henrik-ganard 2020-10-05 09:31
A bit to caothic for my taste. I did not get a proper chance to learn how to handle the reactor. It would be good to have som easing-in time to learn the system before things went south. Nice idea though.
Foon → Ludum Dare Explorer → LD47 → Reactor Cycles
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1518 | 2.84 | 21 | |
| Fun | 1567 | 2.42 | 21 | |
| Innovation | 452 | 3.65 | 21 | |
| Theme | 1165 | 3.23 | 21 | |
| Graphics | 1353 | 2.80 | 20 | |
| Audio | 838 | 3.05 | 21 | |
| Humor | 850 | 2.63 | 17 | |
| Mood | 994 | 3.21 | 21 |
A bit to caothic for my taste. I did not get a proper chance to learn how to handle the reactor. It would be good to have som easing-in time to learn the system before things went south. Nice idea though.
I wasn't able to learn how to play, it would have been nice if there was a better explanation. Good idea!
it was a lot of fun!
Tough to figure out what to do, and in what particular order. Some more feedback on how tasks are related would be very helpful. Very fun concept though, especially messing with the player's input!
I think it was a cool idea but maybe the gameplay is a bit complex for a gamejam (or at least for me. Some kind of tutorial would have been great. Nice work though.
lol, you can't even go to the main menu when you get the ending. Gotta get fixin soon
Very cool concept. Mechanics are creative. I was a little confused, but I think I managed to play. Congratulations.
I think it's a bit too overscoped for the jam in terms of complexity, yet it has a very interesting foundation. Keep up the good work and maybe introduce a longer tutorial in-game :)
I think, that there might be a fun game buried somewhere in this, but unfortunately what you have delivered does very poor job of explaining itself. For example, I have no idea how much time I have felt before meltodown. In addition to loop counter, there should be a timer showing, how much bloody time I have left.
And it's a huge shame, because I can see a lot of loving labour being put into other elements. Like graphics or building the atmosphere.
I really like the concept and I really want to like the game. I think the thing from stopping me really liking the gameplay is the hectic tempo it plays in. I do understand that you have a lot of cool different mechanics in there. Introducing those one at a time would probably have been a bit much for the jam. All in all I think this game would work great would another polish. Cool ;) direction!
I really like that things are disconecting, but the game is really hard ):