FoonLudum Dare ExplorerLD46 → Rusty Spaceship

Rusty Spaceship

By versatilesponge

View on ldjam.com

CategoryRankScoreCount
Overall23172.8722
Fun20612.8722
Innovation19362.9022
Theme9563.7722
Graphics20262.8722
Audio9753.2722
Humor6293.3722
Mood19692.9022

Comments

colinbellino 2020-04-21 17:45

I like the idea a lot, being on a ship that's going to s*** feels appropriate right now :D The gameplay is a little repetitive after the first level though, adding more mechanics (other than the repair) would be nice.

The audio had me laught out loud, damn you Zoidberg !

tomw 2020-04-21 17:55

Wow! Totally mad audio and graphics, but I love them. And the concept too. The gameplay is quite simple though, and as you've noted, there are some controls issues with ladders and sliding while repairing!

hulien22 2020-04-21 17:56

Cool idea! The rotation on the last level messed with my head a bit, but luckily I managed to land before it got too bad. Honestly, I kinda dig the artstyle of all the ship equipment (reminds me a lot of Kingdom of Loathing/West of Loathing) - it would have been nice if everything was like that!

Had fun playing it, good job!

maxathon 2020-04-21 18:04

Fun concept. Art matches it well.

Ladders were a bummer as you know.

brzyrt 2020-04-21 18:04

Really good feel. I like the idea of working on a shitty old spaceship, honestly this game could be really amazing if worked on. It would be interesting to see how this develops!

fire-phantom7 2020-04-21 18:07

I don't if this is a bug or not, but after the first level, the music was playing for a while (30s?) without anything on screen, so I though that was it. After reading the comments I realize something must be wrong, or I didn't wait long enough. The funniest part of this whole thing is the known bugs section of the description. You just seem so confused, but very seriously reporting them at the same time. top notch comedy.

lootgrounds 2020-04-21 18:23

The best part of my journey was particals for engines:) Good prototype, by i was a little disappointed when after difficult fight with controls i just fell through the bottom of the ship and can't continue the game(

gablue 2020-04-21 18:40

Hey bro! I really understand you! It was my first jam too. It's really tiring!

I really think you have a very solid idea here. The concept is very very cool and a funny one. Really like the story dialogue in the beggining. Should really invest on making it on point, in such a way that makes it obvious that the man that was put in charge done a really bad mistake by accepting this job.

Said that, I think that the main question in this game is how fun it is to play and how much potention it has. Now that you have a solid idea, imagine it as a small seed. Cause you have to make it grow into a fun gameplay loop. As it is now, the game has a kinda non enganging, cause everything is kinda in "the same place". I think that the decision making part can play a important role in this game.

I have an idea on to how to do so: -You are THE pilot of a malfunctioning flying thing. That would be crazy! You shoulda be, like, piloting the ship and, at the same time, fixing it. It could be made in a way that the piloting part could have some moments of relaxing AI controlled fligth (with fewer obstacles), and, others (you could have a screen for that) with many things, so you have to take control of the flight. This way, when somethings when 2 or 3 things are breaking, you shoulda decide which one is most important at that moment for the action you are doing. Ex: you need velocity? Fix the engine. You need the missiles working correctly? Fix the missile launcher. Maybe with few O2 your character start to alucinate more and more, before he dies. So he start seeing things that doesn't exist (and the vision diminishes. And so on. This way the gameplay enter in a decision making loop the get even more chaotic, time to time!

versatilesponge 2020-04-21 23:54

Thank you very much for all your comments ! They make my day and make me want to work more on the project ! For this submission, I will only sort bugfixes (ladder bugs mostly and music), as I think it's not allowed by the rules to improve the game. But I'm thinking of making a v2 with all the feedbacks and Ideas from your comments :) They are indeed ideas I wanted to implement but went too short on time.

Retrospectively, I got really carried away and too ambitious when designing the game concept and would have needed 3 weeks, not 3 days to complete the initial idea ...

@fire-phantom7 I realize I developped the game with my browser zoom at like 60% or 70%. I think you were seeing the top part of the win screen (black, couldn't draw a landscape) where the spaceship lands. At first I wanted the climax of the song to sync with the landing but the result is a bit clumsy...

@gablue Thanks for your kind comments and all your idea, they're great and I like them. I definitely wanted more of what you describe for this game. your idea to pilot the ship AND repair it is awesome, better than my first idea which was I intended the pilot to throw a tantrum, leave the cockpit and leave you there. but drawing and animating the main character juste took so long already I couldn't work on the pilot.

pythooonuser 2020-04-22 19:18

Interesting idea. The animations of the character were funny. A bit more variety on the broken ship parts (location) would have been nice.