Foon → Ludum Dare Explorer → Users → PseudoBytes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Hospital Horrors | jam | 543 | 3.45 | 3.36 | 2.83 | 3.38 | 3.04 | 3.28 |
Wow the praphics are amazing and the gameplay was really funny.
It looks really good. The sensitivity was insanely high for me, but the gameplay was pretty fun. I like the atmosphere of the game; when I went outside I could just feel the pressure.
The music and graphics were amazing. The art style is really original and I loved it. The aspect of the game is also really fun! If only getting a girlfriend irl was as easy as pressing space :)
This game feels super satisfying. The controls were really easy, and thats a (really) good thing. The game was easy to understand and play. But that did not make the gameplay itself easy or boring. Really well done overall!
I like the idea of this game. I had quite a bit of fun playing it. Maybe it was just me, but the robot felt a bit slow. Also I spent a good minute trying to kill that first turret :smile: maybe next time it would be a good idea to make the sprite reflect its behaviour (Honestly not sure how I would do that in this case though, but it's just a tip. It did not take away from the experience).
Hahaha what just happened, this is definitely the stranges thing I have seen yet. Not sure what I am supposed to think about this :laughing:
Haha I love that eat animations. I actually like the art in general. The gameplay itself was onestly a bit boring though, but a pretty cool game nonetheless.
Cool game, I love the neon theme!
Pretty cool intro, really ads depth to the game. I found aiming to be a bit hard though because of the quick turning, so i just shot in a circle and killed everything easily :laughing: I like the concept though. Graphics are simple, but still really good looking!
Really funny game. I'm amazed you managed to integrate multiplayer. Though I'm not sure if it really fits with the theme. Also the graphics are great, specifically the opening cutscene is AMAZING!
There's not that much to do, but it's suprisingly quite fun nonetheless. I especially love how clearly you explain how the game works in gameplay, instead of with huge piles of text. Also really cool graphics (:
Cool game, I really like the art and movement feels super snappy. Just like Robber said, the hitboxes do indeed feel a bit off sometimes. The music was also amazing! Great job!
I love it, I just loved the whole Russia vibe of the game, really cool!
I really love this art style, its amazing. Not sure how this ties in with the theme of the jam though, but a pretty cool game nonetheless.
I really enjoyed playing this, I also liked how the fisherman actually catches fish when they swim under his hook, cool detail. Honestly not sure if this fits the theme that well though, but cool game nonetheless!
Pretty cool game, though I would have liked to have a fast forward button or something like that. The theme is indeed not very clear, like kypello said, but I don't think thats a big deal.
I really like the graphics of your game, it fits your theme very well. Having to keep pressing T or G was a bit cumbersome, but the idea behind your game is really fun.
"Become a politician and f*ck the youth" :laughing: Haha that cracked me up! Really original idea, I haven't seen someone do something like this yet. I would have liked to see a bit more variation, since choices just came down to looking at your stats. Great game though, great job!
Pretty cool game, but I don't really enjoy narrative driven games, so I did not play a lot (it has nothing to do with your game). I did get one ending in, like, 2 minutes. Is it supposed to be done so quickly? I really like the art style by the way!
The game looks and sounds amazing. Definitely something I would want more of. A very nice tough on the theme of the jam. I felt like movement was a bit slow though, maybe you could have made it just a little bit faster.
My character disappeared of the screen too, I think it's just because you didn't clamp the player within the boundaries of the game so you can just walk off on the top or bottom. The movement also feels a bit unresponsive, mainly because you keep moving for a bit after letting go of the keys and the character is quite slow. The game itself is pretty fun though.
Really cool idea, I think it was quite easy to understand what to do, but actually mastering it is really hard. The graphics are also really cool!
I kinda liked it, the graphics were simple but still quite nice. The design in general is a bit lacking, like others already said. I'm also more of a programmer than a designer :smile:
I really like the idea of this, it was actually quite satisfying. Also great touch respawning the player close to where he die, instead of at the same place every time. I think that was a really important decision. Though I do think the camera could have been a little snappyer, it felt a bit sluggish at times, for instance when falling down.
I love how fast paced this game is. If you die you just try some different loadout and jump right back in.
The game was a little easy, even with the horrible controls. But a actually really love the gameplay itself, the idea is really cool and the game integrates with this idea really nicely.
I like it. The controls feel very responsive, which is something that people often mess up in these kind of games which can really ruin the whole game.
I really liked it, though I think everything feels a bit slow. Especially because of the slow player movement it felt a bit unsatisfying.
@alexfsmirnov @christopher-wong Thank you guys so much! I actually got the sound effects and graphics from somewhere else. I'll add that to this page right now. I don't really enjoy graphics and like to spend more time coding :)
@quagga Also thank you, I spent quite a lot of time trying to make it feel decent and fair.
@bnmkt Again, thank you! Yeah I don't enjoy long tutorials or piles of text, so I decided to do it this way.
@almost You're absolutely right, I definitely should have made something that crosses out upgrades you can't afford. Waiting for energy to recover was indeed very stupid at times, but the problem was that without it you could just spam shots from a distance. But I'll keep that in mind for later games! Thank you for your feedback, it really helps! :)
@zimennik Haha true, I was looking for music and found that elevator music. Since I did not have a lot of time left and don't enjoy doing music/sound effects I was like; oh well I guess I'm doing this now :laughing: Thank you! :)
@arcus Thank you :) I'm not very good at level design, so I made projectiles spawn blood splatters. Not only to make it feel like they have an effect on the world, but also so that the player "designs" part of the level himself. Not sure how I should explain it, so I hope you understand what I mean :p
@duke Later un you can actually get upgrades that refill your health, but of course then you won't be able to purchase another upgrade, so its a tradeoff. Thank you :)
@alien-fox Yeah I may have gone a bit overboard trying to fill up the levels, I'll definitely keep that in mind next time. Hopefully I'll be a bit better at art by then so that I can make my own sprites. Like I said to duke, later on you get upgrades to refill your health. Thank you! :)
@mimusangel Yes there is, later on the upgrades can give you more hp, but at the cost of not being able to buy another upgrade. Thank you :)
@sam-machell Wow yes, that music would have been so much better. I did not have enough time and energy left to find good music, perhaps that was not the best decision... Thank you :) I guess it saved me a lot of time not making my own sprites, so that I was able to spend way more time coding (my favourite part)
@valden Yeah it would have definitely been better if the fireball would have done less damage, also I should have put a timer on the fire, wouldn't have been very hard to do. Thanks for the feedback :)
@retti01 Thank you :) I did not make the sprites myself though, I'm horrible at art, but I'm glad you liked it!
@tasakasama Thank you! I'm glad you liked it, I really appreciate it.
@bentebent Yeah more people didn't like the audio. And honestly, I don't really either. Shooting over low object would have actually been a great idea, I didn't even think about doing that. Thank for the feedback :)
@shunaky Thanks, this actually really helps. I'm always having trouble with colliders. That sounds like a good idea. I never played the Binding of Isaac, I just thought it would be a good idea :)
@oddsocks Thank you SO much! I'm glad you liked it :)
@jason-porritt hmm that's strange, maybe you could try the downloadable version if you really want to play it. I made it with that in mind and later ported it, so maybe thats the reason.
@nava Thank you :) I really appreciate it!
@szabe Thanks! Haha, the foundation of the code isn't so great though, luckily you can't see that :p The stress of having to produce something decent quickly got to me.
@black-potion Haha sounds great, I'm glad you liked the game, or at least one mechanic of it :p
@tamail Yeah I actually did that on purpose. I give the player the feeling of freedom, but I force the player to choose dash to gradually teach him/her the game. Thanks for the feedback :)
@edevjogos Thank you, I really appreciate it :)
That was great. I love the graphics, simple yet effective. All graphics and audio just work really well together. Also it just felt satisfying in general. The text at the right was a bit small and hard to read though.
There was not that much to do, so how did I spent 15 minutes playing this game! The gameplay feels great, which is what kept me playing for relatively long. Like Nick said, the card flipping animation is really good actually.
Pretty fun game, though the map feels a bit empty at times. It doesn't help that movement feels a bit sloppy because you keep moving for a little bit after letting go of your WASD keys, but this comes down to personal preference. Overall the game feels well done and complete!
I love it, especially how you unlock more things over time. It gradually learn you how to manage your time and how the game works. I also like the look of the game in general, I really like this style. Like caranha said, certain events would be really cool and would add a lot of depth and replayability.
Really original idea, I love it. It all just works well together and I think that it is very intuitive, great job!
The art and animations are amazing! The player was a bit slow, but I guess that allowed me to appreciate your amazing art :)
I like this art style. Also the score-board is a nice addition.
This was... WOW... I'm out of words. Definitely the best game I've played yet!
Wow this game fits perfectly with the theme of the jam. Simple yet effective.
Wow it looks... AMAZING! I love the sprites! But it did feel a bit empty without any music and sound effects. Gameplay is also really fun, though a bit slow.