FoonLudum Dare ExplorerLD45 → Spare Change

Spare Change

By swordishmage

View on ldjam.com

CategoryRankScoreCount
Overall9692.9532
Fun10312.5433
Innovation9122.6933
Theme2213.7933
Graphics9742.6133
Audio5872.8131
Humor5482.7433
Mood9302.8033

Comments

kenarf 2019-10-07 20:58

It's pretty laggy for me ://

kubeec 2019-10-07 21:07

Nice game :smirk:

abregado 2019-10-07 21:07

I would have loved some road signs so I could find the shops, tip, rehab buildings. Thanks for the game.

gord10ahmet 2019-10-07 21:11

The camera was too shaky, but I loved the story.

swordishmage 2019-10-07 21:17

@kubeec @kenarf @abregado @gord10ahmet Thank you all for the feedback! This small idea is my first attempt at a game but I am definitely motivated to fix these issues and see if I can improve it.

kenarf 2019-10-07 21:19

@swordishmage great to see people trying. Keep up man! Things will be only better

4quet 2019-10-07 21:40

That is a proof that we don't need fancy animations and models to tell a cool story and to create human interactions in a game ! Great work, thanks :)

swordishmage 2019-10-07 22:05

@4quet Thank you for your feedback!

zgragselus 2019-10-08 08:33

Congratulations on making a game.

The narrative is nice and keeps the game going. Picking up the coins, going back to casino and such. For me, the minimap wasn't really useful (as it didn't cover large enough area), and I found shops, casino, clinic, dump and few residental houses - so I hope I haven't missed anything.

Technically I have mainly problems with camera, it was too shaky (I know that this is really a problem with first person cameras in Unity in HTML5 build).

Keep up the good work.

swordishmage 2019-10-08 22:45

@zgragselus Thank you for your feedback! I appreciate the kind words. I'm currently working on an updated version of this game since I had so much fun making it. I'm looking closely at the different feedback provided to make corrections and I think I've improved the camera sensitivity quite a bit. I would have liked to add a world map with key locations highlighted but I didn't have enough time during the jam.

hwaet 2019-10-09 02:19

It's a very humbling game - in a good way. Maybe check your camera update code. It might be updating at the wrong time, which can cause the jitters. Good work!

swordishmage 2019-10-09 03:06

@hwaet Thank you for your feedback! I am in the process of updating the game and possibly transforming it into something bigger to learn more techniques. I was able to tweak the speed the camera updates and that seems to have resolved the jitters. I'm glad you enjoyed the game! :)

frozen-spirit 2019-10-09 04:04

This game was really good. I like how you had to just really slowly build up your money instead of getting it all at once. It really sells that hard working feeling. Great job!

plazmaz 2019-10-09 04:08

Interesxting take on the theme for sure!

aj-jones 2019-10-09 04:16

Shows a lot of work for one dev! Keep at it, seems like you have skills across the board!

nikolaj 2019-10-09 04:16

Nice music, i kinda just wanted to wander around.. Jumping would have been fun

tomeks 2019-10-09 05:17

Thats quite an advanced game to be done by 1 person. I dislike how you don't allow me to search again before the times passes without an actual explanation why, i'd prefer this to be balanced by longer searching time (possibly with some searching timer bar) or lower RNG instead. Also first thing I did was hit that space button :D. Really nice effort.

swordishmage 2019-10-09 21:14

@frozen-spirit @plazmaz @aj-jones Thank you for your kind words! :)

swordishmage 2019-10-09 21:15

@nikolaj Thank you for your feedback! I was debating adding a jump mechanic to the game but due to the time restrictions it was cut from the list of things to implement. I'm glad you enjoyed the music! :)

swordishmage 2019-10-09 21:15

@TomekS Thank you for your kind words! I will keep your recommendation in mind for the update I'm working on! I was looking for a solution to having the player wait before searching/begging again, and I think this is a good idea. :)

paulhocker 2019-10-10 03:09

what is here is good but the world is way to spread apart and the cooldowns should be shorter -- maybe have some things chase you like police or your wife :) -- thanks for making it

swordishmage 2019-10-10 06:05

@paulhocker Thank you for your feedback! I'm glad you enjoyed the game! I do agree that the game world is too large in its current state for what is within. I like your idea about chase units! I will try and implement that in the updated version. :)

jnsoff 2019-10-10 17:17

I don't get it...

les-strateges 2019-10-10 17:49

I liked the narration at the start of the game, it's always cool to have some context/lore when playing a game. As you already know the camera movements are too brutal but i'm sure you'll be able to fix it. Also, maybe the area in general is to big, I found myself making alot of back and forth. The minimap is great, it's nice to see that you took time to create this feature :)

antti-haavikko 2019-10-10 18:22

Managed to beat it! And in some weird sadistic way in the end I also kinda started enjoying it...

rehab.png

There was quite a lot of wrong with it. Or at least things that could be majorly improved. Lets start with the biggest fun killer in the game, the boring and useless cooldowns. I mean, let the people play how they want without adding too many restrictions. The cooldown should be per bin basis and not global. So if someone wanted to triangle run their way between three bins all the way to rehab, why not allow that? Or if someone just likes sink too much into the protagonist and gamble all their earnings, why not? Now you're just limiting the playability options to just gathering trash bags and loose coins while every now and then rummaging through bins (begging took way too much time). The remainder texts about the cooldown were also super annoying. I mean the "I should wait a while before..." texts. Yeah I get it after the first one! It just added another dumb delay so you couldn't do those sweet search & beg in quick succession combo tactics.

Next next issue was the map itself. It was flat and boring and since everything looked the same, it was easy to get lost. The minimap was so zoomed in that its only functionality was spotting otherwise ridiculously hard to notice coins. The buildings weren't obvious enough to distinguish from each other at least before you learned what and where they were. The biggest offender being the rehab since it didn't even have a unique color. I mean, for example the restaurant could have had some golden arcs like some restaurant that shall remain nameless. Casino could have had a flashing neon sign. And dunno for the rehab, maybe like a hospital association would be enough and you could have a red cross on it. The dump was actually pretty ok but even that couldn't easily be spotted from far enough because of its height and color that kinda made it blend with tree trunks.

If there was some terrain shaping, it would be way more interesting to look at, navigate and even that would be places more recognizible because you wouldn't be only pinpointing yourself on those few mark buildings. Extra landmarks with no functionalities would do wonders too. Like some different looking buildings, big rocks, whatever really. And last easy fix to help with the navigation on not getting lost is to add a north marker to the minimap.

The controls could use some love too. The mouse somehow jittered weirdly. Dunno how to explain it really. And don't even get me started with the sprint mechanic. It was completely pointless and just there to make the player miserable. I mean, it was just "press and hold a button every now and then not to die of boredom" really. Each (held) button in a game should have some kind of draw back or flip side, or just made automatically be on 100% of the time. For example in a shooting button... it could have ammo management, knock back or slower movement while shooting. Otherwise it could just autofire all the time. Stamina management works in games with combat or where you need to run away from things but not really in a explorative walking/gathering game. Well at least you didn't put a green donut on the middle of the screen like BotW.

Anyways, good job! :thumbsup:

swordishmage 2019-10-10 19:55

@jnsoff I'm sorry you didn't get it! I definitely feel that this original build struggles with direction in the beginning.

swordishmage 2019-10-10 19:56

@les-strateges I'm glad you enjoyed the minimap! I'm currently working on an updated build of the game and I've already worked on the camera issues. It was quite a large oversight on my part for the jam build, but I had a lot on my plate at the time. :)

swordishmage 2019-10-10 20:05

@antti-haavikko First off, thank you for the lengthy feedback! I've been working on an updated version of the game and have already begun making corrections to most of your points here. Due to only being able to work on the game for 48 hours rather than 72 (I had to work Monday morning), I ran out of time to establish some sort of map. I wanted to design a nice "Press M for map" feature that could be intuitive with player location updating and landmarks as you mentioned. Due to time restrictions it didn't work out but it will definitely be included in the next build to help with orientation. The stamina bar was part of an unfinished mechanic I wanted to add which would have been chase scenes when you sometimes search through the trash. This was mostly scrapped due to time restrictions but I left the stamina bar in the jam build regardless. It's definitely pointless and tedious as it stands now. I wasn't sure how to handle terrain shaping at the time but have been looking into it more. Specifically, I imagined the town flat during the jam. The controls have been improved greatly in the build I'm working on. The camera jitters seem to be from a lack of smoothing the camera rotations on my part. Thank you again for such meaningful feedback. I'm glad you managed to somewhat enjoy the game in the end. :)

jk5000 2019-10-11 12:29

This perhaps not the most polished game, but the idea was fun, and I had fun playing it. Overall an okay jam game.

redhermit 2019-10-13 02:49

Nice work getting what you did into the game in the time you had! The music reminded me of The Sims, and was peaceful. I did get hooked into playing more and more to get to the end, collecting more coins and roaming, so nice work on creating a challenge and story behind it to push the player forward. My primary critique is that the cooldowns seem completely unnecessary, it's just a frustrating block to allowing the player to play how they want, and in a non-logical fashion. That said, great work in completing the jam!

finlal 2019-10-27 02:09

Не часто увидишь мини-карту тут, хорошая работа о/