ordineu 2020-04-21 03:22
I get a 404 at that URL -- have you set the game to public yet?
Foon → Ludum Dare Explorer → LD46 → Dungeon Farmer
By theqiwiboy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2447 | 2.69 | 62 | |
| Fun | 2291 | 2.65 | 62 | |
| Innovation | 2384 | 2.48 | 62 | |
| Theme | 2302 | 2.91 | 62 | |
| Graphics | 2258 | 2.38 | 61 | |
| Audio | 1409 | 2.73 | 34 |
I get a 404 at that URL -- have you set the game to public yet?
I got one as well - you may want to fix that.
Will play when you post it!
Ditto, 404.
Please fix! Looks like fun!
I got a 404 as well, but would love to try it!
got a 404
404!!!
Can't open it :(
Link doesnt work
:( can't play it
404 :(
Thanks for support. I fixed the game.
404 for me as well.
Ha! I totally posted a comment on the wrong game. Your link is still busted btw.
Still 404 here too Did you set your itch.io page to public?
Ok, FINALLY I fixed it. the page is public now, thx :)
You don't seem to have done the upload properly - you should zip up the Unity build folder and upload that.
Currently you have to download 3 files separately, and there is still part of the build missing
Game won't work...
The file is now a .rar. I really hope it works this time. Sorry.
The game doesn't work or not published
@theqiwiboy Hey man! Even though I didn't play the game (I usually only play WebGL ones, since I'm on a Mac), I wanted to give you HUGE HUGE CONGRATS for already being doing things like these!! If you ever need any help or advice, feel free to message me, would be glad to help 🤗
Thats not a html. Game would be fun, but just keeping the sword in the center and rotating it around is a really simple dominant strategy.
Nice idea, with some polish like sound effects and a score counter it could be really fun!
@dasilvacontin, Thanks for the support! :)
Nice idea and good gameplay. But it's not necessary to use w-a-s-d actually game becomes so hard if you move. Even though it's fun to destroy the evil spider monsters.
Cool little game :) nice work with this one, I think it's an intereseting idea. A few thoughts I had when playing, it would be nice to have a score counter, it's a little thing, but it is nice to see your skill/progression and adding a chance for 2-3 of the enemies to spawn simultaneously would help with the issue of just staying in the middle and rotating your sword :) but I get this is your first LD and you did it solo. Big thumbs up from me :)
The multiple enemy spawn was an accident, but I liked it. Also I thought of putting a kill counter, but I didn't think I had time. Thanks for the advice!
Hey friend, good work! It's hard to make pattern games like this feel fair... and you totally nailed it!
Very cool little game, would have loved to have that counter, to know how many of those evil spiders I managed to drag with me into the grave. Keep it up!
Nice first entry. Sound effects would add a lot to the game, and as someone else said, just rotating the sword instead of throwing it works wonders. I also agree with everything else that has been said.
This is awesome! It does need sound and a high score, though, but I really like this idea :)
Loving the graphics and gameplay mechanics. Really neat idea. It could be even better if some score is visible just to know if i did it better than the last time. And also, maybe you don't need to move the sword and rotate it facing the mouse cursor. My personal opinion is that it would be cool if you only control swords direction. And the sword location would be in the middle of the screen (or in the farmer's location). And you have to think and quickly react to the approaching enemy waves. But that's just me :) Really nice job. Keep up making games!
Good job managing to see a game to completion. Scores would definitely be a necessity in this case. I couldn't see much use in swinging the sword around using the mouse after a while since the WASD keys seem to be responsible for most of the work.
Good job, keep making more games! You are definitely ahead of many people in the field, having started so young. Don't let this opportunity go to waste!
Thanks, I don't plan to waste this opportunity. I really enjoy making games. Thanks for the kind words.
I also tried to make games at your age, and I never got as far along as you did. Congrats!
Sound and scores would be great, as well as a reason to move the sword... rotating it in place is actually the optimal strategy right now, and it'd be good to get the movement controls in there.
Really nice job with spacing out the spiders - I never got a pattern that was unwinnable, and only lost because I made a mistake. That's not easy to figure out in a short time span, so nice work :smile:
I really enjoyed playing this game! The gameplay was simple but engaging. I loved everything about the story - the details, the lore behind the game, the fact it even exists. Keep it up, and keep learning!
Wow, not so easy! But it's a nice first try :) Like everyone else I think that a counter is necessary to know if you're improving! but the spawning system is great! Nice Work! (sorry for bad english)
Not bad, I think it needs a kills counter to let you know of your score!
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)
GreyBox.png
Not bad for your first Jam game!, Like others have said, could use a kill/score counter.
@Pilarius, Thank you for letting me know.
I did not know you can edit the game after the building phase, so I am going to fix some stuff and put in a kill counter. Thank you guys for playing so far!
Well done @theqiwiboy for your first entry! :) WebGL can be tricky (I had some issues with mine earlier!). Some great ideas already shared by others for improvement, maybe later on you can allow the sword to move the full range and have the farmer randomly move around and plant things too :) Neat idea!
This was actually very fun!! Congratz on your first Jam entry!! I can see some great potential once you add more mechanics to it! Great game!
For your age this is very well done! Congrats on getting it done, it's nice simple fun
@shp Thank you!
Fantastic job, and not just for your age! The difficulty scaled up very nicely and was fun to play. Keep at it my dude!
Good work!
@stefenism Thank you!
:thumbsup: graphic pretty good, sound really build up the atmosphere. well done for first entry..
This is awesome! I can't believe this was made by a 13 year old. I teach 13 year olds how to make video games and they never make things as good as this.
Good work for your first attempt at a game jam.
Great game - it could help if you make a bit of promo art to use as an icon for your game.
The story was funny, spiders have bear ears? Gameplay is fun and music is good, my favorite part is the animation on the farmer. What I didn;t like is it seems the spiders only came from 4 spots diagonally and got bored after killing 200 spiders. Good job.
Tem um fim?
Has an end?
Farmer.png
Análise...
1 - Mecânicas, Aprendizado e Fluxo: A mecânica é bem simples, mate todas as aranhas e continue vivo. Infelizmente não há uma finalização (ao menos não até a pontuação que eu consegui). Senti falta disso para ter um objetivo claro e factível. Aprender a jogar também foi algo rápido, logo percebi que o mouse seria suficiente para jogar. Também pude notar que as ondas de aranhas se aproximando tinham um padrão de proximidade (permitindo o jogo ser sempre possível de avançar). Nesse sentindo, o fluxo é basicamente de desafio de dor no braço de tanto girar o cursor do mouse (hahahahah). Isso não é realmente um problema. Sugiro nesse sentido que diminua um pouco a velocidade de chegada das aranhas (ao menos no começo, para depois aumentar um pouco). Também creio que seja uma boa adicionar outros monstros (quem sabe alguns com comportamento aleatório pela tela, outros que pulem para trás caso a arma esteja apontada para eles e eles estejam longe ainda etc). Caso seja possível, criar estágios, cada estágio com uma onda diferente de inimigos etc.
2 - Gráficos, Áudio, Narrativa e Polimento: Os gráficos precisam de bastante polimento, entretanto são suficientes para transmitir a ideia. O áudio é agradável (mas depois de bastante tempo é cansativo), então poderia ser interessante ter alguns efeitos sonoros para complementar (e alterar entre estágios, se o objetivo for fazer lago fora do tempo de Ludum Dare). A trilha lembra mais mistério que ação (então dá a impressão que algo pode ser descoberto, não sei se há tal intenção). A narrativa é simples e ingênua (isso não é problema). Se achar interessante continuar o projeto, sugiro que adicione mais narrativa.
3 - Cultura: O jogo me faz crer que faz uso do imaginário infantil e de desafios de pura ação. Nesse sentido polir e expandir esse projeto pode promover algo muito positivo culturalmente (ao menos no meu ponto de vista).
4 - Monetização: Se o jogo for muito bem polido e tiver muitos estágios, poderia vender no Steam (ou outras stores similares). Se o jogo for entregue como está (ou com poucos polimentos) creio que seria possível monetizar um pouco no itch.io ou outras stores similares.
Analysis...
1 - Mechanics, Learning and Flow: The mechanics are very simple, kill all the spiders and stay alive. Unfortunately there is no submission (at least not until the score I got). I missed that to have a clear and doable goal. Learning to play was also quick, so I realized that the mouse would be enough to play. I also noticed that the waves of spiders approaching had a pattern of proximity (allowing the game to always be possible to advance). In this sense, the flow is basically a challenge of pain in the arm from turning the mouse cursor so much (hahahahah). This is not really a problem. In this sense, I suggest that the spiders' arrival speed decrease a little (at least in the beginning, and then increase a little). I also think it is a good idea to add other monsters (maybe some with random behavior on the screen, others that jump back if the weapon is pointed at them and they are still far away etc). If possible, create stages, each stage with a different wave of enemies, etc.
2 - Graphics, Audio, Narrative and Polishment: The graphics need a lot of polish, however they are enough to convey the idea. The audio is nice (but after a long time it is tiring), so it might be interesting to have some sound effects to complement (and change between stages, if the goal is to make a lake outside Ludum Dare's time). The track resembles more mystery than action (so it gives the impression that something can be discovered, I don't know if there is such an intention). The narrative is simple and naive (this is not a problem). If you find it interesting to continue the project, I suggest you add more narrative.
3 - Culture: The game makes me believe that it uses children's imagination and challenges of pure action. In this sense, polishing and expanding this project can promote something very positive culturally (at least in my point of view).
4 - Monetization: If the game is very polished and has many stages, it could sell on Steam (or other similar stores). If the game is delivered as is (or with little polish) I think it would be possible to monetize a little on itch.io or other similar stores.
Congrats on your first jam game! It was fairly simple, but for a jam game that's perfectly fine. One issue I had was I couldn't move at all - I'm not sure if you need to reach a certain threshold before you can move, or if it was just disabled. I might also add a sound effect for when you kill a spider, and maybe a tiny bit of screenshake. Small things like that can go a long way.
I got 200 kills and decided to stop playing because I didn't seem to be getting any hard. May want to speed enemies up after a certain amount of time. Good start and hope you continue!
Would be nice if you could add builds for other OS like Linux and Mac
Thanks for the comments everyone. I will try to add new things, but it may be a while. {Also, I did add screen shake, but it may be too small to notice:)}
Hey, great game! I loved the concept, never played something like it before. And even though I don't think the difficulty scaled (at least afaict) it didn't get boring imo. Great first jam entry! :) be proud of it! I couldn't have done something like this when I was your age, lol
Congratulations on your first LD! Finishing things is a difficult skill, and doing GameJams is a good way to be able to learn skill that in a safer context. For your next entry, there's a couple of things I think you should prioritize.
First of all some progression would be great! Maybe a number of enemies per wave, and when you beat a wave things get slightly more complicated. Perhaps at first you cannot move, and after a few waves you can? Or the enemies start appearing from different locations? Something to switch up the gameplay a bit the longer people play.
For a GameJam game especially, having an end is usually a bonus, because if you don't have an end to your game, then people will just keep playing until they get bored. And then the feeling they leave with is "I'm bored" rather than something like "That was really good!". I think the best games I've played this LD have been ones where I could complete them. (...unlike my own game :sweat_smile: )
Also just as a visual thing, I think you may have used a few too many gradients! It's a matter of taste how much gradient is too much gradient for sure, but with the text having a gradient it affected readability. Ideally you don't want people to struggle when reading your text, so perhaps something a little more subtle if you did want to go for a gradient?
Hope you had fun and will return for LD47!
@joeshanahan Thank you for the advice. I am currently working on an ending for the game, and will be done later today.
I will have to release the new version of my game tomorrow.
Very simple. very cute, very nice :thumbsup:!
I suppose you are new to game developing so I will try to give you at leat some advice like the others (even though I can't say I am highly expirienced either :stuck_out_tongue_closed_eyes:).
I saw many comments on which element in the game is a must have, and many said audio! You can have an amaizing graphics style desing gameplay ect. but without music or any audio it will feel bland and horrible. I've now wittnessed games like this and they had a bad impression on me. In contrast I've seen games with very simple desing (litteraly circles and squares) that had most of the effort put into music and those game were fenomenal to play!
Next, you had a very simple idea of an gameplay but that doesn't mean it will be bad! This only has a lot of potential at it's current stage. Only thing I will say that I saw maybe a slower sword rotation speed to add difficulty or more enemies popping onto battlefield over time. You probbably would have done somthing simmilar or even better if you had more time I suppose, as everybody would.
First time I've made my game in three days it was a nightmare! I'm also programing in Unity and then I didn't know that much. I was constantly watching Unitys manual or youtuber Brackey's :smile: for help and I lost tons of time even though I had so much more to implement into my game. Now I can say I'm on a different level then back then and because I practised making games (even to an unfinished state) I can now build games faster and more polished. This means just that you need to practise and eventualy this will become easier and much more enyojable!
This is all I could think of in this moment. Hope you had at least little fun on this event! :smiley: Maybe I'll see you on LD47 again?
A nice effort :)!
My only suggestions would be to have some form of win state, or - progression (waves/timer). With wave/timer progression you could ramp up the move/spawn speed, or add different enemy variations (potentially coming from cardinal directions). Also, if using gradients on text/font, its best to put it on backgrounds that pop/stand out - as the gradients can make the text hard to read :).
Good job though! You made a playable game :)!
I have finished the newest update to the game, there is now more music, a sound effect, and some other changes.
Nice simple game that is really fun! It felt fun to play and the gameplay was smooth. I would add a more wave based system, and add another enemy type that bounces away based on the angle and velocity of the sword that needs to be hit a second time to be destroyed. Overall, well done, it was fun!
good game
Congratz on nice entry. You are better than me when I was your age. Keep it up. The game is really nice but a bit linear. Overall, simple but fun as hell game.
Not a bad game at all! Very cool first submission :) I actually managed to stay alive forever just by spinning my sword around in circles forever, i can't quite figure out a way to stop players from doing that, perhaps an explosive barrel or something that you dont actually want to hit? Anyway, very cool game :D
Nice audio, the game made me laught. The game is really challenging for me I only reach 18. Story is impressive :) at less you've create a story and it made me laught, that's a good point. Nice first entry. I hope you will make some progress for the graphics for your next entry
This is the game of this jam that made me actually laugh, the story is excellent, ahah. The gameplay is very intuitive and fits the theme ! I got 200 spiders but then they stopped appearing, i guess i scared them. Congrats on your first LD !
Congratulations on making the entry and The game is very good and it also fits the theme well, Great Job I know it's your first game but in future project if you're planning on any try to fix the UI a bit and make it similar to the game theme but I understand that it's hard to learn and work as you go especially in a game jam, In my oppinion you did a fantastic Job, Amazingly done! :smile: