FoonLudum Dare ExplorerLD44 → Gladiator Souls

Gladiator Souls

By hadesfury, huitre, DeepTerror and dtaralla

View on ldjam.com

CategoryRankScoreCount
Overall5283.4741
Fun3803.4742
Innovation7522.9241
Theme7303.1241
Graphics4583.6842
Humor7762.4137
Mood5993.2539

Comments

coleslaughter 2019-04-30 03:38

I think my favorite thing about this game are the little details, like the individually named pig gladiators.

I like the idea of winning favor from the audience in the arena! Although I wasn't exactly sure what I was doing to earn that money...

The models and the sounds were all on point, though! I love the little animations for the player character and pig enemies. :)

caorjavier 2019-04-30 10:42

I like art

animal 2019-04-30 11:40

The control is goo but the left mouse button didn"t always worked. The feel, the animations are good. The art too. It was fun to play but a little be repetitive.

copito 2019-04-30 11:42

I really enjoyed playing this

squaredev 2019-04-30 11:46

A bit clunky, but I liked it. Also I enjoyed the Latin names for the gladiators (even though they look more like samurais :joy:) good job

nakami 2019-04-30 11:46

Nice game ! Stamina regen to low I pass most of the time running in circle to wait my stamina regen. I'm wondering what it will be without stamina, I think it could be more aggressive and tricky especially if you add range attack enemies.

mrbrooms 2019-04-30 12:52

i can't upgrade :/

jofersgames 2019-05-01 10:32

The dark souls of lumdum dare :)

rams3160 2019-05-01 15:00

Great Game, Pretty difficult and attacks don't seem to register sometimes. one of the better games I've played in a jam

t-bo 2019-05-01 15:05

I love the samurai characters and the graphics ! But I think that the cooldown for the stamina could be shorter ( I runned in circle a long time during the game ) Nice game and good job ! :ok_hand:

autumn-schutt 2019-05-01 16:02

Really polished and good looking! It's got great movement feel!

cottonfloweryellow 2019-05-01 17:09

Naming the enemies actually turned out to be helpful. Fun game.

redhermit 2019-05-01 21:03

Very nicely done! I love the fighting mechanic to force close combat, avoiding the easy/dodge/win strategies.. making it a lot more challenging to do better and advance. Great take on the theme! The gameplay, mechanics, and models were all well done - excellent core structure in place!

pixscope 2019-05-01 21:05

I love the gameplay !

fonserbc 2019-05-01 21:38

I really liked the animations! The only thing is thatt the beginning I didn't read the description close enough to read the thing about getting money for "dodging in the last moment" and my first playthrough lasted too long because I didn't have enough money and I just played very safe.

tiffi 2019-05-01 21:49

I love the music and the graphics are well done as well. Thanks for the entry!

flayerwolf 2019-05-02 14:06

Very good game, it's dynamic and beautiful.I just could not understand exactly how damage works

douglima 2019-05-03 06:35

Neat game! I got really engrossed in it. I love the models, I'm a fan of the clean flat color 3D style. The animations are good too! I like the limited animation style you did, it fits well with the minimal models. The combat is simple but effective, although I would recommend balancing the stamina so that combat in early waves doesn't feel like a chore. The enemy hitboxes could also be bigger I think, sometimes I would be right in the face of an enemy but it wouldn't hit because my sword didn't directly make contact with them. I think that would make combat less frustrating without taking out the challenge of it. I really like the sound, it fits very well, there's a lot of feedback and it's not tiring. Sometimes, when there were a lot of enemy bodies of the floor, the character would get stuck as it would run around, which felt a bit off and broke immersion a bit. I really like the take on the theme, it's very creative. :) Good job! EDIT: Also, forgot to mention that I love the little detail of the enemy names. It adds a lot of personality to what would otherwise be a horde of copy-paste pigs. That's very nice.

chriiis88 2019-05-04 08:57

The controls are very clunky and a bit more feedback for player actions would have been nice (e.g. better sound for hits and getting hit). It's also not transparent, at which point you can attack/dodge. Both seem to cost stamina, but no idea how much. So you're pretty much left with standing around until your bar is full again.

Other than that I had fun with your game and it's not far off Bloodborne's fighting system.

Edit: I just noticed that the stamina upgrade price is wrong. It says 70 but only costs 1.

hwaet 2019-05-07 04:23

This was really fun! I appreciate the little animated tells before the enemy swings its blade. Details like that are important in this kind of game. I really enjoyed the danger of near-misses, but I also really enjoyed just running into a crowd of enemies in the later waves just to see if I could make it out alive again.

mza 2019-05-11 17:05

I think you got the mechanics spot on here. The dodge and the attack is great.

imphenzia 2019-05-16 23:02

Nice graphics and audio! I jumped right into the game play and fought some of the gladiators, but I didn't quite grasp how I was making the money? It didn't appear to result in me getting money if I hit the gladiator, but it did count up if I clicked on them - or was that just a coincidence as I was rewarded with money for staying alive? I found that somewhat confusing - but it looks like a nice survival type of game =)