offworlddemon 2021-04-27 02:11
Fun game, but it's a bit annoying that alt restarts the game because I alt tabbed a couple of time to reply to a discord message, and all my progress was gone.
Foon → Ludum Dare Explorer → LD48 → Goblin's Cave
By RedSorel and heine-hohenhart
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 870 | 3.54 | 39 | |
| Fun | 826 | 3.40 | 39 | |
| Innovation | 868 | 3.25 | 39 | |
| Theme | 866 | 3.67 | 39 | |
| Graphics | 904 | 3.68 | 39 | |
| Mood | 366 | 3.93 | 39 |
Fun game, but it's a bit annoying that alt restarts the game because I alt tabbed a couple of time to reply to a discord message, and all my progress was gone.
@OffworldDemon How can you use discord on a mine where there is no wifi or 4G? Thanks for the comment! Sorry for our beast eating people.
So the rat can break through the door!!! Nice game. At first i was saying to myself why would this game need doors, seems silly. Then i saw the rat and closed the door, i was like ok this is going to be easy. Not the second time around. It broke right through. Everything went well together; music, sound fx, controls. The game looked really polished. Good job.
@milano thanks you so much. Yes it can, it's a wild beast. Better hide than run!
The game is really nice, I loved the pixel art you made. The gameplay is solid, and the game really need som thinking to be beat! I would have love a faster restart (but then I should just never die eheh) but it's nothing to annoying. I think I had a bug in one of my run, after breaking a trap one of the monster stayed motionless in the hallway, leaving me no choice but to restart :/ It was on the last level, I was trying to make the two monsters on the left moving closer by puting traps, and when the bug happened I was taking a gem next to the monster while he was destroying the trap. I guess I was just a bit unlucky to run into that one and I don't think it will happen too often, but I hope it can help you fixing it if other players happen to run into it!
@offworlddemon Omg.... sorry hahaha, at first it was on 0 but i change in the last second, i don't even think about the alt + tab... xD But cool if you enjoy the game !
@milano23 Yeah, if the monster spotted you, he can destroy doors hahaha, thank you tho !
@mrpouletbzh Oh ? We make a couple of test but we didn't see this problem D: but i'm really glad that you like the game !
Nice game ! The mining mechanic is well thought and it really increased the pressure when I missed a command and knew there was a monster nearby. Monsters that I loved trapping between doors and walls :p I totally forgot about using the defense item, but hiding and playing with doors was already fun !
I love the art, it's like there are coffee beans everywhere and I love coffee so ... :v: I'm impressed a game like this, very polished, has been made in only 3 days ^^
@brokenmatcha thanks you so much!
Really liked the art style and the mood of this game. The music and sound really gives me the chills especially when the rat attacks you. I also like the idea of the key combinations for picking up the gems and felt that it was really intuitive. Great fun :P
I really liked the art style and how you applied the theme in the game, Well done! :smiley:
Very itneresting game. I liked its simple mechanics and art. Problem is when you start picking up a gem and you pick it up the moment monster attacks you you cant move and it just kills you so i lost on seem to be last stage cuz of that. Great game nonetheless!
@jamesboink try to be safe, lock the beast in a room or try to put a barricade to contain it. Thanks you for playing our game!
Thnaks you @gabriela-moura we appreciate!
Really liked the pickup mechanic, it increased the pressure of picking up the diamonds. The hide + monster mechanic was well implemented, I imagine that with more time you would have added more different gameplay elements. I think you should add support to W,A,S,D keys as a movement option. Overall an interesting and fun experience!
@sakuh Thanks you for the feedback. yes, we had more idea like a shop for mining faster and more level diversity. Thanks for playing our game!
Spooky !!! I was very nervous during my playthrough. You managed to scare the hell out of me with these gems haha
@arista Thanks you for your time! I'm glad that you felt nervous during the game. Hope you manage to deal with the BEAST.
Jesus, I must say it's far too nerve-racking for me, I played till I got to the yellow gems but it really got me anxious and stressful (I'm someone who always plays Minecraft on peaceful mode, haha). At some point, I was mainly hiding in the holes in the wall. ^^ I understood the gameplay easily!
The gameplay is well designed to create a tense atmosphere with the graphics and music. It's very coherent and makes it a solid entry.
@solweak thanks you for playing our game. It's very nice to read this kind of words!
I liked the idea and the gem mechanic! SFXs are cool too, but it was a bit difficult to see the UI of the arrows properly
Nice atmosphere/tension! I guess I didn't understand I could hide at first. Good job.
nice game, love the atmosphere but not being ablte to pass the tutorial is a bit of a pain but anyway great game
Great Game ! The atmosphere is perfect thanks to the graphics / music / sound effects (so realistic). You made smart design choices and the result is realy impressive ! Maybe just heal 1 Player HP when you take the elevator to the lower level. Good job to the team, I love this Game !
I liked the tension in this game. I felt like the mechanics of how to deal with the worms were a a little bit unintuitive, particularly in how they moved and when they sped up. I liked the idea of slowing the player down by forcing them to input the correct combinations of keys into the gem, but I'm not sure I understood what that represented in the game world. Thanks for sharing!
The audio seems good for me, but a little creepy especially when I dive into the cave and focus on collecting gems. it always scares me that some creepy creature just show up and ate my body or something. The UI could be improved cause some parts of it are hidden in the darkness. Overall its a great game! Nice Job!
The atmosphere is really well done. The quick arrow keys minigame was actually pretty fun to do with some monsters roaming around.
That's an ominous ending. x) I liked the mood of this game. It also rewards playing smart with the door, allowing an infiltration dynamic with multiple solutions. However it can be very punitive: I died on my first two tries because one monster hit me consecutively (such bully!). One thing that I also found a bit off was that the UI was affected by the light. Having the instructions in the darkness makes it hard to read, for apparently no good readon (unless there's a mechanic I've missed). Same thing for the goblin: I barely saw it during the dialog, and was wondering who was talking!
But at least the game is self-explanatory. I think it even doesn't need this start screen! (The only things it tells is that spacebar can be used to put traps, but it doesn't make it really clear, an ingame "Hold space to put barriers" could work too.) I quickly figured out how the mechanics works, and had a nice time playing with them. :) Well done!
J'ai vraiment eu des coup de flippe quand je pensais ne pas être vu des ennemis et qu'ils ont commencé à me pourchasser^^ L'ambiance est vraiment bien angoissante c'est très réussi ! A part qu'il faut tout recommencer quand on meurt, j'ai passé un bon moment ! Bien joué à vous !
j'ai bien aimer le jeu, bonne ambiance ! par contre j'ai malheureusement eu un bug qui m'a empêcher de voir la fin, après avoir récupérer toute les gems en remontant tout en haut mon personnage a freeze et je ne pouvais plus rien faire bug.PNG
@itooh @pattedecanaard @wampy thanks you so much for playing our game.
Start Tutorial screen -> We saw many people doing the whole game without using barricade. Not finding that you can hide in the cave etc. But y, for some player it's not necessary
Bug-> Heine will take a look at this
Thanks for the compliment about the atmosphere, it was our main focus and it looks like we did it well!
I really like the mood of the game, also the little DDR interaction works well to mine gems. But I find it too difficult, I restarted a lot before going pass the second level (the third was a bit easier) if you make one mistake you are punish immediately and there is no recovery. I think having a checkpoint somewhere would have made it a bit more manageable. The visual and the sound works well, I like the sensation of exploring those mine little by little, opening doors. Great work.
@nusan Thanks you for playing our game. I didn't think that the game was difficult, but i take this on my notes. Thanks you again.
I really struggled to avoid the monsters until I glanced at the comments and noticed people saying you could hide in caves and just tried all the keys until something happened. This could definitely do with being mentioned in the instructions screen.
Once I worked that out it was good game :)
Wait, there was a barricade? totally missed that. I found it super easy just by hiding in the caves and trapping the creatures in rooms after they went past. The pickup mechanic was a good idea to add pressure, but with the creatures trapped there was no pressure. Especially the last level, loads of hidey spots made me think I wasn't playing it as intended. The caves should have had an arrow icon like everything else interactable. I discovered them by accident. Also sometimes the arrow prompts for the jems were tricky to see where they intersected the edge of the torch beam. I enjoyed playing it though. Good job.
Really great both the mood and concept. The sounds are nice and i quite loved the art style.
What i thought amazing was the way you mine gems, really unic - you can even implement the puzzles later on, wich is incredible 'cause you can scalate the game.
The only minor thing that i didn't like very much, was the character movement - is too slow in my opinion. Despite that, is a amazing game. Great work!
Really like the Idea and Atmosphere, Good job