xsil 2024-10-07 03:13
I don't think this fits theme really well, but i liked the design anyway. Also i discovered that there was a dash button after beating the game, lol
Foon → Ludum Dare Explorer → LD56 → City Saver
By buzzydev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 91 | 3.75 | 30 | |
| Fun | 113 | 3.55 | 30 | |
| Innovation | 175 | 3.26 | 30 | |
| Theme | 249 | 3.16 | 30 | |
| Graphics | 48 | 4.17 | 30 | |
| Audio | 69 | 3.68 | 29 | |
| Humor | 86 | 3.53 | 28 | |
| Mood | 62 | 3.87 | 30 |
I don't think this fits theme really well, but i liked the design anyway. Also i discovered that there was a dash button after beating the game, lol
I dont really understand why this doesn't fit theme. You play as a tiny creature against big monster. Idk. I'm also upset that you didn't go through the training first. :( Anyway, thank you.
Cool art and style, I really liked it! The only thing is that the music didn't seem quite fitting.
Ultimate is so badass
Thank you for feedback, guys. I can't rate other people's games yet, I don't have time, but I will definitely do it and rate more games.
interesting gameplay, the monster looks both scary and cute
and the music is great!
Good graphics! When I started the game I didn't immediately notice the buttons, I think it would be nice to make them more obvious. I liked the boss battle and the game in general.
It's a cool idea of the game, but the music and sounds are just deafening xD, either they can't be adjusted, or I just didn't see it) But overall the game is interesting)
Simple but effective!
That game is well done. I was able to overlap with the monster, but lasers (attack 1) didn't hit it from inside. That's just a nitpick though (who ever made a bug-free collider for a constantly moving monster in time for the compo?)
With a bit more rhythm/pacing (like I was just chilling between making attacks), or at least one that fits the music, it'd be a great game!
I thought the visuals were awesome. All the attacks had their own epic look to them, and it added a lot to the feel of the game. I just barely made it through alive (or at least one human did) --
city_saver.png
Haha this made me laugh a lot, the monster could have a bit more hp and use float type to increase that huge epic feeling. Player should probably shot by default with some simple machine gun bullets, now I just wait for skills to charge is a break in consistency.
SFX need more balancing, but the beautifully balanced SP laser is so freaking cool, haha I knew exactly what will come, but it still just banged and smashed on my face, looks really cool.
Also nice graphic choice, simple and effective.
Nice entry, The art style is great!
Some notes on my experience: I was confused by the buttons, I realized the "?" was a tutorial only after reading the comments on the page. IMHO game Jam should always start with the tutorial if you had one made, because tutorial are such a great aspect of a good game, it would be to bad if a rater would miss it or have a lesser experience if they miss one of the nicely crafted elements you put in the game.
I am bad with "agility" based game, my coordination of moving with the mouse then orienting toward the enemy was not my thing. (to many interactions on one "device") But then, that's probably the goal of an agility based game to learn how to use it!
A more evident feedforward/feedback on where the attack impacts, the amount of damage etc.. would be a great addition if you plan to do something more with the game
@dhim , Thank you very much. I barely managed to implement the game. On the first day, I only prepared the character and his first three abilities.
Thanks for the rating. It gives me hope that I can at least get a not bad place in graphics.
I LOVED this game. Maybe a little more as a concept than a full game, but it's a jam after all! I was going to ask if the music was AI, but honestly that's a really good idea for a jam (I relied on beepbox and did not have the same great results you have for sound design). I think it fits the theme well enough, but it would be cool to see more creatures added as playable protagonists if you continue with the game.
Quick feedback: I don't see the purpose of the dash, and giving it a cooldown icon like abilities could make it easier to discover. The play button was a little hard to see (the triangle part). A pause/menu button would be a nice feature. The difficulty seemed to be just waiting on cooldowns to guarantee the win, BUT the animations were really cool and felt super impactful (especially the ultimate).
Always love to see Godot 🚀
I enjoyed the concept but I really dont feel as though this fits the theme. The powers were cool-looking but I didnt feel like I was doing anything half the time.
Very well made game, had a lot of personality! The different attacks and movement were very well programmed and the animation for the ultimate attack was quite wonderful. The game was simple but in a good way, even had I missed the tutorial (which thankfully I pressed the question mark first) I still think I would've had a decent idea of what to do.
Fails to really match the theme "tiny creatures" as even the player seems to be decently well sized against the city. The music being made with Suno and AIVA AI makes it clash heavily with the game and doesn't fit the tone much at all, and it can be best to stray away from generative AI materials as it's generally frowned upon and a legal disaster on who owns it. Even stock music would serve the purpose better.
Overall a solid entry! It's wonderful visually and in also in terms of programming, just needs some minor touch-ups on clarity and audio and you have a solid entry!
@serenitydev , thx for feedback. I couldn't use stock music cause its COMPO. I also wrote one of the song myself (tutorial song).
I will try my best next time too! :v_tone3:
Very funny game! ANd nice approach to the theme. I have liked a lot.
This was cute! I couldn't get the #1 button to work, and #3 kinda seemed hit and miss. #4 didn't work during the tutorial but was SO FRICKIN EPIC during the fight!!!!!
I also loved the way the buildings fell when the city took damage lol, that was super cute and fun to watch.
Nice little game, great compo entry. Am I the little green dot invincible? I was missing some urgency to use the movement and dodge, maybe the giant could shoot something, but I get it with compo time limit :)