zenithsal 2020-04-20 07:08
Edit, the source release doesn't have the last changes applied to released build, here's the matching source package for the release: https://github.com/Salwan/core-ld46/archive/compo-src.zip
Foon → Ludum Dare Explorer → LD46 → Core
By zenithsal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 379 | 3.57 | 21 | |
| Fun | 352 | 3.50 | 21 | |
| Innovation | 448 | 3.39 | 21 | |
| Theme | 856 | 3.21 | 21 | |
| Graphics | 429 | 3.57 | 21 | |
| Audio | 38 | 4.02 | 21 | |
| Mood | 323 | 3.47 | 21 |
Edit, the source release doesn't have the last changes applied to released build, here's the matching source package for the release: https://github.com/Salwan/core-ld46/archive/compo-src.zip
I think it might just be my mouse sensitivity but I found this slow to control
Very cool game. The graphics and sound are especially good :)
Hey @n-o-games thank you for playing! sorry about that, I worried it might happen because mice are different. I tested it on a 1000dpi+ mouse, about 1200 is the sweet-spot. If it's too slow then a controller analog stick would work just as well (direct one-to-one control with the stick) and Godot should support most controllers.
I managed to get 167 seconds. Simple and stylish, yet addicting, pretty good job overall! I really like flinging those cubes around.
Will add a calibration test in the game (the non-compo release) to allow raising/lowering angular speed.
This was a very cool game to play! Altough easy when i started spamming the healing button.
@bearwey haha you read that part, how far can you go without healing though :wink: thanks for playing!
Looks great and runs super smoothly. Great music, sound, and mood. Controls are a little hard and feel a bit disconnected. Physicsy gameplay meant I had to bump away incoming objects with the shields which felt a little unintuitive. Minor nitpicks though, overall very nice!
I got to 137 seconds, found it really fun to swipe at the cubes with the sides of my shield! I liked that there were multiple stages, not sure how far it goes but really enjoyed it. And the music is great as well, really fits with the visual style and sound effects.
Edit: added Mac OSX build + fixed source code link to point to correct version
Cool game! I love the visuals and sounds. Controls suck a little bit, but one can get used to them :smile:
Had fun with that, hard enough with my mouse. So I took my controller to test that out. It was too easy. You should probably put a max rotation speed with the joystick, right now, you just have to spin your joystick like crazy to beat the game. The gap between mouse and joystick is so big, one is kinda frustrating, other is boring.
I loved the mood, audio, graphism, and the concept. Great one.
Great Game Dude. Loved The Mood, Audio and the Graphics. But turns out just rapidly moving and spamming my mouse makes the game too easy... It YEETs everything that comes to into contact so you should probably fix that.
I like this one. It fits the theme by having the entire game be the theme and not just an add on. Flicking the shapes away with the wall felt good. Simple concept but the physics worked well and the music was good. Nice entry!
Simple but cool game you've got going here! The controls feel a little off and took some time getting used too. Music is really good and flicking the cubes in different directions is really fun. Nice work!
I quite enjoyed this! Tight gameplay that came across immediately so I could jump in and enjoy it from the get go. It would be great if there was a way to control the sensitivity cause I don't have a lot of mouse space to scroll. I reckon there's a potential addictive mobile game here if you keep working on it. Good job!
Very fun, had a good variety of enemies, I liked how if the circles died they spawned a bunch of triangles. I really liked the interface and the text it felt polished. Maybe add keyboard control so there is more ways to play. Well done.