wrac4242 2022-10-02 21:45
~~It seems like the embedded version is not currently working, the standalone downloads should work however~~ resolved
Foon → Ludum Dare Explorer → LD51 → Switch and Click
By wrac4242
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 486 | 2.29 | 26 | |
| Fun | 486 | 2.10 | 25 | |
| Innovation | 487 | 2.17 | 25 | |
| Theme | 419 | 3.06 | 26 | |
| Graphics | 475 | 2.15 | 24 | |
| Audio | 394 | 2.09 | 24 | |
| Humor | 358 | 1.66 | 20 | |
| Mood | 441 | 1.84 | 21 |
~~It seems like the embedded version is not currently working, the standalone downloads should work however~~ resolved
I like the theme connection, but in the minigame 2 I was struggling with controlling, it moved not at all or too much, I seemed more troubling in WebGL than in Windows build.
Ill be honest the movement system is the worse part of this game especially for bug fixing, but i dont really know of any better ways that feel nicer, but yea, it seems to vary massively in quality on platforms
I think it's a cool concept. After you get the hang of it its fun. I agree the movement is tough at times. Overall I like it.
I liked the concept and the feedback from clicking on the cards was good. I didn't quite understand figure out how to use the mech creatures properly
The card matching was nice and I liked the idea of having to toggle between 3 games, it really messes with your mind :sweat_smile: . However I couldn't really get a hang of the last two games. It felt like the droid thingy was stuck.
I like the idea of mixing 3 mini games. The first game is nice, the second one a bit hard with the movement and the color scheme is not easy to decipher. The third game seems kinda luck based. I don't know if it was intended, but the score just keeps going up, even after losing. But Maybe that was intended? :)
Known issue for the score continuing after death, and yea the last one is purely random :>
Reminds me of WarioWare, having to switch between game is a nice feature !
thanks
Whoo, made it to score 300!
As others said, the movement in the embed is a bit difficult. I ended up holding the button down and just pretending it was ice physics which worked out pretty well in the later rounds when there were multiple things to move (props on making it so that the different color characters collide properly and don't overlap!). I think overall this is a good variety of minigames for a game jam. Sound effects were a nice touch too :)
Nice collection of mini-games, was a bit hard to understand the rules of the second game at first, and the game behave weird a few times. But I guess it's again the problem of the embedded version.
Nice idea and most of the games work just fine. Some critique: - The HTML version doesn't show the whole game unfortunately. You can't see the time you have left. The windows version was fine however. - The arrow keys don't register the input correctly, so 2 of the three games are more luck based than intended :sweat_smile: - Maybe that also explains the imbalance i felt, as the matching game was way faster done than the others.
Anyways, great game(s), good job. :thumbsup:
@zluca ive heard reports that the windows versions controls is usually more stable, but yea i wasnt able to work out the issue. and tbh the balancing issue was known partially during it and i done the best i can do to mitigate
Yeah balancing is hard in this limited time, i feel you :100: :joy:
The controls on mini-games 2 and 3 feel broken (at least on the WebGL version). Too bad, because otherwise the game could have been a lot more nervous. the rapid succession of mini-game is cool, and I found them especially satisfying if you don't know the rules at first. Maybe it's because I'm colorblind, but the colors on mini-game 2 confused me, I was never sure if they matched. The game was still playable though, and provided a complete challenge, with even increasing difficulty. Good job!
@itooh thanks for the feedback, and yea the control system isnt my best work, but eh, its there. i may change the system instead so that there is an empty object below it, and that smoothly moves via normal movement controls, and it just snaps to the squares as it goes through them
Cool by
Nice work! Solid mini games! I think the 3rd one is my favourite! I don't understand how other people don't figure out the mini games! Like bruh just read the tutorial!! Great first entry :3 Keep it up!
I like the different mini games but when you beat them the timer should end. The controls on the black square mini game are a little unresponsive. Good job.
The input being weird really got in the way of having fun. I would expect to simply be able to tap the keys to move, but instead it seems like you have to hold them. I tried both webgl and windows build, windows seemed more consistent, but I struggled to move only one space at a time. I would hold the key to get moving, but then the movement speed was too fast to control. How did you code the movement? I would expect it to be a simple `if (controls.Left.WasPressedThisFrame()) { move_left(); }`.
Anyways, otherwise fine game.
i was struggling with that sort of input, as i wanted you to be able to hold it to move, so i have it check every portion of a second, however thats probably a better idea