evgenimp 2022-10-04 09:30
I love this game! Nice use of the theme and all the juice feels right. Kinda wish the side-effects would compound and I can a smmall confused jumpy boy.
Foon → Ludum Dare Explorer → LD51 → ExperiMental
By OrangeJam, nilolo, ritz1231 and Ni3lz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 86 | 4.08 | 60 | |
| Fun | 56 | 4.13 | 61 | |
| Innovation | 388 | 3.55 | 61 | |
| Theme | 114 | 4.20 | 61 | |
| Graphics | 404 | 3.87 | 55 | |
| Audio | 237 | 3.71 | 59 | |
| Humor | 163 | 3.73 | 58 | |
| Mood | 206 | 3.87 | 59 |
I love this game! Nice use of the theme and all the juice feels right. Kinda wish the side-effects would compound and I can a smmall confused jumpy boy.
I am in love with graphic. Game is good, enemies could have beeen stronger, still nice job
I didnt expect a jam entry to be this fun. The theme was adhered to and the graphics were great too.
Nice environment models, full of details, great!
BTW love the banana, I want more. (wat)
Wow - this is a great entry. liked the screens, like everything to be honest great job! I liked the idea of potentially adding the side effects up - but would be hard to design the levels for
Completed it: it's the base for a longer game. The concept of random buf debuf is neet.
The banana gun is hilarious
Wow, cool take on the theme and very impressed with the graphics. Your game has a lot of personality. Congratz on the great submission! :D
Dude, nice arts, brought me the memories of PS1 era
Love the playstation 1 aesthetic ! great game , very funny "power", the level design have a great variety !
Knowing with the ending screen that it was made in godot (a software i also use) made me want to try to do some 3d game inside too ^^
Overhall very great game :)
@roroto-sic thank you! That's great, many 3D games are possible in Godot. Feel free to check out our source code if you're curious about something or message me if you have any questions :)
Amazing vibe. Love the art style. Kinda sad that the random side effects don't stay with you for the entire lvl. Having an amalgamation of powers if you don't do it fast enough would have been interesting. Overall a great job!
The music was a bit too annoying after a while but brought a mood that you have to hurry up. although the game is not over when the bar has reached the back. In the short time 3D is very elaborate, but you could have done more. The textures hurt the eyes. Everything a bit muddy. The idea with the potions and the change of skills and weapons is great. I like it. all in all a good job.
Yo that was fantastic. When I started I didn't expect a multiple level FPS with really solid platforming. The random effects make this incredibly fun to play and the artstyle is amazing. It's a bit too easy for my taste but I see a lot of potential here.
I really like seeing fps games here, and this lovely low-poly style of your game works really well. The banana gun was my favorite part. Great work!
Im impressed by the amount of different random effects youve been able to make in such a short amount of time
Liked the game, great visuals, and you are right, our ideas are kinda similar :)
Really good job! I think the only thing that felt missing was some impact on shooting / landing a hit on an enemy. Otherwise everything was well done, I really like the explosion particle effect!
Nice idea! Was cool to see all the side effects and I personally liked the retro graphics, great work! On a side note, the framerate was quite bad, but still playable.
Cool game! I really liked the concept, the trippy feeling and the general mood of the game. It didn't work in neither firefox, chrome or safari on my mac, so I had to clone the code and run it in godot :P
@martin183 unfortunately we couldn't test Mac and didn't export because we can't sign Mac executables. Glad you got it working nonetheless and enjoyed playing! The power of open-source, haha :P
Solid 5/5 all around. Great work!
The controls felt really tight and the presentation was awesome! I especially liked how the screens reflected the power you received.
This was insane! When my mouse inverted in every direction that was a real WTF :D The only thing I did not like is the laser's sound effect. The rest was just perfect. Congratulations!
BTW shouldn't you opt out from graphics?
@mudlee Ah, that's true. We misread the rules when creating the listing, we opted-out of it now. Thanks for pointing it out!
Excellent implementation and graphics! Also I like that your game is so polished! I think I could be more interesting if you had done some puzzles with using effects from drug. And yeah, good little story) Great job!
This feels like a complete package. Art style is well-thought and the game is just long enough for a jam environment so most players will actually complete it.
I have seen a couple other games using similar "new effect each 10 seconds" and I think this game did it the best so far. Debuffs are not often very fun for the player so I liked that there were also actual buffs in there. A couple of them like mirroring controls and flashing lights are probably a bit too old tricks to be fun anymore. In my book they often go to that *"ha ha"* category.
With the levels you had designed I was also left hoping that some of the effects would allow the player to do more things in the level. For example, when I was made smaller I tried to go under shelves to blindside enemies. These cannot be something like that the player could not proceed without a certain effect. But you could create levels in a way that there are bonus spots, routes and tactics the player could utilise if they happened to get a certain effect. That way the effects would not feel so much a hinderance but more like a part of the level design.
But overall, this was a nice execution of the theme. Great work!
I really liked it :P you can easily push it forward :) had a good time playing it and imagining new side effects!
This was sooo fun!! Loved all the random events every ten seconds -especially 'no damage' which saved me just in time xD Really challenging and good level designs. Awesome work!! :D
Very nice, good choice that all of the effects are not there to make the game harder. Also I really like the art style. If there had been more levels I definitely would have kept playing!
Not bad!
I liked: -Sounds -Different levels
I didn't like: -It doesn't feel like a weapon -Uninteresting enemies -Uninteresting side effects
Solid game. The banana effect caught me off guard made me actually laugh out loud.
Very fun and polished, loved the pew pew banana gun :laughing: Good job
Banana gun goes pew pew. Fun entry and fun game to play through.
Hey! Having difficulties running in browser (on mac so cant use downloaded build) - getting "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag."
Ah, shame the embed link seems to be broken for me (Chrome). Error "Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag." Will check back.
Fun game! Interesting side-effects. My favorite is banana :) I like the graphics and sounds. Pew pew!
@katboo hey, thanks for reporting the issue! I had the same error on Chrome and it seems to be fixed for me with a new upload. If you still have this issue (after restarting the browser), the [embed on itch](https://fruityfusion.itch.io/experimental) should work :)
@simono hey, thanks for reporting the issue! I've uploaded a new embed that should fix the specific issue you mention. Though someone else mentioned the game not running on their Mac, so I'm not sure if it will run (fingers crossed!) We would've loved to provide a native Mac download but with Apple's code signing policy no one can run our games :(
the game was solid and nice but the graphics was a bit laggy for me.. i thnk that it was something to do with my machine.... but nevertheless good game
Really great game, and it feels super smooth to play.
One small bug, I fell through the rising platform on the last level whilst blind.
The banana gun sound effects were amazing, make that side effect more common please!
Really nice shooter with random perks! The idea with experiment is so cool) Also the music is well.
I´m quite a fan of these kind of graphics, nice game! (:
Interesting idea. A lot of side-effects. Good job.
I really like the retro look! It sets a great mood. The chore concept was pretty fun, especially given the variety of effects. Plus I find the UI very clever, both for the bar at the bottom, and the screens scattered in the levels to explain the transformation. I also like that the effects are not too punitive. It lets the player explore the mechanics and adapt to the situation without feeling that it gets too hard. Good job!
Incredible game & take on the theme! Banana & disco made me laugh. Jumping & movement in the air felt a bit like they lacked some inertia (i.e. less control while you're in the air). Lovely art style, although it would be nice if the enemies were more detailed. Anyways, great job!
Great work with the theme! I don't really know what all the side effects do but a lot of them were very fun.
Very cool concept, would love to see a full version of it. It really ads to the tension, that I can never know what will be the next side effect: am I gonna dual wield and kill everyone, or my mouse will be inverted and I'm gonna be killed instantly... xD
Also, good to see more and more 3D games made with Godot! :D
Love this so much! Best LD51 game I've played so far.
Slight issue, my mouse sometimes skips when playing the browser version. Also, no fullscreen?
@mr-rice cheers! That mouse skipping thing is unfortunate, but we noticed it too when moving it very fast.. Think fullscreen is just not supported on the ldjam embed but works on itch :D