很喜欢骷髅弓手死亡时的动画,很可爱。 每10秒复活一次的设计非常有趣。怎样让Unit可以创造更多伤害得同时死得更快,是策略的关键点。 Unit摆放的位置很重要,放在不同的行,能够阻止更多敌人前进。 不太明白左下角“XP+”按钮的意义,而且按钮很小。如果能写上作用,并且把按钮加大一些就好了。
Loved the animation of the skeleton archer when he died, very cute. The design of resurrecting every 10 seconds is very interesting. How to make Unit can create more damage while dying faster is the key point of the strategy. Unit placement is important, placed in different rows, to stop more enemies from advancing.
I don't quite understand the meaning of the "XP+" button in the lower left corner, and the button is very small. It would be nice if the role was written and the buttons were bigger.
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