Osage by tvle83 2019-10-10T15:57:23Z
@thecritterscove Thank you for your feedback. We appreciate your targeted criticism.
We have been able to isolate the issue and it is in fact where to assets meet. We think there is some interpolation that could help this is a great suggestion, some forums have also described similar issues due to OpenGL rendering so were doing some more research to find the right fix.
As mentioned in previous replies we will be addressing the slowness, we were hoping that the slower speed would add to "feeling small" but in hindsight that doesn't seem to be the case.
We played with various parallaxing speeds and ultimate shipped the ones we had, with some reluctance. We'll definitely be revising this as well.
The text color and presentation was also something we couldn't quite nail down. We agree the text can be hard to read but ultimately went with a cohesive color. We'll be revising the presentation and color as well.
Lastly, due to the 72 hour timeline we did not get to implement all of our visions. We had other characters in mind, other platforming mechanics, and enemies. Think of this as a great launching point, but we were focused on releasing a full miniature game. We're aware it may not be everyone's cup of tea but we're glad we made the decision to release something that has a clear beginning middle and end, albeit some mechanics were sacrificed.
This is only our third ludum dare and were making great strides in picking manageable ideas so stay tuned next time we're sure well have an even better grip on what we can accomplish in 72 hours.
We will be readdressing and rebuilding the game after the Jam so we don't violate any rules, so if you have any interest in the updates be sure to check back on the page!
Thanks again for your play-through!