FoonLudum Dare ExplorerUsers → rams3160

rams3160

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201945Start with nothingšŸ‘„Osagejam8383.142.412.372.643.923.222.243.42
201944Your life is currencyšŸ‘„Mercenaryjam11182.582.222.552.253.052.362.75
201843Sacrifices must be madešŸ‘„Ascensionjam10132.542.262.042.142.561.581.972.36

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by rams3160

LD43 — Sacrifices must be made

Ascension by tvle83 2018-12-14T19:25:35Z

@mgoadric sorry for the late reply, the win condition and death sharing the same screen was supposed to be a sort of play on the theme. either way, you ascended to the after world. Small joke but we definitely discussed that it could seem strange. Thank you for the feedback!

Sacrifice ALL ! by MilkShake 2018-12-05T18:49:43Z

love it!

Bean There, Done That by Peter Maxwell 2018-12-05T18:32:30Z

Cant seem to launch the game. Would love to try it out once its patched!

Alien Escape by carlpilot 2018-12-05T18:51:46Z

couple bugs with coconuts but really love the art style, cant seem to beat it with current water timer

LD44 — Your life is currency

Gladiator Souls by hadesfury 2019-05-01T15:00:25Z

Great Game, Pretty difficult and attacks don't seem to register sometimes. one of the better games I've played in a jam

LD45 — Start with nothing

Chonk Bear by jiyambi 2019-10-24T15:17:33Z

Really like the theme and concept! very unique, very fun!

Osage by tvle83 2019-10-08T14:45:41Z

@adliberum Thank you for your comment! As soon as our artist gave us the mock ups I had the same feeling. I had very nostalgic feelings of playing Lion King on SNES

Osage by tvle83 2019-10-08T14:47:25Z

@joseph-yannessa We gained a new story and visual artist this Jam so we really wanted to highlight their skills trying out a story driven platformer! Thanks for your feedback!

Osage by tvle83 2019-10-08T14:48:05Z

@seabird Thank you for the kind words! We are really proud of this one! Its our first no-compromises submission to the Jam!

Osage by tvle83 2019-10-08T14:49:04Z

@mmason Thank you for the feedback! We had a few other mechanic ideas that I think would help combat the repetitiveness, maybe we can get those implemented at a later date and post an update!

Osage by tvle83 2019-10-08T14:51:03Z

@designernap Thanks for your feedback! I understand your feelings completely. We really wanted to try a story driven approach to highlight our new team memeber's skills. While not as polished we took some influence from games like Ori, Celeste, Dead Cells, etc...

Osage by tvle83 2019-10-08T20:05:28Z

@michal Thank you for the play and comment! We're glad you enjoyed it!

Osage by tvle83 2019-10-08T20:06:17Z

@crochar thank you for the valuable feedback, we have a few ideas to help combat those issues!

Osage by tvle83 2019-10-08T20:06:35Z

@rayne Thank you for the play! Glad you enjoyed it

Osage by tvle83 2019-10-08T20:07:39Z

@revx we will check out the frame-rate issues right away, we almost sped Osage up be we liked how the slow speed gave a sense of being so small. Thank you for your feedback!

Osage by tvle83 2019-10-08T22:05:48Z

@emmatw Thank you feedback! we're glad you enjoyed it! Were working out some movement tweeks so id love to hear more about your specific movement issues!

Osage by tvle83 2019-10-08T22:10:07Z

@shabbyrtist Thank you for your feedback. Sorry the gameplay isn't what suits your fancy, but were quite happy with it. As for the rest, we can not recreate the issues you described, perhaps its OpenGL issues? Hopefully we'll be able to recreate them ourselves so we can address them. Our art is all original and created by a very talented artist, we can assure you it was not cut from paint. Thanks for your play!

Osage by tvle83 2019-10-08T22:40:02Z

@cybikitty thank you for your play-through! Were glad you enjoyed it!

Osage by tvle83 2019-10-09T04:45:30Z

@maaya thank you for your feedback! I’m glad you liked our character! The speed issue seems to be a recurring feedback item, we may do a rebuild to improve that!

Osage by tvle83 2019-10-09T15:23:36Z

@redmountainman1 Thank you for your feedback! Were working to address the walk speed!

Osage by tvle83 2019-10-09T15:26:47Z

@jonas-michael Thank you for your feedback! We agree the scroll speed is a little too fast, we were trying to prevent users from having to sit too long prior to play. We had some ideas for enemies but it fell outside of the scope of 72 hours! we will update you if we get a new build in the future including enemies! We also have other ideas to make the platforming more difficult and less repetitive

Osage by tvle83 2019-10-09T16:19:55Z

@cincerteri Thank you for your feedback! We are actively discussing the pace!

Osage by tvle83 2019-10-09T16:20:40Z

@nikita-lozhkin Thank you for your constructive feedback! We will look into these specific colliders right away. We really appreciate you pointing us to the exact issues.

Osage by tvle83 2019-10-09T16:22:03Z

@goldenevolution Thank you for the constructive feedback. The idea of blurring the front parallax is a good idea and something we hadn't considered. We're glad you appreciate the effort! Were working on the pacing and have some ideas to combat tedious elements

Osage by tvle83 2019-10-09T18:32:19Z

@daria-toni Thank you for your feedback! There is supposed to be an invisible wall on each level, we will definitely be looking into that issues!

Osage by tvle83 2019-10-09T20:43:58Z

@farrahchkb Thank you for the kind words! Knowing people are enjoying our hard work makes this even more rewarding!

Osage by tvle83 2019-10-10T15:57:23Z

@thecritterscove Thank you for your feedback. We appreciate your targeted criticism.

We have been able to isolate the issue and it is in fact where to assets meet. We think there is some interpolation that could help this is a great suggestion, some forums have also described similar issues due to OpenGL rendering so were doing some more research to find the right fix.

As mentioned in previous replies we will be addressing the slowness, we were hoping that the slower speed would add to "feeling small" but in hindsight that doesn't seem to be the case.

We played with various parallaxing speeds and ultimate shipped the ones we had, with some reluctance. We'll definitely be revising this as well.

The text color and presentation was also something we couldn't quite nail down. We agree the text can be hard to read but ultimately went with a cohesive color. We'll be revising the presentation and color as well.

Lastly, due to the 72 hour timeline we did not get to implement all of our visions. We had other characters in mind, other platforming mechanics, and enemies. Think of this as a great launching point, but we were focused on releasing a full miniature game. We're aware it may not be everyone's cup of tea but we're glad we made the decision to release something that has a clear beginning middle and end, albeit some mechanics were sacrificed.

This is only our third ludum dare and were making great strides in picking manageable ideas so stay tuned next time we're sure well have an even better grip on what we can accomplish in 72 hours.

We will be readdressing and rebuilding the game after the Jam so we don't violate any rules, so if you have any interest in the updates be sure to check back on the page!

Thanks again for your play-through!

Osage by tvle83 2019-10-10T15:58:46Z

@catie-jo Thank you for your feedback!

We're glad you enjoyed the game and art. We really wanted to highlight those skills this Jam. We were constantly reworking and toying with the physics and we agree its not 100%. Check back for updates after the compo for our answer to these recurring items!

Osage by tvle83 2019-10-14T16:49:04Z

@snufkinshat Thank you for your feedback! We were hoping to achieve a sense of depth by placing the played in the middle of the platform, but its missing a foreground texture to really give that sense, something wed love to implement in the future. Thanks for you play-through!

Osage by tvle83 2019-10-14T16:50:44Z

@zubspace Thank you for your feedback! We really wanted to show off our artists skills so we went with sprites for the platforms instead of blocks, glad you appreciated the highlight! We will definitely be addressing the run speed in the future, and we hope to give the levels some more flair and clear path indicators!

You Lose. Good Day, Sir. by Carraka 2019-10-24T15:49:58Z

fun & funny little game. I thought the ending was a little anti-climactic but i really enjoyed it all-in-all.

God of the Elements by Keppu 2019-10-24T16:11:15Z

One of my faves for this Dare! really enjoyed this!

JustStart by Decappoolla 2019-10-24T15:43:02Z

Love it! love the humor and love puzzle games!

Negation by gasgiant 2019-10-24T16:45:41Z

Interesting Concept and game. I enjoyed the philosophical elements. I Agree with others that this game could've gone without the profanity, i didn't get much from the effect but still very cool!

The Mystery Box by W0lfEnstein 2019-10-24T15:31:18Z

Really enjoyed this! Takes me back to escape room and puzzle flash games. Awesome submission!

SPACE by EbbDrop 2019-10-24T16:01:02Z

very unique, very tough too. Overall liked it!

Keep Me Burning by NavrcL 2019-10-24T15:10:41Z

Really impressive art style and work in the time frame! Has a very hollow knight visual feel.

You Broke the Game by OlegKlishin 2019-10-14T16:46:41Z

really impressive how much you manged to get done during the Jam. Awesome platformer!