FoonLudum Dare ExplorerUsers → heat

heat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSystem Invaderjam854.074.003.783.593.473.592.873.78
202558CollectorPart Collectorjam5153.343.782.572.502.712.232.86
202557DepthsDepth of Sincompo1633.403.302.623.053.373.802.553.47
202456Tiny CreaturesBug Pokercompo843.783.653.734.024.374.083.524.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by heat

LD56 — Tiny Creatures

Tiny Inc. Repair Shop by iovorobiev 2024-10-08T09:46:00Z

It was a lot of fun to find out why all the things broke at the end of the game! I enjoyed your humour!

GO BLO by deniskazantsev 2024-10-08T09:52:49Z

Despite the small number of levels, it was quite fun.

Antibody by Alopar 2024-10-08T16:04:34Z

Very nice and entertaining game. There are a few requests.

1) When blue cells appear, the antibody selection interface becomes hard to see, a white outline could be added on it.

2) When there are too many viruses, they stack up and it becomes very difficult to mark them, maybe you should change their behaviour, or make them collide with each other, or make projectiles triggers and not destroy them when they touch an already marked virus.

3) Add upgrades. For example, T-killer digestion speed, projectile reload speed.

4) All of the above made me bored by wave 10. You could end the game by adding a multi-part virus that every part of it needs its own antibody. You defeat it and the game ends.

Anyway, I liked your game, I enjoyed my time with it.

Creator's Dilemma by elykx 2024-10-07T16:06:29Z

I don't know why other commenters didn't understand the mechanics of the cards, it was pretty clear to me. It's not that hard to get to 1000 population units if you spend your resources wisely, I had about 50 more populations in my deck, by the time I got to 1000 I had used up all my population cards.

The only thing I didn't understand was what the negative event cards did, it felt like if you didn't play them, the demon would cause a natural disaster that would take away a lot of resources.

Your hand-drawn art style complements the idea perfectly. Great entry!

Sweet Home ? by Oduvan 2024-10-08T15:23:41Z

The graphics are good, the idea is interesting. A few wishes.

1) I do not understand why the ant soldiers attack one by one and not in a group (as in the last boss, because such a function is in the game). It's funny to see 1 ant with 5% hp attacking the enemy at full health, while the ants around him return to the anthill.

2) The progress bar sometimes covers crumbs, so it would be better if they did not fall in places where there is UI.

3) You could diversify the upgrades, add click damage on enemies or damage from ant soldiers.

CONCLUSION: Even with the flaws, I was hooked and I really enjoyed controlling the anthill, especially giving orders to the little ants. It's a good game!

Butterjar by Zz1p 2024-10-08T10:09:13Z

Good puzzle, due to the random behaviour of the butterfly, a few levels I went through just hoping it would turn in the right direction, so I was confused, although the tunnel levels, I found very easy because they weren't tied to luck.

Follow ME! by OldToadPower 2024-10-08T09:32:34Z

It's a great game. I was a bit annoyed that the attack order was reset by the soldiers already attacking. It would be better if it just applied instead of resetting, since you already have a separate reset button.

Bug Poker by heat 2024-10-07T07:38:16Z

@dogesquad You win if your opponent has no coins left. You must play several games in this way.

Bug Poker by heat 2024-10-08T08:45:10Z

@seth-l Thanks for playing! You may be right that the game moves too quickly between the slots. But at the end of the round you can look at your hand and your opponent's hand and shuffle the bugs to find matches.

The rules were not clear to players, so I also added screenshots describing the game mechanics to make it easier for players to understand the rules.

Bug Poker by heat 2024-10-08T15:29:23Z

@ccollider Haha, my friend said the same thing. I think it's because of the monster. I've never played Buckshot Roulette, but I've seen it on streamers, so I was inspired by its style and other similar games when making this game. Thanks for the review.

Bug Poker by heat 2024-10-13T16:29:43Z

@iovorobiev Thanks for the feedback! As in poker, each bug has 4 suits, they are different colours. There are 36 bugs in the deck. There can only be 15 on the table.

RATvolution! by Teamofey Izorsky 2024-10-08T14:57:45Z

The game looks good, but lacks a few details.

1) The rat falls very slowly, like a feather, you could make the gravity stronger.

2) As one of the commentators wrote, during the battle the buttons look inactive, you could add a little brightness and highlight the inscriptions when hovering the cursor + add the sound of clicking.

3) Also, when hovering the cursor over the enemy, highlight it somehow, add a white outline, or enlarge the sprite of the enemy. The hit animation itself looks very bad, at first I thought it was an idle animation. There should be a sound of the hit + a visual effect like a slash or an explosion.

4) A bug with armour, when it is used it is only used once per turn, the next use of its charges is spent and the value of the armour is not replenished, unlike medical kits. If this was intended, you should remove the armour button after the first use.

City Saver by BuzzyDev 2024-10-08T09:22:37Z

Good graphics! When I started the game I didn't immediately notice the buttons, I think it would be nice to make them more obvious. I liked the boss battle and the game in general.

Paper War by NAKS 2024-10-08T10:18:16Z

I loved the hand drawn little people and especially the stapler.

Tiny bots by Arstotzk 2024-10-08T10:56:16Z

It's a very cool game, especially if you decide to do it like I did, only 1 bot and only red rope, surprisingly but that's how I got through all the levels!

LD57 — Depths

Aerofish Project by almost 2025-04-25T09:36:07Z

It's an unusual rts game. The beginning of the game is quite difficult. I only took damage early on, but then the birds and turrets helped me. However, for some reason, not all the improvements and buildings were available to me. Still, I was able to take my tree into space.

Somnium by Roitchie 2025-04-25T09:54:02Z

It's a good game about liminal spaces. However, I didn't understand how i made it through the last level with four doors. Nice work!

The Offering Well by sepjani 2025-04-10T09:05:54Z

I finished your game. Your idea was to place your units in the right order for greater efficiency. But halfway through the game, I noticed that if you don't remove units from the well, they stack up in a doom stack and don't hit themselves with friendly fire. So by the end of the game I had a machine gun in the center of the fountain)).

Also, to flesh out the unit placement mechanics, you could add melee units, like shieldmen and swordsmen. Maybe make them ghostly so that projectiles fly through them

The game could definitely use some sound effects, and ambient. Overall good work

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-10T10:32:07Z

Крутой арт и саунд дизайн, я набрал более 100/12.2 очков, прежде чем пойти проверить радио, и увидеть победную надпись

Cutter of Grass by JonasO 2025-04-25T09:03:28Z

It has a beautiful visual style, but the monologue at the beginning of the level is a bit drawn out, and there's a long wait for the next phrase. It would be better to add tutorial lines to the monologue. I watched it on the game page and immediately realized that you need to slow down to turn more easily. Overall, it's a good game. Great job!

Planet Divers: XTREME Underground by Thunnus 2025-04-25T09:18:40Z

Снимок экрана 2025-04-25 141358.png It's a good idea if you know how to play. It took me a while to figure out how to control the levers with the keyboard. You definitely should have done a tutorial on the game page. I got through the game using only the shield lever because I didn't understand what the other lever was for. Overall, the visuals are nice. Good job!

Lone Digger by The Spinning Sofa 2025-04-10T10:44:11Z

Хороший полишинг, но геймплей простоват, хотя использование ресурсов в выборе хорошая идея. Очень красивый арт, и отдельный респект за перевод на русский!

Return to Darkness by T4RAN 2025-04-10T10:55:37Z

Хорошая графика и атмосфера игра. Задумка очень интересная, но ломается о то, что можно просто копать вниз, можно было бы добавить не разрушаемые блоки, и дверь, и спрятать ключи в пещерах, тогда нужно было бы исследовать пещеру и собирать ресурсы.

Diggy Diggy Shroom by Yatsu 2025-04-10T09:29:53Z

Good Dome Keeper vibes! The message about the enemy regrouping shows up three times. I wish the turret had a wider angle, because enemies often move into its blind spot and damage my platform. Great work!

Depths Ascender by d-demetori 2025-04-10T10:11:50Z

Напомнило миссию скалолаз и mw2. Хороший мувмент рук.

LD58 — Collector

Catorus by TopperVideoGames 2025-10-08T13:26:06Z

Love the worm visual! Cotorus.png

Grave Situation by BangKerpow 2025-10-08T11:36:12Z

Good idea! The mobs' pathfinding broke when I put up some fences)) ghost.png

H.E.N.R.Y the Head Harvester by Arnazian 2025-10-08T12:50:14Z

Cool particles! And music effect! Henry.png

Room of Eko: serial evaluation records of □□□□ by Xlores Liang 2025-10-08T11:43:14Z

I agree with the commenters, the idea is strange and unclear for the player. But the graphics are simply stunning. If more meaningful gameplay is added, it could become a very atmospheric game!

Out Of Energy by Custodi 2025-10-08T11:59:37Z

Cool game! I reached the end of the map, where no more batteries were spawning. out of energy.png

Part Collector by heat 2025-10-07T20:01:23Z

@skrelevsky Thanks! I agree there's not much depth, I was going to add perks for piercing weapons.

Part Collector by heat 2025-10-07T20:02:15Z

@spike-owens Thanks for the review, I'm glad you liked it.

Part Collector by heat 2025-10-07T20:03:33Z

@niterich Thanks! You're right, spending points on weapons just replaces it with a random other one. I'd like to add random stats or effects to weapons in the future!

Part Collector by heat 2025-10-07T20:05:46Z

@pierre-marie I'm glad you did it! UX of the weapon roll is very unintuitive, I highlighted it in red, but you're right, it's overloaded.

Part Collector by heat 2025-10-07T20:07:49Z

@ Wow, it's cool that you didn't stop at wave 20, I just thought someone would want to keep collecting perks. I'm glad you didn't stop at the end!

LD59 — Signal

Channel 59 by auxC 2026-05-06T04:27:13Z

I really enjoyed it. Great pacing. You managed to make a short game with so many cool mechanics thats is great! Also atmosphere is very unique and i love it! (first room has a door without colliders) Снимок экрана 2026-05-06 092410.png

Tunnel Vision by Risminator 2026-05-06T04:09:12Z

Very atmosperic! You did great job to create an atmosphere in this game.