gotanod 2022-10-03 17:54
I tried to play but it was very slow. It showed the game frame after frame. I thought it was frozen. Tested on Windows 11.
Foon → Ludum Dare Explorer → LD51 → Decobelisk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1007 | 3.05 | 20 | |
| Fun | 846 | 3.08 | 20 | |
| Innovation | 690 | 3.19 | 20 | |
| Theme | 1033 | 3.05 | 20 | |
| Graphics | 842 | 3.19 | 20 |
I tried to play but it was very slow. It showed the game frame after frame. I thought it was frozen. Tested on Windows 11.
I could play normally on Windows 10. Cool game! I like the sense of operation. And it will be coooooler if I can see the double speed replay after the game is over.
Really interesting concept, there's potential for a lot of depth with more mechanics. I agree that a full-speed replay at the end would be cool
Fun little game! Only wished there was a way to pass time when all enemies are dead, I had to randomly slide to kill time. Like the others say, normal speed replays would rule, maybe for next time. Overall nice work!
Cool game! Maybe spawning more enemies earlier would be better as there is a lot of downtime early in the game.
Reminded me of Superhot, but I like this one more. Really good! It would be amazing if you made it a full-fledged game! I see the potential :D
Pretty neat concept! It create some great action sequences and a bit of puzzle elements. I wasn't always sure when the enemy was attacking if I could get him first or not. Evading with slide didn't always seem efficient, and inversely the beam weapon felt over-powered on the first level. I think the game mostly needs some feed-back effects to better enhance the hit-box (I was never sure about what hit me when). Good job for making this unique entry!
Good concept, Nice fun gameplay. This can turn into a great game with some polish.
Fun game
Really nice :D Bravo :)