thanks for the feedback. yeah, it was a bug, and a nasty one. it's fixed now.
@lukas-tamayo It was 48 hours, and yeah, I pretty much did everything at once, skipping between art, coding, level design, texts, back and forth. Didn't manage to do all I wanted, and didn't have time to playtest it, so one particulary annoying "design decision" got through to the final thing (the fact that when you die, your bought/sold items get unselected, and you have to click the genie to open the shop on next attempts). But thank you for your feedback!
@zubspace Thanks! I'm glad you liked it!
@andreadbx Thank you!
@local-minimum Thanks. May I ask how far you've gotten?
@kuro I don't remember exactly but I think it was after the second time one could buy stuff and got spawned near the corner and yeah there might have been the first level with red tiles.
I really enjoyed your game. Reminded me of old times :)
and dont worry about the code it can be a spaghetti during the jam :)
Really neat graphical style. I did get stuck and inevitably killed in the 3rd level.
@zarkonnen stuck? you mean like a bug?
A cool art style and animations with nice humor and good sounds. Now if only it wasn't way too hard for a mere mortal like me :b
Great game. Very consistent i would say. Tha pile of crabs got me, though
really nice game, I would play it on mobile
I love the art style and animations - Humor was great! No bugs or issues on play through attempt, excellent work!
Very interesting concept. The limited moves make you think and I liked the switcheroo of the genie at the start.
Didn't like the flat humor and what seems like last minute written dialogs. But overall gameplay seems nice and the lenght of the game is actually shocking (tnx for the playthrought, btw).
@lesinvisible I actually feel the same way about the humor half the time. You'd really "love" the original "plot", which was the genie wanting you to force the pit lord to give him some wax for his glorious mustache. I dropped it because it was outright cringey (and also I forgot to draw a mustache on the pit lord).
Funny game and great challenge! God job!
It's a great idea. Good job.
Great game. Loved the art style. Nice and different compared to the rest of the games I've played so far. Enjoyed the tactical (almost puzzle) based movement. Thinking a little ahead came in handy a lot! There were one or two jittery moments between character dialogue where the background room would flash up. But for a game made in 48 hours, its pretty well polished. Nice one!
Thanks for the feedback everybody <3 I just enabled the anonymous comments, so if you have any vitriol concerning my game, feel free to let it out. I'd like to know what could be improved.
Goofy plot with solid gameplay. I liked it
NICE ! :D
I abandonned on the first level with the fast thingies, quite a hard level when I didn't know you could pass turn. I've appreciated the art a lot and the beginning of the story is actually working pretty well. With art of this quality, too big subtitles and ugly text are really downgrading the thing :/ Cheers :)
Nice job on the mechanics! I enjoyed the narrative as well. Nice job!
@hugzfnr I used OpenSans, as I remember my colleagues from web development days used it quite a lot. I admit, I'm guilty of not being very handy with fonts and more difficult aspects of UX and visual design, to the degree that I see not much wrong with it. Any suggestions for improvement would be very welcome though.
Well I as far as I remember was thinking of finding a cool font and reducing the size of the white bubbles :)
@hugzfnr thanx
Amazing work for a compo entry! Looks like a nearly perfect entry for me. I don't know what you would have been able to make more in 48H. I loved the narrative, it's adding so much to a game. Take few minutes to understand the mechanics, but then can't do anything else than finishing the game. I know you were probably short in time but not knowing how far can go each mob is a bit frustrating but maybe it's part of the puzzle. The only real bad point for me is that I don't see how to extend the mechanics to a more advanced one that would give several hours of play (maybe I'm wrong!)
Well done!
Wow :slight_smile:
A *really* good game, in all aspects.
The only thing I missed were instructions -- it took me some time to understand "free moves" versus "normal moves".
Writing was perhaps a bit cheesy/cliché, but worked well. Sound, graphics, mechanics... these were all very good! Kudos!
@schadocalex Thanks. I think the + movement (up down left right) doesn't leave much room for an extended gameplay, but works kind of well for a compo entry, and isn't that hard to implement, including 2D sideview for art. It could be worked into more of a puzzle game, which I'm not that big fan of making. I'm thinking of making it into real time ARPG-ish game, some rock-paper-scissors combat mechanics, "magic", and some more thought out story, while keeping the 2D perspective. So it'd practically need a complete makeover :laughing: but might be made into kind of a serviceable game, maybe?
@lmb thanx! Your comment made me happy :laughing:
very good take on the theme! I like the combination of items and the choices the player can take to complete a level. One thing I would improve is to add a tutorial in the beginning showing what the symbols in game mean. The last bossfigth was a little to hard but for the rest, perfect entry.
great game! i like how there are several ways for you to complete the level, depending on which upgrades you choose. the last level felt a bit too hard, but that might've been just me :P with a little more information (like knowing the movement of the enemies) you could improve a lot!. the graphics are coherent, they fit together very well!
@geist-191 OMG #hell (exclamation mark, exclamation mark, exclamation mark)
Thank you for your playthrough, it was a very valuable feedback. I think I might have overscoped a little bit, and I really used every hour out of the 48 hour compo duration, save for 6 hours of sleep and 2 hour nap (almost didn't make it), so there was no time left for the tutorial, but you figured it out nicely. I'm going to add tutorial, and probably some monster info, in the post LD version. Once again, thanks!
P.S.: Turnip fighter FTW
Really good game idea ^^ I think the story is pretty cool and the graphics had also a very unique style. The game was a bit difficult idea but was a nice puzzle/strategy? game ^^ The music really sets the mood and the sfx are also well made :) Great game afterall
I _really_ enjoyed playing! The art style is fitting and the mechanics are challenging.
I couldn't beat the spider nest and had to look in the walkthrough. But all the others I managed after several tries. And it felt really rewarding. Good difficulty!
The story was also awesome and added a lot to the overall game. But for a full length game the dialogs would get a bit annoying i guess. But for this length of a game it was perfect.
It is probably the most enjoyable game from this contest so far for me.
Good work. I very much liked it!
This is a very cool entry! I liked all, the gameplay felt difficult but somehow well balanced for a compo entry. While I got stuck on the level with the many fast but weak things, I watched the playthrough afterwards to get the full story :laughing: very good! Graphics and sound were great, really. :thumbsup:
Great mechanics and awesome entry, moreso considering it's a compo one!
My favourite bit is the puzzling component introduced by having to plan your moves in advance to avoid being rammed by demons. It has a decent amount of content, and pacing feels right.
Love the genie vfx, by the way :)
Good job!
Nice entry, the game was too difficult for me but it was a fun experience, well done.
Really impressive, fully featured project. I'm terrible at this kind of game so it was super hard for me. But the visual style was super strong and consistent, the gameplay was clear, and the audio was good too. Awesome work!
Really refreshing kind of humor :) I digged the gameplay very much but seemed to fck up upgrading so i couldn't beat the level with the fast dudes. I will try again!
Coreduck :D I lol'd :) I have to admit I wasn't able to beat it by myself (in the time I had) so I resorted to the video. I love the animations and the humour. A very solid entry, congratz!
Excellent work ! Very funny and well designed. Congrats !
I enjoy puzzle games with nice simple mechanics like these. Really enjoyable game. I didn't care too much when the crab nest had one heart but I couldn't kill it with one hit :( Thanks for the experience~