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seriar

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currencyNew Home. New Tombcompo4892.622.392.862.912.622.201.982.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

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Humor vs Overall

Mood vs Overall

Comments by seriar

LD44 — Your life is currency

Drowning in the Rain by OddballDave 2019-04-30T22:18:12Z

The mood and atmosphere are nicely crafted. This was a very deep expirience and story.

The passion of a peasant by kuro 2019-04-30T14:08:49Z

Great game. Very consistent i would say. Tha pile of crabs got me, though

Devil Slots by CarlosPidox 2019-04-29T16:26:03Z

I played in HTML5 version. It was fun to play. There were some bugs, and not very clear things in mechanics to me. So it was very easy somewhere in the middle where orb was doint all the work, but no shooting by the end after few unlucky rolls.

Lifelong Quest by argensis 2019-04-29T19:40:46Z

Good game. I think adding some simple sounds and making the weapons actually being guarded like cards would make it choices more interesting - like should i take an axe with easy defence or should i go for a risky golden sword...

But anyway I actually was interested in Rust for games, so i will be checking your implementation and Amethyst :)

Petite Cuiller by lagrume-masque 2019-04-30T21:56:15Z

Very visually pleasing. Also minimalistinc but very nice sound. There was only one option to select from the list all the time (i am not sure if it was a bug or indended behaviour), so the game was clicking throught the one opbion dialogs. The good story was worth it though

Ollo's Life by Memel06 2019-05-01T15:39:59Z

Short but very beautiful interactive novel. In web version the sound was bit too loud, you might consider lowering it a bit

One More Drop by ZAX 2019-04-29T16:48:50Z

A lovely piece. Great from art perspective, nice story. I pictured the happines of that wise man. Probably soul bathing has some rejuvination effect?

If anything it was too simple. Maybe slower health recovery rate while moving and more mazy map to make kiting more difficult would make it more challenging. Otherwise i was quite ok camping on mobs spawn point and killing appearing monsters then running to other spot shooting others on the way.

But hey, thanks for a great game!

Zombieton by Norris Eldridge 2019-04-29T20:16:31Z

Nice game. Sound fit so well. Some end game mechanics would be nice (or did i miss it?)

PANDEMONIUM: A Card Game by Borys 2019-04-29T20:23:32Z

LIked the art alot. The music is also very good. I do not play card games usually so i had to play couple of times before i figured some simple strategy and won for the first time.

It was interesting, thank you

Rashness by Saering 2019-05-01T15:59:56Z

It was fun to play! Managed to make it on the third try. Considering how many options there are it seems rather well balanced (at least for the options i chose). Great job!

DISREGARD LIFE, ACQUIRE CURRENCY by notb 2019-05-01T15:54:22Z

Great game. The idea of navigation is very fresh and minimalistic art style is very beautiful. Some more intro about the navigation would be nice as I am not sure have i really gut it, or were i just lucky :)

Danger In The Snow by omercanbalandi 2019-04-30T22:43:11Z

Nice idea and art style. It was difficult to distinguish between enimies, but that is probably me being tired, and part of fun in the game is learning your enemy.

High Roller by CorgiRam 2019-04-30T22:01:12Z

It was quite iteresting. Maybe little bit more of mechanics like slowing down when taking damage would be nice. Also final score (2434,97) seem to be hardcoded or at least i consistently get it in web version

We Are Nuts! by kaeveris 2019-04-29T20:24:05Z

Nice hypnotysing music. I was failing all the time, but it and quick restart kept me going.

At one point it seems the squirel decided to stop jumping in web version (may be my fault, but may be a bug). Alson on level 4 or 5 that white thing does not appear.

Finally i am not sure if it is possoble to get the reward ) i was finishing with 2-3 hearts at best

Sweet Squish by Dvlv 2019-04-30T14:15:01Z

Nice job. I got 156 years old. I guess healthcare moved fast in game universe

Pay with your life! by Peterrior55 2019-04-29T16:59:19Z

Good tempo makes it exciting, but i admittedly barely undersand what goes on the fleid. Also i can go away far away beyond the screen and never die :)

DEA-7H by b3agz 2019-04-29T19:23:09Z

Great style and a nice challenge. I was so happy to catch the first puny debtor.

I was having troubles trying to close the scan by Esc quite often, which gave me some trouble, but the atmosphere is so immersive :thumbsup_tone3:

Nine Lives by J Briggs 2019-04-30T22:34:28Z

Simple but nice mechanics and really good implementation. 0 frustration and complete understanding that the reasons for loss are my own mistakes.

Having some kind of goal/rewards would be nice to feel more accomplishment as at this only "event" is making a mistake and losing life. Also some story might help to explain why only event is negative.

Little Baby Bloodbag by Trevor Shoe 2019-04-30T13:46:37Z

Very cool game, it was really nice to play it, some more challenge towards the end when you have like a couple of big zombies would make it more interesting.

Angry Planet by grllle 2019-05-01T15:46:14Z

This game looks awesome and is nice to play. Great job!

Time Demand by TwobyThree 2019-04-29T20:03:55Z

Nice game. Audio and graphics are especially good.

Keep yourself Alive by honzapat 2019-04-29T19:58:29Z

Nice game, Sadly no sound (or is it only in web version?) Also shortgun feels OP at some point. You can just shoot at one point and enemies will die off screen and you just shower in hearts :) Lazer behaves kind of unpredictable though, but end game is manageble and fun with it!

TheAmmoLife by MantarayTV Games 2019-04-30T22:23:03Z

The controls are a little bit awkward (hard to move aim and shoot same time) and you cane run like Forest in some direction, but it was an interesting and difficult to feel rewarded to stay alive.

New Home. New Tomb by seriar 2019-04-29T17:34:38Z

@Anonymous I should have add a better tutorial tbh. Did not have time for it. Actually i think i can make a video tutorial.

New Home. New Tomb by seriar 2019-04-29T18:51:48Z

@b3agz Thanks for the feedback. Working on some intro/tutorial video now to help starting the game

New Home. New Tomb by seriar 2019-04-29T19:01:17Z

**Thanks for your time and effor @argensis**. Unfortunately, i did not have time (or rather energy) to do a proper in game tutorial yesterday. For now there is some semi decent readme in github (https://github.com/seriar/ld44/blob/master/Readme.MD). I should have a small video showing some controls and what to do.

Unlocking the continent is `U`, once you have slected it.

The challenge of the game is to find a working patterns which will make enough profit to cover the sowing costs, time based drain and to allow unlocking new continents. Once again, you've made quite far with little or no tutorial. Hope it was not too painful of an expirience :)

About the bug:

If you still have the log file (ld44.log in game folder) you can make an issue on github (https://github.com/seriar/ld44/issues) and attach the logs i can check what was the issue with stacking in a screen.

New Home. New Tomb by seriar 2019-04-29T20:58:34Z

@seb-jones i was also surprised with the result. pyinstall seem to pull whole github inside in order to make an exe :card_box:

New Home. New Tomb by seriar 2019-04-29T21:05:05Z

@twobythree Thanks for a feedback anyway! Feel free to ask the question if something does not make sense.

For controls i have added a small video: https://drive.google.com/open?id=1Ss_8USem_8ZyI9X5EuRPaOkwKGuPBWZZ

For mechanics the cells grow by Conway Game of Life rules, and once they grow beyond the border they increase your currency counter. You can spend that currency to unlock (terraform) the other game fields (continents), and sow the cells on it. to increase the possible revenu. Also you spend that currency all the time (each 100 turns) to stay alife.

Game goal is to unlock (terraform) all fields (continents). The means to it are in finding best patterns in which to seed the field.

Hope it helps

New Home. New Tomb by seriar 2019-04-30T04:10:58Z

@gonutz Thank you for the feedback and the bug report.

I think the bug is when you press F1 in help menu. Exiting from help was meant to bring you back to previous screen, but if it is a help screen itself, it creates a loop, so that going back from help goes back to help. Will fix it in version 1.0.2.

Regarding clarity, yes i think the goal, control and cell growth should have been described better. Just to clarify did you check the video from description? it was aiming to clarify what goes on, but i am not sure it does it.

New Home. New Tomb by seriar 2019-04-30T04:16:24Z

**by Anonymous, published 7 hours ago** > I’m wearing headphones and the game was exceptionally loud to my ears. Thanks.

Sorry. I had my sound set to 15% all the time so i did not notice.

I will reduce the volume for v 1.0.2. Also added a warning in the beginning.

New Home. New Tomb by seriar 2019-04-30T22:52:47Z

@logicon211 yes, as discussed above some better tutorial is a must for this game. For now there is a video explaining some control buttons (https://drive.google.com/open?id=1Ss_8USem_8ZyI9X5EuRPaOkwKGuPBWZZ). But it might be not enough, as besides pressing the control buttons you need to be in correct state, and if something does not work, there is no much feedback from the game (like a message if you do not have enough cells to plant stuff)

In two words you need to have a field harvested (H). Then you should be able to strat sowing (S). When you start on the top below your currently available currency will be a price of the plan and on the continent the cursor will appear. Coursor can be moved with arrows and Enter key will add/remove a ghost cell on current cursor position. To enact the plan press (S) again. Beware price grows exponentially so you may quickly exceed the limit (to plant 7 cells you will need 24c). After the sowing was successful, ghost cells should become normal and planned price should disappear from the screen. Press (Space) at any time to pause/unpause the game allowing cells to grow. Rules of cell's growth are ones of Conways game of life (which i think i fail to mention anywhere :/ ) so alive cell will die if it has less than 2 or more than 3 neighbours (of 8 possible diagonals included), and dead cell will turn alive if it has exactly 3 neighbours.

Thank you for your attempt and feedback!

New Home. New Tomb by seriar 2019-05-01T06:27:49Z

@jjoeyay Thanks!

I am actually big fan of DF and in general terminal like keyboard controls. So it was actually an inspiration here, but in retrospective, it is probably not the best source of inspiration for controls for a game that should be quickly evaluated :D

Initial prototyping for the game was done with curses, but for effects and sound and all the stuff that makes game more enjoyable i decided to go for pygame.

InstaLifePlus by VoidAerun 2019-04-29T17:32:55Z

Really good game.

It is quite hard to control swipes with mouse, but i understand desktop is not the main platform.

Btw, it reminded me that i need to call parents in-between of rating LD games, so thanks :)