andrewjadams 2020-04-21 23:22
Nice game. Very complex... took me a hot minute to realize I could sell more than just wood.
Foon → Ludum Dare Explorer → LD46 → Turkey's Plant Emporium
By turkey and spacemyname
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1650 | 3.30 | 20 | |
| Fun | 2078 | 2.86 | 20 | |
| Innovation | 1237 | 3.27 | 20 | |
| Theme | 1509 | 3.52 | 20 | |
| Graphics | 2039 | 2.86 | 20 | |
| Audio | 1400 | 2.75 | 20 | |
| Mood | 1981 | 2.89 | 21 |
Nice game. Very complex... took me a hot minute to realize I could sell more than just wood.
Yay, another libGDX entry. I like the game, even though the controls are a bit too complex for me. Maybe you should try the html export to make it more accessible. Good work :thumbsup:
I would have loved to have used the web export, but unfortunately I have Java Code that doesn't port and work with the web exporter :(
I am very impressed how many different systems you managed to cram in here in such short time. There honestly isn't much of a game here yet, but there's a very solid foundation for one. If you put some more time into you can make something really nice here.
There's missing a lot of content imo, but there's a lot of work done, and that's a pretty great base game, pretty sure that could lead to a great games with more content.
Interesting concept! This could be a fun mobile game once polished :)
Wow quite some complexity hidden inside this game.... It would probably be nicer if the information of the plant was shown already when hovering the mouse over the plant
The How to Play screen is very intimidating with the walls of text. Likewise, the game took me a while to figure out, but once I did it was relatively fun. As with any resource management game it's got an interesting balance of when to sell resources vs. when to reinvest them. I'd love to see more conflict to overcome, since right now it seems like I'm just making a nice garden without anything to really strategize around.
Your system was surprisingly complex for a planting game.
Have planted two blossom trees that died in one second (still don't know why) :frowning2: There where a few issues with the UI: - when you go near the top boarder it goes offscreen - you can hold more objects than you have slots (tho i didn't mind that much) - The radial graphics decided to go crazy. bug.png
Suggestions: - add a sell all button
Interesting concept but it looks to complex for me, it could have like a interactive tutorial because the wall of text in How to play isn't a good first experience.
Hey! Saw your game was a few votes short, so I played it on Twitch and gave some live feedback! VOD is up on Youtube, if you'd like to see it: https://www.youtube.com/watch?v=Gi6oja9yekY
I have never seen a gardening game model soil drainage before, but when I saw that sand drained water faster than soil did, I will admit I geeked out a bit. What a neat little gardening sim! I struggled a bit to learn the plant placement mechanics, though it was a lot of mechanics and different buttons to learn up-front. I think the input could've been simplified a bit, to use mouse as much as possible, and it might help make things easier to fumble your way into understanding. Honestly, I think I would've enjoyed this game if there was no character at all, and I was just planting and managing plants as a disembodied mouse pointer! That said, I enjoyed playing this. Thanks a bunch for making and sharing this!
Undoubtedly, artificial flowers are closely integrated into our lives. They are convenient to use to decorate the interior. But we can't do without living plants either. Especially beautiful when they bloom and fragrance near the house in the summer. We always plant them in round wooden flower pots (https://getpotted.com/planters/wooden/). Today in a specialized online store you can find quality offers at an affordable price.