pennycook 2022-04-04 23:01
Your itch.io link is giving a 404 error.
Foon → Ludum Dare Explorer → LD50 → How it Ended
By dxk2294, jacobingalls and Morgan Cabral
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 180 | 3.95 | 25 | |
| Fun | 728 | 3.34 | 25 | |
| Innovation | 252 | 3.73 | 25 | |
| Theme | 18 | 4.45 | 25 | |
| Graphics | 233 | 4.21 | 25 | |
| Audio | 273 | 3.78 | 25 | |
| Humor | 802 | 2.76 | 23 | |
| Mood | 355 | 3.80 | 25 |
Your itch.io link is giving a 404 error.
@pennycook Should be fixed now! We're in the process of uploading.
Where is Baltic Sea? :rofl: Baltic_Sea_is_no_more.png
The presentation for this project is really nice. Everything fit quite nicely together! Well done 😄
this is deep for just an game jam project. very well done, i love the style, coal
This game was really cool to play! The design and UI were good, and I enjoyed the dialogue for events & the resource collection aspect of the game. I couldn't figure out how to get the description for each resource to display which was a little confusing, tho I was playing the WebGL version so that may be the reason. Nice work!
The UI is really polished, and this is a really great (if depressing :crying_cat_face:) take on the theme. Good job!
I couldn't tell if I fell victim to a particularly unlucky seed, or not, but a lot of my early choices were identical. For the first few turns all I was doing was using seawater to fight forest fires and discovering new species of tick. Adding some guards againt that (e.g. decreasing the probability of a choice appearing each time it appears) might help.
Overall it felt very polished and everything worked very well! Gameplay mechanics were easy to understand and I really felt in charge of tackling the UN climate change project. I did have a similar experience as @pennycook, though, where I felt like I was constantly fighting forest fires with seawater and burning the meter long ticks with fire so I felt it could use better variety in that area. But overall I really enjoyed this. Great job!
I always liked text based games. It has been a long time saw one on Ludum Dare. Well implemented. Also good idea. Well done.
The game is pretty hard to get in (many buildings and not very clear mechanics), but looks like a very good balance job has been implemented.
Nice game. I agree with most of the comments above mine =) Thanks för making this game.
A well-made polished game.
I need more instruction... Or did I miss something? I once tried to build a wind-driven power plant but nothing appears, same thing happened to my solar panel once.
Still, good game! I like the UI and scene design, but SFX seems to be too sharp and I got annoyed hearing them after I played a while.
That's quite amazing, it works very fine, but damn some random event are cruel xD If you got the "electricity" event twice in a row, well, you're dead, cause you're getting a lot of money away each turn OR you get a crazy amount of electricity, both will lead you to death anyway xD But idea is awesome, game looks great, and totaly fit into theme. Great job !!
Pretty amazing work and very polished for a jam. Have a lot of fun playing it.
Pretty good. Those kind of games are my cup of tea.
There was some trial and error here and there, like until now I don't if (- money) from an event will be deduced from cash or my income, for one month or forever, or if (-1 clock) per three years will reduce it each time for 3 years, because it didn't seems like it? But as for UI heavy games that's not a lot of misunderstanding, everything else is pretty clear, soo good job there. The game is difficult which makes the inevitability the theme fitting.
What I found slightly disappointing that accumulating green leaves or decommissioning coal doesn't really do anything good? Unless events are based on their numbers, then it okay. Probably would be cool to know that so I can change and plan my moves accordingly. Also, is that a bug that deleting a building will permanently remove "staff" at some places I had one building but 0/8 staff because I decommissioned coal plants.
Honestly I would love to see this game without the inevitable theme. Where I would be able to chill and build stuff in peace around the planet and restore Earth. Current version perfectly fits the theme, but it is so depressing :(
Anyway, I hope I didn't come off too harsh, it was great a experience! :earth_asia: :earth_africa: :earth_americas:
Thanks for the feedback everyone :slight_smile:
@lighty-the-light When you pay for a project with science, you don't actually construct it, you're just unlocking it. That might be causing the confusion - it's definitely a poor UX that we would have liked to clean up !
@haayaargh Thanks for the detailed feedback! There are events that trigger based on high clean energy or high dirty energy usage (as well as other stats). For example, having a lot of clean energy spawns some purely good events. Thanks for the bug report around decommissioning buildings, we'll definitely need to fix that. :smile:
@dxk2294 Ah, now I get it. I'd love to spend a little more time exploring your game. Really high quality, well done!
I really enjoyed my time with this one! The first thing that stood out to me was the polish on it-the main menu, the smooth animations within the UI-it was clear attention to detail was given here. The graphics are very nicely done, and the audio fits the mood of the concept very well. The gameplay is generally enjoyable, though highly confusing. I see that above you mentioned paying for a project unlocks it rather than constructs it since another person had issues with it. I ran into that problem as well. Other than that, this was fun in terms of putting together plans to try to beat the clock. Great work!
Very good work. I really liked the depth and polish of this game, these qualities are very helpful to UI-heavy strategy games. I had a lot of fun trying out various strategies to maximize the stats too.
The mechanics are undarstandable but I feel like the UI could be made more clear. For example showing the reason of the gameover (I once got a game over with about 20 years remaining and didn't know what I did wrong). Having to spread structures over multiple places that are mechanically identical seems to just slows down the decision making instead of giving different options with pros and cons. the game without giving the player a decision.