FoonLudum Dare ExplorerLD51 → Decobelisk

Decobelisk

By mindbug and PhilBer

View on ldjam.com

CategoryRankScoreCount
Overall10073.0520
Fun8463.0820
Innovation6903.1920
Theme10333.0520
Graphics8423.1920

Comments

gotanod 2022-10-03 17:54

I tried to play but it was very slow. It showed the game frame after frame. I thought it was frozen. Tested on Windows 11.

ggross 2022-10-04 07:31

I could play normally on Windows 10. Cool game! I like the sense of operation. And it will be coooooler if I can see the double speed replay after the game is over.

oliver-richmeier 2022-10-04 20:08

Really interesting concept, there's potential for a lot of depth with more mechanics. I agree that a full-speed replay at the end would be cool

resacagames 2022-10-04 23:45

Fun little game! Only wished there was a way to pass time when all enemies are dead, I had to randomly slide to kill time. Like the others say, normal speed replays would rule, maybe for next time. Overall nice work!

slush 2022-10-05 17:48

Cool game! Maybe spawning more enemies earlier would be better as there is a lot of downtime early in the game.

correia-de-brito 2022-10-06 10:47

Reminded me of Superhot, but I like this one more. Really good! It would be amazing if you made it a full-fledged game! I see the potential :D

itooh 2022-10-09 15:48

Pretty neat concept! It create some great action sequences and a bit of puzzle elements. I wasn't always sure when the enemy was attacking if I could get him first or not. Evading with slide didn't always seem efficient, and inversely the beam weapon felt over-powered on the first level. I think the game mostly needs some feed-back effects to better enhance the hit-box (I was never sure about what hit me when). Good job for making this unique entry!

babbersher 2022-10-11 10:38

Good concept, Nice fun gameplay. This can turn into a great game with some polish.

georgy16 2022-10-12 00:04

Fun game

mrsamafu 2022-10-19 20:06

Really nice :D Bravo :)