Drowning in the Rain by OddballDave 2019-04-30T22:18:12Z
The mood and atmosphere are nicely crafted. This was a very deep expirience and story.
Foon → Ludum Dare Explorer → Users → seriar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | New Home. New Tomb | compo | 489 | 2.62 | 2.39 | 2.86 | 2.91 | 2.62 | 2.20 | 1.98 | 2.41 |
The mood and atmosphere are nicely crafted. This was a very deep expirience and story.
Great game. Very consistent i would say. Tha pile of crabs got me, though
I played in HTML5 version. It was fun to play. There were some bugs, and not very clear things in mechanics to me. So it was very easy somewhere in the middle where orb was doint all the work, but no shooting by the end after few unlucky rolls.
Good game. I think adding some simple sounds and making the weapons actually being guarded like cards would make it choices more interesting - like should i take an axe with easy defence or should i go for a risky golden sword...
But anyway I actually was interested in Rust for games, so i will be checking your implementation and Amethyst :)
Very visually pleasing. Also minimalistinc but very nice sound. There was only one option to select from the list all the time (i am not sure if it was a bug or indended behaviour), so the game was clicking throught the one opbion dialogs. The good story was worth it though
Short but very beautiful interactive novel. In web version the sound was bit too loud, you might consider lowering it a bit
A lovely piece. Great from art perspective, nice story. I pictured the happines of that wise man. Probably soul bathing has some rejuvination effect?
If anything it was too simple. Maybe slower health recovery rate while moving and more mazy map to make kiting more difficult would make it more challenging. Otherwise i was quite ok camping on mobs spawn point and killing appearing monsters then running to other spot shooting others on the way.
But hey, thanks for a great game!
Nice game. Sound fit so well. Some end game mechanics would be nice (or did i miss it?)
LIked the art alot. The music is also very good. I do not play card games usually so i had to play couple of times before i figured some simple strategy and won for the first time.
It was interesting, thank you
Great game. The idea of navigation is very fresh and minimalistic art style is very beautiful. Some more intro about the navigation would be nice as I am not sure have i really gut it, or were i just lucky :)
Nice idea and art style. It was difficult to distinguish between enimies, but that is probably me being tired, and part of fun in the game is learning your enemy.
It was quite iteresting. Maybe little bit more of mechanics like slowing down when taking damage would be nice. Also final score (2434,97) seem to be hardcoded or at least i consistently get it in web version
Nice hypnotysing music. I was failing all the time, but it and quick restart kept me going.
At one point it seems the squirel decided to stop jumping in web version (may be my fault, but may be a bug). Alson on level 4 or 5 that white thing does not appear.
Finally i am not sure if it is possoble to get the reward ) i was finishing with 2-3 hearts at best
Nice job. I got 156 years old. I guess healthcare moved fast in game universe
Good tempo makes it exciting, but i admittedly barely undersand what goes on the fleid. Also i can go away far away beyond the screen and never die :)
Simple but nice mechanics and really good implementation. 0 frustration and complete understanding that the reasons for loss are my own mistakes.
Having some kind of goal/rewards would be nice to feel more accomplishment as at this only "event" is making a mistake and losing life. Also some story might help to explain why only event is negative.
Very cool game, it was really nice to play it, some more challenge towards the end when you have like a couple of big zombies would make it more interesting.
This game looks awesome and is nice to play. Great job!
Nice game. Audio and graphics are especially good.
Nice game, Sadly no sound (or is it only in web version?) Also shortgun feels OP at some point. You can just shoot at one point and enemies will die off screen and you just shower in hearts :) Lazer behaves kind of unpredictable though, but end game is manageble and fun with it!
The controls are a little bit awkward (hard to move aim and shoot same time) and you cane run like Forest in some direction, but it was an interesting and difficult to feel rewarded to stay alive.
@Anonymous I should have add a better tutorial tbh. Did not have time for it. Actually i think i can make a video tutorial.
@b3agz Thanks for the feedback. Working on some intro/tutorial video now to help starting the game
**Thanks for your time and effor @argensis**. Unfortunately, i did not have time (or rather energy) to do a proper in game tutorial yesterday. For now there is some semi decent readme in github (https://github.com/seriar/ld44/blob/master/Readme.MD). I should have a small video showing some controls and what to do.
Unlocking the continent is `U`, once you have slected it.
The challenge of the game is to find a working patterns which will make enough profit to cover the sowing costs, time based drain and to allow unlocking new continents. Once again, you've made quite far with little or no tutorial. Hope it was not too painful of an expirience :)
If you still have the log file (ld44.log in game folder) you can make an issue on github (https://github.com/seriar/ld44/issues) and attach the logs i can check what was the issue with stacking in a screen.
@seb-jones i was also surprised with the result. pyinstall seem to pull whole github inside in order to make an exe :card_box:
@twobythree Thanks for a feedback anyway! Feel free to ask the question if something does not make sense.
For controls i have added a small video: https://drive.google.com/open?id=1Ss_8USem_8ZyI9X5EuRPaOkwKGuPBWZZ
For mechanics the cells grow by Conway Game of Life rules, and once they grow beyond the border they increase your currency counter. You can spend that currency to unlock (terraform) the other game fields (continents), and sow the cells on it. to increase the possible revenu. Also you spend that currency all the time (each 100 turns) to stay alife.
Game goal is to unlock (terraform) all fields (continents). The means to it are in finding best patterns in which to seed the field.
Hope it helps
@gonutz Thank you for the feedback and the bug report.
I think the bug is when you press F1 in help menu. Exiting from help was meant to bring you back to previous screen, but if it is a help screen itself, it creates a loop, so that going back from help goes back to help. Will fix it in version 1.0.2.
Regarding clarity, yes i think the goal, control and cell growth should have been described better. Just to clarify did you check the video from description? it was aiming to clarify what goes on, but i am not sure it does it.
**by Anonymous, published 7 hours ago** > I’m wearing headphones and the game was exceptionally loud to my ears. Thanks.
Sorry. I had my sound set to 15% all the time so i did not notice.
I will reduce the volume for v 1.0.2. Also added a warning in the beginning.
@logicon211 yes, as discussed above some better tutorial is a must for this game. For now there is a video explaining some control buttons (https://drive.google.com/open?id=1Ss_8USem_8ZyI9X5EuRPaOkwKGuPBWZZ). But it might be not enough, as besides pressing the control buttons you need to be in correct state, and if something does not work, there is no much feedback from the game (like a message if you do not have enough cells to plant stuff)
In two words you need to have a field harvested (H). Then you should be able to strat sowing (S). When you start on the top below your currently available currency will be a price of the plan and on the continent the cursor will appear. Coursor can be moved with arrows and Enter key will add/remove a ghost cell on current cursor position. To enact the plan press (S) again. Beware price grows exponentially so you may quickly exceed the limit (to plant 7 cells you will need 24c). After the sowing was successful, ghost cells should become normal and planned price should disappear from the screen. Press (Space) at any time to pause/unpause the game allowing cells to grow. Rules of cell's growth are ones of Conways game of life (which i think i fail to mention anywhere :/ ) so alive cell will die if it has less than 2 or more than 3 neighbours (of 8 possible diagonals included), and dead cell will turn alive if it has exactly 3 neighbours.
Thank you for your attempt and feedback!
@jjoeyay Thanks!
I am actually big fan of DF and in general terminal like keyboard controls. So it was actually an inspiration here, but in retrospective, it is probably not the best source of inspiration for controls for a game that should be quickly evaluated :D
Initial prototyping for the game was done with curses, but for effects and sound and all the stuff that makes game more enjoyable i decided to go for pygame.
Really good game.
It is quite hard to control swipes with mouse, but i understand desktop is not the main platform.
Btw, it reminded me that i need to call parents in-between of rating LD games, so thanks :)