FoonLudum Dare ExplorerLD47 → looper

looper

By matt-swieboda

View on ldjam.com

CategoryRankScoreCount
Overall2.6416
Fun1.9216
Innovation1.9616
Theme2.5316
Graphics14402.5018
Audio2.503
Humor1.8314
Mood2.2514

Comments

henrik-ganard 2020-10-05 06:13

To bad there isent a Windows or WebGL-version. I can“t play this. Looks nice though =(

coderaurus 2020-10-05 09:36

Awww, no Windows or browser version. I wanted go brrrrrr.

p-brighenti 2020-10-05 11:41

Too bad I can't play it :(

letterafterz 2020-10-05 12:43

Ah wanted to give this one a go. Tried to fire up my macbook pro to learn it's dead :(

shan-hsgames 2020-10-05 16:53

No linux, webgl build :cry:

theseusinabottle 2020-10-06 05:42

Obviously I can't play this but thank you for posting a gif of the gameplay so I can at least say your game looks like it would be fun to play.

shyrro 2020-10-06 23:03

Too bad couldn't play cause of available versions :/

matchaflavor 2020-10-06 23:14

Kinda sad that I'm not able to play it. For future jams, the best thing you can do for yourself for proper feedback and ratings is to make it as accessible as possible.

For the time being, I just can't rate this.

mikadoh 2020-10-07 17:24

Not bad but even the Noob difficulty is too hard and I game over almost instantly. I was barely able to make a single loop and I had to go painstakingly slow. Otherwise not bad, it works and it's solid for a first Ludum Dare.

chukwuebuka-racer 2020-10-08 00:02

Screenshot looks nice, but no link to download/play for windows

cargamoni 2020-10-11 01:34

Its not the idea to stuck in a loop ^^ Thanks for the game, please rate ours too

pedrocoden 2020-10-12 05:40

Nice game!

waynetron 2020-10-13 09:08

It's a complete game and you should be really proud.

I found it really difficult, and I feel it should be difficult, because the entire game is driving around in a circle. But it wasn't a very fun difficult. I would start by juicing the hell out of it, skid marks, particles, screenshake etc. The point of the juice should primarily be to help communicate to the player how the game is responding to their inputs. When I am on the grass, then the car is bumpy. If the handling is starting to lose control, then you see skid marks etc. And I would iterate on the driving until it feels really really good.

Then you'll want to something in there to ensure the user takes risk. A lap time limit would be the obvious way. Without that there is no incentive to take risk (drive fast, which is fun). And the user will follow the degenerate strategy of taking their time (which is less fun).

2020-10-14 10:06

Averagly fit into the theme.. Your graphics is not good, sorry.

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)

hunttis 2020-10-19 16:08

It's a game with the proper scope for a jam game, so you could make a complete game!

Unfortunately it's really super friggin' difficult :smile: I honestly could finish one loop after quite a lot of retries, I didn't understand why I lost almost immediately when I ran off the road.

Instead of fighting the controls, a more fun take could be to try and find the right driving lines to optimise the time. Like mentioned by @waynetron above, timer would make this quite different (and very likely better). Now your high-score is only metered by your patience to drive slow enough.

It's really a good idea to use a language that most users can run, a web build is best, since it doesn't require installing anything. Can't say much about crystal (as this is actually the first time I heard about it), but good choices could be Phaser (for javascript/typescript) or maybe HaxeFlixel (with haxe).