Conference Room by CertainlyCanyon 2016-12-13T17:04:00
Thanks!
Yea it realy needs a tutorial, wish we had had time.
Foon → Ludum Dare Explorer → Users → Certainly Canyon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Mismatch | jam | 3.45 | 3.31 | 3.54 | 4.18 | 3.72 | 3.11 | |||||
| 2017 | 40 | The more you have, the worse it is | Paint | jam | 3.50 | 3.00 | 3.50 | 3.50 | 3.00 | 2.00 | |||||
| 2017 | 38 | A Small World | Encircle | jam | 261 | 3.57 | 3.73 | 3.68 | 3.10 | 4.00 | 2.06 | 3.27 | |||
| 2016 | 37 | One room | Conference Room | jam | 14 |
Thanks!
Yea it realy needs a tutorial, wish we had had time.
nice game! graphics could have used a little more time, but great overall.
It was awesome to watch you make this game and then be able to play it! Learned a lot about game maker and game jams. My one suggestion is to make the turns for the enemy that are off-screen happen instantly as I ended up with about 5 off-screen enemy's having to take their turns before I could even though I could not see them.
Amazing game the graphics and audio were stellar and the motion and collisions felt smooth. The death felt a little punishing towards the end but I suppose that is the way its meant to be would have loved to see some shortcuts like from the block you can only get to by dropping from the sky. (Went up there expecting something) it would offer a sort of checkpoint that the user feels clever for finding. All in all amazing work for such a short time frame!
Very challenging game, I love that it lures you into a false sense of security, but it would be nice to have a sound for each disaster so that it is easier to know when they spawn!
Thank you so much for your feedback, you have no idea how much you comment on the graphics means to me, I have always had a hard time with art and was very happy with how this game turned out. That is a good point about the controls I am thinking about a way to balance agility with fine controll and am not sure of the best method. I would of course have loved to add more enemy types but unfortunately there are only so many hours in 3 days. Thanks again for the feedback!
A very fun little concept and I love the creative art style! would be interesting to see you expand the concept into something more.
This is an amazing game, as others have pointed out the graphics audio and gameplay are all amazing. It was a little hard to pick up but is very fun once you get it. My one wish is that you could see the number of the station behind the station itself, it would be nice to locate clogs in the system. I really hope you expand on this idea and I would love to play it again once it is developed more!
Realy interesting, just needs some calming music and 1,000 achievements and it will be a very satisfying and calming game. It is also a little hard to tell how close you are too dead. But it is a very fun game in general! I also love the satisfaction of going back to eat a planet I had to carefully avoid a minute ago!
Yea I wish I had been able to make the graphics more clear and add a tutorial but unfortunately I did not get as far as I would have liked.
Thanks for all the feed-back it seems like the issues with HTML were game breaking and not repeatable so I removed it :cry: . I think the windows version is much more stable.
This is an awesome game and looks really great! I thought the controls were a little unresponsive but it may have just been the emulator I was using. I also thought the speed ramped up really quickly for how little space you have to react to stuff on the screen because of the aspect ratio.
I love the innovation of this game and how fun yet simple it is!
* Fits well with the theme * Cleaver and very fun * Easy to pick up and understand
* The enemy hitboxes seem a little bigger than I would have thought (minor) * I would have liked better collision on the walls and being able to slide along them * Maybe add some more variation in the enemies or something else to change it up
I love how simple and intuitive the concept is and yet the puzzles can be surprisingly hard! I only wish there were more puzzles. I see an awesome mobile game in the making. Keep working on this!
Interesting idea but I wish there was a way to see your next piece and that you could hold buttons rather than having to rapid-fire push them.
This is a cool idea but I wish there were more levels. also, the controls felt a little unresponsive and the bouncing seemed unintuitive.
This game looks and feels awesome! It's amazing you were able to get so much done in 72 hours. It seems like everything was thought out and worked well together. The only problem I had was that it was a little hard to tell where the ball would land because of the camera angle. It would help if the ball's shadow was more defined and always there.