jonas-michael 2022-10-03 23:11
There seems to be an issue with the build - it gets stuck during loading.
Foon → Ludum Dare Explorer → LD51 → Back for Seconds
By bit-flipz, b0ltz12, David Hampson and sdelaney
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 762 | 3.33 | 35 | |
| Fun | 717 | 3.24 | 35 | |
| Innovation | 869 | 2.98 | 35 | |
| Theme | 870 | 3.34 | 35 | |
| Graphics | 968 | 2.92 | 35 | |
| Audio | 566 | 3.15 | 35 | |
| Humor | 562 | 2.87 | 34 | |
| Mood | 710 | 3.31 | 34 |
There seems to be an issue with the build - it gets stuck during loading.
After 3 rounds there were no more units to buy! Really cool little 2D battle sim here. Fun and decent art.
love the music! difficulty is challenging. Fun game! great job!
You can restock the store with the green refresh button (costs 5 gold) sorry that this wasn't clear enough. Thanks for the feedback
Neat little game. I encountered a few bugs with units state not changing from placement or active battle (would continue marching toward enemy during placement phase, or would not move during battle phase), and was able to place more than my unit max once or twice I think.
Overall, I played to a point I think I had "won", and had fun! Thanks :)
Started a little slow, but once I got my first wizard, shit TURNT UP. The music was really subtle and not overwhelming. Sound effects were solid. I really enjoyed it and would play more!
Great job! I spent way too much time playing this game. The skeleton wizards are OP. I have about 15 of them and they just mop everything up. I'm guessing there's no end-state just never-ending increasing waves of enemies?
This was really cool, I liked the "In loving memory" super funny. It's like a Plants vs Zombies meets dota underlords with a revive mechanic. I had a cool moment early on of me saying "yes the wizard died!" which is novel and interesting that I was happy I lost a unit because I got to reposition him. I liked that art and I love the 2D art in a 3D environment thing.
I would have liked if the reanimate got skipped if I had no dead units and if I could end that phase when I was done. The ability to move the camera or maybe have a lower FOV would have been cool too, it was a bit hard to see.
Seeing progression or what level I was on would have been nice too. I made it pretty far in and I had no way of understanding where I was in the game.
Like others have said. the wizards are OP and absolutely smash through waves. Though, it did feel satisfying to see.
I never had a need to buy new levels as the units I had were more than enough to win.
Thanks for the game! I liked the twist on the format. Good job!
Nice music and sounds.
Very fun little game. The music really fits the funny theme.
kinda reminds me of auto-chess games, a match3 to upgrade system would be a nice improvement to the gameloop
I like this game a lot, great game
Fun lane based combat game, the sprites are cute; hope to see more levels and units soon :)
I got nice music, and a green hand. But no game.
很喜欢骷髅弓手死亡时的动画,很可爱。 每10秒复活一次的设计非常有趣。怎样让Unit可以创造更多伤害得同时死得更快,是策略的关键点。 Unit摆放的位置很重要,放在不同的行,能够阻止更多敌人前进。 不太明白左下角“XP+”按钮的意义,而且按钮很小。如果能写上作用,并且把按钮加大一些就好了。
Loved the animation of the skeleton archer when he died, very cute. The design of resurrecting every 10 seconds is very interesting. How to make Unit can create more damage while dying faster is the key point of the strategy. Unit placement is important, placed in different rows, to stop more enemies from advancing.
I don't quite understand the meaning of the "XP+" button in the lower left corner, and the button is very small. It would be nice if the role was written and the buttons were bigger.
Translated with www.DeepL.com/Translator (free version)
Something about this game hooked me more than any of the other entries I played. Absolutely love the art style, and the concept is really nice. First game was a bit hard, but once I got a sorcerer it became hard to lose instead. Once I had two of them I was unstoppable. I feel like that unit was a bit overpowered and trivialized the whole game. And there were a few visual bugs that didn't really affect the gameplay very much. But I genuinely think this idea is worth expanding upon, I would actually play a fully fledged game in this style. I think you have something very special, and it interested me a lot. Great entry!
real nice game and concept! i love the music and the sfx fits nicely. there are some unit lane placement tactics you can do which is very cool.
one thing i dislike is when you have too many units to necromance it becomes a chore to drag and drop all of them to the field and correctly place them in a short time.
Interesting choice of music, it kinda doesn't fit the zombie necromancer theme yet it gives the game a certain oddball charm. Nice.
Great remix of plants vs zombie XD
I like what you try to do here. It is clearly inspired in TFT but mixing it with a diferent kind of mechanic, it was fun to play! (I played it for 20 mins) It has some balance problems to fix and is normal because is just a jam game. I would have loved to see some enemy variety such as a ranged human or something, as that would have done the experience much more difficult. Great job!
Spent about an hour to build an army of mages. Absolutely worth it. Cool game, I love it
I love the use of bilboards !
so good! ^^ after I got 3 wizards it was pretty easy after that. Really good game I had fun playing :)
skeleton gandalf was my cheat code