FoonLudum Dare ExplorerLD42 → You Shoot Walls

You Shoot Walls

By kodiqi

View on ldjam.com

CategoryRankScoreCount
Overall3503.6129
Fun5143.3028
Innovation973.8428
Theme194.4227
Graphics10402.6827
Humor6372.5023
Mood8792.7625

Comments

bigbosserndog 2018-08-13 23:31

veyr good implementation of the theme! Good job! Nice simple gameplay that can easily screw you pver if you're not careful.

meatpudding 2018-08-14 00:30

I like this game! Very unique and original idea. I wish I had more fun playing it but it kind of ends too soon.

There is a possible exploit where you can shoot the bad guy from close range and the wall doesn't appear. It's also not explained that walls go on forever. I would have expected the wall to end on the cursor.

Some suggestions:

Increase the timer based on distance from your location. When it's random it can take 10s to walk over the screen.

Have the enemies die some other way, like timing out. That way you can make a maze and they will run out of time instead of having to shoot each one.

Give the wall gun some kind of limit to how long the shot can be. Should have a minimum and maximum size.

That would make it more playable I think.

ian-kettlewell 2018-08-14 02:02

It'd be cool if the enemies couldn't go through walls. Then it would introduce more strategy to when you shoot. You might want to shoot to kill, or just shoot to stall.

Fun idea though!

valter 2018-08-14 02:42

Ohh, nice idea. The game concept is creative. A simple game here the challenge it your personal strategy. Good job!

erebus 2018-08-14 02:48

Great audio and fun game! Thanks for bringing it by the stream!

tigerj 2018-08-14 20:35

Here is a link to my feedback in your segment from the stream: https://www.twitch.tv/videos/297300090?t=02h50m31s

certainly-canyon 2018-08-15 03:41

I love the innovation of this game and how fun yet simple it is!

Pros

* Fits well with the theme * Cleaver and very fun * Easy to pick up and understand

Cons

* The enemy hitboxes seem a little bigger than I would have thought (minor) * I would have liked better collision on the walls and being able to slide along them * Maybe add some more variation in the enemies or something else to change it up

tornquist 2018-08-15 04:50

I like the take on the theme and second @ian-kettlewell's idea that walls block enemies. That's what I expected and was surprised when they kept going through. Pathfinding is way more to build quickly though!

starven 2018-08-15 04:57

Nice entry, as others have said I think if enemies were stopped by the walls it would have been a bit better. Even if they couldn't find their way around it and just got stuck.

Great concept though!

peachtreeoath 2018-08-15 06:03

One of the more unique twinsticks I've seen in an LD. So far I've mostly seen games where the walls just collapse on you rather than you create one. I think it's a really clever idea, though could use some polish on execution. I just kinda shot people at point blank to create either no wall, or a tiny wall. There's nothing wrong with this but the enemies do spawn a bit too slow in this scenario. One or 2 more mechanics would go a long way here, but solid foundation regardless.

elodeon 2018-08-15 15:59

Clever idea! I agree that it might be better if the enemies were stopped by the walls too.

outstar 2018-08-15 16:58

I really like the idea of being able to shoot walls, I just wish there was a better reason to do that! Killing enemies is great, but it doesn't seem good enough if walls are indestructible and we can't play further once we place enough of them :) Also, enemies shouldn't be able to go through them I think - this would open a whole "room" of possibilities (ha, you get it? Room? As it has walls too? HAHA... I didn't get enough sleep today...) :)

Anyway, nice try!

shertigan 2018-08-15 17:14

Woah! Really impressed by this one! You know what? I played the HTML version but as my screen is a bit little, i couldn't see the entire action of the game on it, so i sometimes had to scroll up or down in order to see my objective. I know this is involuntary, but this make your game fits even more to the theme, since my screen kind of ran out of space lol! Apart of this, graphics are simple but cool and the idea is PERFECT for that theme. My strategy is to shoot enemies when they're near in order to generate little walls, so i have to take risks.

I'm repeating myself but i really love the idea of your game, very original!

lost-dutchman-software 2018-08-15 18:36

Very fun game, I love you run out of space by shooting. Since only you are affected the cost is high, meaning that you need to take risks and let the enemy get really close before shooting. I got a high score of 15 but could easily see myself playing more if I had the time to. Thanks for making such a novel idea into a game!

kodiqi 2018-08-16 06:38

@peachtreeoath I thought I recognised your name. I remember How I Met Your Great Great Grandmother, that was a great game. Thanks for the feedback!

saoi-games 2018-08-17 06:48

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090

amour-du-pain 2018-08-17 14:15

Nice idea, couldn't agree more concerning the fact enemy shouldn't get pass walls. Anyway, the main mechanic is well put, well done !

redhermit 2018-08-17 23:25

Nice idea, and a fun play! Simple and cute.. good music and sound effects.

I found I wasn't shooting walls.. just dots in a sense.. as they got close. Perhaps adding enemies that would shoot at you, or countdown to a deathray you can't dodge, forcing you to shoot them farther away, would allow the level to fill up with more walls quicker as you fight them.

2018-09-03 11:24

Neat concept! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/KKcNeeBfE6w