incd021 2019-04-29 13:27
Not sure I could kill anything in the second wave.. Really like the fast way to just try againg and again.. Adjusting and trying again.. Nice work.
Foon → Ludum Dare Explorer → LD44 → Pay with your life!
By peterrior55
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 497 | 2.52 | 24 | |
| Fun | 474 | 2.40 | 24 | |
| Innovation | 480 | 2.27 | 24 | |
| Theme | 317 | 3.15 | 24 | |
| Graphics | 490 | 1.90 | 24 | |
| Audio | 382 | 1.85 | 23 | |
| Humor | 392 | 1.88 | 23 | |
| Mood | 470 | 1.92 | 23 |
Not sure I could kill anything in the second wave.. Really like the fast way to just try againg and again.. Adjusting and trying again.. Nice work.
Nice compo entry! Balance between HP and offense made for some interesting optimizations. It was sometimes hard to tell when you killed enemies successfully (to my knowledge, they never "died," just started running away?). Biggest room for improvement in audio and graphics, but hey, Compo is only 48 hours.
Well done.
@jeremy-ryan Thanks for playing and because of the enemy thing: when they die I just remove the movement script from the enemy gameobject so it just flies around with the velocity it had before dieing. I agree that it can be annoying, but I accidentally only destroyed the script and not the gameobject, and thought it looked kinda cool.
echoing the comment above, that not being able to tell when you've 'killed' an enemy messes with your sense of how you're doing, but I did like that you 'front load' your decisions and then test them out in game, rather than doing it midgame. Gives a slightly more stategic feel.
fun little game .. for the next LD manage you time better so you have some time left polishing the game like nice UI .. it will make the game easly why more appealing
Music is little bit repeatible but main idea is cool!!!
Good tempo makes it exciting, but i admittedly barely undersand what goes on the fleid. Also i can go away far away beyond the screen and never die :)
Great job given your limited time to participate. The damage needs more of an impact. I feel that would keep me playing longer. Please keep making games :)
Good job, especially with the time you had. I always die in one hit so i don't understand what the health thing was
i see you put it on newgrounds. maybe next time you should use itch or something. People on that site can be kind of pricks, especially when they don't know the skill level of the person or how long it took to make.
5 stars 4 audio
I love how fast paced this game is. If you die you just try some different loadout and jump right back in.
Was fun to try different combos of stats each time, I liked the fast pace + I though your gameover screen was just fine :smile: nice work :thumbsup:
That was quite interesting! I had a lot of fun trying out different builds, my sweetspot was firerate 10, damage 30 and 10 speed. Dying doesn't get frustrating, because you can directely restart the game and try a different build. Extra points in humor for that "M" key. :D The only thing that confused me, was that the enemies didn't really die. And after i "killed" them in the second wave, they still harmed me. Other than that. The game looks really promising to me. Good job!