FoonLudum Dare ExplorerUsers → Plazmaz

Plazmaz

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201945Start with nothing👥Unlock Herojam3643.623.683.454.233.332.753.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Plazmaz

LD45 — Start with nothing

Pen's Elope by Frank Boivin 2019-10-07T01:33:15Z

I don't know what to do in this game. How do you play it?

Singularity by dob 2019-10-08T03:54:20Z

Wow, just spent like an hour playing this. Super addictive. One thing is the sound is just a constant humm, so it would probably benefit from some music.

Untitled Sandbox Game Where You Throw Sticks by niborious 2019-10-11T02:59:11Z

Getting an error on the page and a black screen: ``` Guy.js:198 Uncaught ReferenceError: HitBox is not defined at Player.hitboxCollide (Guy.js:198) at Player.update (Guy.js:45) at main.js:76 at Array.forEach () at animate (main.js:75) ```

The Nothings by Stefanie Leitch 2019-10-07T00:35:15Z

Really big fan!

Enter the Abyss by GuitarBro 2019-10-09T06:11:18Z

Really great aesthetic, sound, and mood.

King Conga by Tad 2019-10-09T06:16:49Z

Feeling the snake vibes from this.

Necrofenser Hero by Guilb 2019-10-12T02:47:13Z

I wish there was a way to sprint or a ranged attack, but other than that, really fun!

SPEEDOSS by cax 2019-10-07T20:26:49Z

The only thing wrong with this game is that there isn't more of it. So good!

Rottenville by zanzavar 2019-10-09T07:16:30Z

Really good! I miss the FF button of some tower defense games though.

Imagination Kid by TwistedHawk 2019-10-07T20:18:57Z

I love the concept! It would be helpful if you mentioned Enter in the controls, as it took me a bit to figure out how to move between areas.

Gem Miner by Jasper Hansen 2019-10-07T00:45:27Z

Love the graphics, fun gameplay and unique aesthetic! By the way, the source code link is not set to public.

No Game Here by Cpokered 2019-10-07T00:09:24Z

As others here have said, it looks like the windows version is broken :/ Crash output:

Application folder: C:/Users/User/Desktop/Game There should be 'Project Name_Data' folder next to the executable

Broken Broom Adventure! by RubixNoob13 2019-10-12T03:01:51Z

It's an interesting mechanic, but I didn't really notice much gameplay, and the goal was unclear. Additionally, I wasn't sure how it fits into the theme of the jam. I liked the mechanic of the broken broom, not-quite-double jump, but I think there needs to be more gameplay and objectives to keep players engaged. It's possible I'm missing something, but it didn't hold my interest long enough to get to that thing.

Typewriter Monkey by Marcel Oyuela-Bonzani 2019-10-14T01:49:14Z

It seems interesting, a few pieces of feedback: 1. Displaying the text onscreen would be helpful 2. Ignoring newline/whitespace would be nice 3. I like the music and gradually increasing image. I think it could be cool if you didn't require people to look at Romeo and Juliet outside of the game

Absorb by dimlight 2019-10-09T05:42:03Z

Really nice! I like the acquiring of skills over time. Really good art/SFX as well.

An Empty Way by Douglas Asted 2019-10-07T21:12:29Z

Wow, this is great. Really hard, and could use some music or less repetitive audio, but really well done.

Cipher by TaqoShaq 2019-10-09T05:22:37Z

Wow, really well done overall! Took me a while to finish it, but I really enjoyed it. I love that you discover the game as you play through it.

The Start to a New Beginning by Bobothegreat 2019-10-07T00:29:49Z

You can tell it was made in 25 minutes.

Egg Farm by kuviman 2019-10-08T01:23:02Z

Really nice! Unique mechanics, and it's awesome to see rust games in the browser! super cool.

Snake Sokoban Spiral by SSStormy 2019-10-07T01:09:29Z

Super frustrating/difficult, but really good.

Brian's Quest by Gilokko 2019-10-17T21:56:23Z

Nice! The character reminds me of andre the giant. Princess-Bride-Andre-the-Giant-1.jpg

Yogurt's Quest by Aurailus 2019-10-07T00:39:43Z

The beginning felt like a different game, but outside of that being somewhat confusing at first, I absolutely loved the design, execution, and art style!

Medieval Mayhem by itsTripp 2019-10-09T04:28:21Z

Yeah, you can tell you weren't able to get everything you wanted in there. It's a cool start though, the level layouts remind me a lot of earlier FPS games like doom

We have Nothing! by mira 2019-10-07T01:27:50Z

Good, but the screenshake every jump or whenever hitting the side of something is a bit overkill.

OH GOD! by SideKick 2019-10-09T04:24:27Z

Graphics/audio were pretty good. It's been a while since I played a memory puzzle. I actually wasn't able to complete the last ask within the timer, even with my mouse sensitivity on the highest setting. I didn't really get how the minigames related to the theme/overall concept of the game.

Trash Dragon by carloso 2019-10-08T14:58:21Z

Great art, fun mechanics!

Sounds of Nothingness by VectorWolf 2019-10-07T20:23:12Z

I think it's really cool that you've written your own engine, but the controls could use some work here. It feels like there's some input delay (maybe a few hundred ms) that makes it feel pretty sluggish. It could also just be that the player takes a while to speed up/slow down.

Unlock Hero by Plazmaz 2019-10-07T00:38:20Z

@NachtWitch @kyle3wynn I appreciate the feedback on the level design! That aspect of the game definitely needed some work and was kinda half-baked. Thanks!

Unlock Hero by Plazmaz 2019-10-07T01:46:21Z

@davidsheadgames that's awesome! I've updated the description with the levels for unlocks.

Unlock Hero by Plazmaz 2019-10-07T14:54:09Z

@fictions Thanks! I played your game yesterday and definitely saw some similarities. I'm happy we both took unique spins on the approach.

Unlock Hero by Plazmaz 2019-10-07T19:47:43Z

@dk5000p @stefanie-leitch thanks for the feedback. The player jump height was actually due to an issue with the gravity we had set. I've fixed that bug and it should feel a little less floaty/insane now.

Unlock Hero by Plazmaz 2019-10-09T03:53:44Z

@kunonooni Thanks so much! I think one of the beautiful parts about indie games is they often fall somewhere in between genres. I would place Unlock hero Somewhere between tycoon games and wave suvrival games. The unlocks took a lot of tweaking to get set up, and I'm happy that work showed in the final version. I definitely want to play more with the concept in the future!

Unlock Hero by Plazmaz 2019-10-09T06:45:50Z

@mungo Thanks for the feedback! Yeah, there was some weird bugs with the collision system we were using and the velocity when hitting platforms (jumping -> htting the platforms slows your velocity for some reason). This is a bug and something we identified but didn't get a chance to fix during the event.

Unlock Hero by Plazmaz 2019-10-11T02:43:49Z

@keppu Thanks for the feedback! I think what you're feeling early on is that the fist you use has less knockback and range than the stick weapon, which you unlock a little bit in to the game. There is a visual component to this, although it may be too subtle. I appreciate the suggestion around the core game loop, and yes, the game starting as gray is intentionally meant to be visually different from the rest of the game. I do like the idea of visual feedback on player damage, and it's something I hadn't considered. Thanks for playing, and I appreciate the suggestions.

Unlock Hero by Plazmaz 2019-10-12T02:26:01Z

@boxedmeatrevolution @the-osk Really happy to hear you guys enjoyed the game. Thanks for taking the time to check it out.

Unlock Hero by Plazmaz 2019-10-12T02:26:31Z

@weeping-rupee No problem. Thanks for playing, and thanks for the video!

Unlock Hero by Plazmaz 2019-10-12T16:32:32Z

Thanks for the feedback! For control floatiness and buggy platforms, these are things we were aware of but didn't have time to fix. It was not how that part of the game was meant to feel.

@marcin-j I appreciate the feedback on the basic ground tiles for the first stage. I agree with you, it's hard to control the character without a good frame of reference.

@empty-set Thanks for the comment on the gameplay being past 250 not being super fun. I think one of the things we would do if we were to expand this into a full game would be either looping around some unlocks (more regen, more hp increases over time, each music track unlocking independently, etc) as well as focus on a more interesting core mechanic (different weapons, upgrading those weapons, more enemies, occasional wave bosses, etc).

Happy you guys liked the other aspects of the game, and I really appreciate the feedback on the parts that needed some improvement!

Amphibian Aura by DoctorTurbo 2019-10-07T21:01:51Z

Really nice looking, unique concept, kinda repetitive audio, and the gameplay is a bit slow.

WEAVE-SNATCHING SIMULATOR by S a m 2019-10-08T01:17:03Z

It's an interesting concept, albeit a little weird. It would be nice if the people who you're stealing hair from didn't move so quickly

Blop Security by vsquitiro 2019-10-09T05:56:42Z

Work in security, can confirm experience of mistyping password multiple times checks out.

Materialistic Cat by tarfield 2019-10-07T02:03:53Z

So at first I was a little disappointed with the graphics, but then I stole something, and heard that fantastic "mreow" that happens on each pickup and knew I was in for a good run. I played through, got all the things, and was happily surprised with the final payoff of a suprisingly deep ending. Good stuff.

The Darkness by Iconocatstudio 2019-10-07T01:05:47Z

Engaging, relatively mellow, and well thought-out. I really liked it.

Spare Change by Swordishmage 2019-10-09T04:08:52Z

Interesxting take on the theme for sure!

Spellody by EvilScotsman 2019-10-09T04:41:43Z

Really unique idea, good mechanics, but could use a little more polish. I think it'd be a lot clearer if you showed the attacks as combos, vs single notes. It took a lot of looking to figure out how to play it. I really like the additions to music over time