Foon →
Ludum Dare Explorer →
LD44 →
Mouseketeer
Mouseketeer
By spacemonkey, Jhass, J-Star, Disto, Julien Noel and Drenock
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 782 | 3.20 | 22 | |
| Fun | 650 | 3.17 | 22 | |
| Innovation | 693 | 2.97 | 22 | |
| Theme | 414 | 3.52 | 22 | |
| Graphics | 820 | 3.05 | 22 | |
| Audio | 321 | 3.42 | 22 | |
| Humor | 251 | 3.36 | 20 | |
| Mood | 804 | 2.97 | 22 | |
Comments
yngvarr
2019-04-30 15:32
After a second run I just stuck in an endless fall. =(
I like the visuals and music in this game. A platforming mechanics feels a but clunky and could benefit from some tuning. On the other side, it has a pretty nice narrative. Cool work, a team of six! XD
drrozza
2019-04-30 15:34
Reminds me of Captain Claw, one of my favorite games as a kid :)
Thanks @yngvarr !! Sorry for the bug on your second run. We had to rush so much to finish it that we have a lot of these small issues. I'm glad to hear you enjoyed it still!
This is really fun, holds true to the roguelike game form, and I'm having fun gearing up and going further. It's impressive all the features and the polish your team was able to do.. double jump, wall jump, parallax, procedural levels, etc.. Bravo!
Really good game, the dialogue parts were really funny as well as the game idea in itself. The procedural generation is also really well done. Overall, I think this is a really good jam entry!
Funny game with great music! A bit annoying that fighting didn't give any feedback if an enemy was hit. Other than that, I liked it :smiley:
@juhani-koskinen Sorry! We clearly overscoped and didn't have time to include all the sfx ^^' They were all ready so it's a real shame. Thanks for playing!
@drrozza I didn't know that game! Thanks for sharing, it's a good reference.
@redhermit I take that compliment on polish very seriously comming from you, thanks! It was a ton of features but fortunately some of them we implemented already in previous projects so we knew how to do it fast. Thanks for playing <3
@black-flag I'm glad you enjoyed the dialogs! It was our first time really trying to include more storytelling in our game. I'm really happy to hear that some players enjoyed it ;-) Thanks for playing
sebeee
2019-05-02 19:20
I loved the game, i just don't think it suited the theme of Ludum Dare
Thanks for your feedback @sebeee ! We decided to make a roguelite in which you have a life insurence so each time you die, you earn money. In that sense, each life you loose is more currency. I'm usually not the best at finding a good idea for the theme, but this time I think our team did pretty well on that part? Sure it could have been executed better, but the idea fitted the theme quite well in my opinion.
The music is just so nice! :headphones: Sets the tone of the game perfectly.
@tangiblegames Glad you enjoyed it! Thanks for playing ;-)
I enjoyed your take on the theme, both in relation to choosing mice and using the life insurance policies. It definitely felt like I was better equipped each time I went back into the maze. I found that some of the enemies (or spikes) would get several hits off almost instantly, which felt fairly punishing (although, it's a rogue-like, so punishing is part of the charm). Granted, it's a Ludum Dare so you've got limited time to tune some of those things. Music and art felt like they worked well together and the story bits were engaging.
Thank you so much for this great feedback @atmospherium ! We wanted to implement a small invincibiity period after getting hit but never got the chance to do it before the deadline.
This looks and sounds really nice, and I like your interpretation of the theme.
@frank-gevaerts Thank you for playing and for your nice words!
zeriver
2019-05-03 20:02
That's a really ambitious project! I didn't expect someone to make Rogue Legacy for Ludum Dare and it actually fits the theme! The execution is also pretty good, dungeon is really hard and one mistakes can mean death, the variety of rooms and enemies is pretty small but that's understandable due to the time limitation. The graphics are pretty decent, however the moving background is kinda distracting. Game is pretty charming, mouses (as there is really a lot of them and death of one is not a lose to the family) fighting owl dungeon is a pretty funny concept. Really solid and intuitive entry overall.
Cool Game. It's Super impressive to see a procedural generated Game in such a short Time.
I like in general the paralax scrolling and the idea itself. The Animations of the mouse where neat. But the graphics could have needed some polish especially the background
But overall, nice Game well Done Keep going.
rombus
2019-05-04 04:26
Awesome procedural level generation! That's super cool, I had fun playing the game, the only thing that for some reason my money counter was always at 0. Congrats on the entry!
Thank you very much, @rombus.
The counter is unfortunately a feature that got a bit botched due to the deadline… The little crown in the top right corner is actually a honor counter. Our project was that, each time the player dies, the honor received in his last run would be converted in gold (the main idea was to implement a bid system, where a coefficient would have been applied, depending on the insurance you'd subscribed to). All of that was cut due to time, so the honor counter simply reset and the sum of money owned by the player is only indicated in the dialogs. But we're aware that's a clumsy fix…
Definitely confusing with the honor and money. Also after 3 runs I have bought everything there is and there is no real reason to go out anymore except for exploring the generated levels which aren't interesting enough for that.
I liked the background music, very fitting. Sound effects and maybe even voice overs would have been great.
Cheesy. In a good way :) https://youtu.be/NxsO8deuXdo