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Gladiator Souls
Gladiator Souls
By hadesfury, huitre, DeepTerror and dtaralla
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 528 | 3.47 | 41 | |
| Fun | 380 | 3.47 | 42 | |
| Innovation | 752 | 2.92 | 41 | |
| Theme | 730 | 3.12 | 41 | |
| Graphics | 458 | 3.68 | 42 | |
| Humor | 776 | 2.41 | 37 | |
| Mood | 599 | 3.25 | 39 | |
Comments
I think my favorite thing about this game are the little details, like the individually named pig gladiators.
I like the idea of winning favor from the audience in the arena! Although I wasn't exactly sure what I was doing to earn that money...
The models and the sounds were all on point, though! I love the little animations for the player character and pig enemies. :)
I like art
animal
2019-04-30 11:40
The control is goo but the left mouse button didn"t always worked. The feel, the animations are good. The art too. It was fun to play but a little be repetitive.
copito
2019-04-30 11:42
I really enjoyed playing this
A bit clunky, but I liked it. Also I enjoyed the Latin names for the gladiators (even though they look more like samurais :joy:) good job
nakami
2019-04-30 11:46
Nice game ! Stamina regen to low I pass most of the time running in circle to wait my stamina regen. I'm wondering what it will be without stamina, I think it could be more aggressive and tricky especially if you add range attack enemies.
mrbrooms
2019-04-30 12:52
i can't upgrade :/
The dark souls of lumdum dare :)
rams3160
2019-05-01 15:00
Great Game, Pretty difficult and attacks don't seem to register sometimes. one of the better games I've played in a jam
t-bo
2019-05-01 15:05
I love the samurai characters and the graphics ! But I think that the cooldown for the stamina could be shorter ( I runned in circle a long time during the game ) Nice game and good job ! :ok_hand:
Really polished and good looking! It's got great movement feel!
Naming the enemies actually turned out to be helpful. Fun game.
Very nicely done! I love the fighting mechanic to force close combat, avoiding the easy/dodge/win strategies.. making it a lot more challenging to do better and advance. Great take on the theme! The gameplay, mechanics, and models were all well done - excellent core structure in place!
pixscope
2019-05-01 21:05
I love the gameplay !
fonserbc
2019-05-01 21:38
I really liked the animations! The only thing is thatt the beginning I didn't read the description close enough to read the thing about getting money for "dodging in the last moment" and my first playthrough lasted too long because I didn't have enough money and I just played very safe.
tiffi
2019-05-01 21:49
I love the music and the graphics are well done as well. Thanks for the entry!
Very good game, it's dynamic and beautiful.I just could not understand exactly how damage works
douglima
2019-05-03 06:35
Neat game! I got really engrossed in it. I love the models, I'm a fan of the clean flat color 3D style. The animations are good too! I like the limited animation style you did, it fits well with the minimal models. The combat is simple but effective, although I would recommend balancing the stamina so that combat in early waves doesn't feel like a chore. The enemy hitboxes could also be bigger I think, sometimes I would be right in the face of an enemy but it wouldn't hit because my sword didn't directly make contact with them. I think that would make combat less frustrating without taking out the challenge of it. I really like the sound, it fits very well, there's a lot of feedback and it's not tiring. Sometimes, when there were a lot of enemy bodies of the floor, the character would get stuck as it would run around, which felt a bit off and broke immersion a bit. I really like the take on the theme, it's very creative. :) Good job! EDIT: Also, forgot to mention that I love the little detail of the enemy names. It adds a lot of personality to what would otherwise be a horde of copy-paste pigs. That's very nice.
The controls are very clunky and a bit more feedback for player actions would have been nice (e.g. better sound for hits and getting hit). It's also not transparent, at which point you can attack/dodge. Both seem to cost stamina, but no idea how much. So you're pretty much left with standing around until your bar is full again.
Other than that I had fun with your game and it's not far off Bloodborne's fighting system.
Edit: I just noticed that the stamina upgrade price is wrong. It says 70 but only costs 1.
hwaet
2019-05-07 04:23
This was really fun! I appreciate the little animated tells before the enemy swings its blade. Details like that are important in this kind of game. I really enjoyed the danger of near-misses, but I also really enjoyed just running into a crowd of enemies in the later waves just to see if I could make it out alive again.
mza
2019-05-11 17:05
I think you got the mechanics spot on here. The dodge and the attack is great.
Nice graphics and audio! I jumped right into the game play and fought some of the gladiators, but I didn't quite grasp how I was making the money? It didn't appear to result in me getting money if I hit the gladiator, but it did count up if I clicked on them - or was that just a coincidence as I was rewarded with money for staying alive? I found that somewhat confusing - but it looks like a nice survival type of game =)