Until We Freeze by icxon 2020-04-21T04:23:39Z
Really enjoyed the aesthetic
Foon → Ludum Dare Explorer → Users → Nodlehs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Overeat | jam | 2209 | 2.98 | 2.96 | 2.69 | 2.63 | 2.73 | 2.57 | 3.08 | 2.87 |
Really enjoyed the aesthetic
Sounds effects were good, movement was great and smooth. Only had an issue with getting knocked out of bounds and stuck outside the level (This was on the tutorial enemy). Restarted and didn't see the issue again. But as noted above by william-nomikos, I think the simple addition of the ammo tied to health really added way more to combat than I anticipated.
Well done, I have a love/hate relationship with these types of puzzles :)
I really enjoyed the music, and the game play was strangely relaxing, and fun! Good job
Well done. I felt a little clunky with not being able to move while shooting but otherwise great. I did notice they'd ignore the tasty baby if I dropped it while running around defending :)
lol, that was awesome. Thanks for the joy you brought my morning, loved the sound effects
A good start, not sure if there is a random generator but some of the recruitable heroes seemed a little weak. Maybe I was just unlucky? (2 atk?) Keep up the work, good art work.
I enjoyed this, really well done graphics, sound, and theme. My only complaint would be the control(s). It felt like just barely tapping the space bar would send my guy headbutting the ceiling, maybe a little less thrust per hit or some way to slightly adjust the vector of thrust.
Loved the second level with the music, really added a lot to game play. Couldn't quite figure out what to do for the third piece but well done!
Loved the use of sound, graphics were all nicely themed together and solid, well done!
Love the amount of effort put into the sounds and art. The dialog was funny and entertaining. Felt like I was idling quite often just waiting for the next event though, so would have been fun to have a few more things to interact with our little friend.
Pretty fun with what you had so far. I had some issues of shooting with space and a building menu popping up in the way. Maybe some feedback on screen of when your farmers get food? Was hard to tell if they returned on their own or if I had to force them from the farms.
lol, as noted above, less screen shake for sure. Wasn't quite sure what constituted a hit against me/etc but well done :)
Updated link doesn't work
That was fun, thanks for fixing the link. It was really hard to judge and almost looked like my main power cap fluctuated the more energy I fed it? Other than that was great for the time you had to get it done. The visuals were very nice.
Ditto, 404.
Overeat is @nietsnie‘s and I entry in LD46,
Try to stay alive, eat as much as you can without blowing up before your NPC opponent does. Use the potty to slim down and speed up. As you fatten up by eating you'll slow down, eat too much and you'll pop!
screenshot.jpg
Play & Download @ https://nietsnie.itch.io/overeat
Game Link: https://ldjam.com/events/ludum-dare/46/overeat
That was fun, the graphics while simple (still good) didn't need to be more complicated. The urgency of moving from gate to gate and charging your phone on the run was real, you really felt the need lol. Keep it up, loved it.
Fun! Some issue on at least the first level with clipping into water when clearly not, but solid!