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RATvolution!
RATvolution!
By teamofey-izorsky, sasik and emo_drain_2009
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 227 | 3.88 | 28 | |
| Fun | 237 | 3.76 | 27 | |
| Innovation | 295 | 3.60 | 27 | |
| Theme | 205 | 4.07 | 28 | |
| Graphics | 104 | 4.40 | 28 | |
| Audio | 77 | 4.04 | 27 | |
| Humor | 42 | 4.12 | 27 | |
| Mood | 75 | 4.20 | 27 | |
Comments
adjo
2024-10-07 22:37
The lighting works really well with the art style, it sets a really nice moody vibe to the environment, and the animation when running is so funny, I love it.
The turn based attacks are always great, although, I don't know if I was doing something wrong, but my first attack of each encounter didn't seem to have any effect
Goes very dark on the story, reminded me comic book Maus
@shakirovich Glad you liked it! :)
@adjo Thanks for the feedback!
Maybe you didn't notice the Armor bar under the enemy's health? Or did it also not change during the first attack?
oduvan
2024-10-08 09:55
Really cool idea!
@oduvan Thank you :)
megurt
2024-10-08 11:54
During the battle the interface is very overloaded and the buttons should be brighter, and it is not clear that they are clickable because of the dark shade
And the graphics is very cool, I liked it! :heart: Maybe also as a mini-feature - to make skip animation of writing text in dialogs when you click, so that you do not wait until all the text is written to read it
@megurt Thanks for the feedback, I'll try to fix the interface errors in the next games)
Интересная адвенчура. Не хватает продолжения с крысиным Сталиным и крысиным гулагом, крысиными концлагерями и крысиным нквд.
@bombadrill Вообще игра с начала должна была быть про тоталитарное крысиное государство, но мне не хватило сил на это и пришлось в последние 5 часов переписать весь сюжет) Увы. Спасибо за комментарий!
sasik
2024-10-08 13:48
@bombadrill Хаха) Если идея будет развита в будущем, то можно будет что ни будь с этим придумать. В любом случае, спасибо что уделили время!
heat
2024-10-08 14:57
The game looks good, but lacks a few details.
1) The rat falls very slowly, like a feather, you could make the gravity stronger.
2) As one of the commentators wrote, during the battle the buttons look inactive, you could add a little brightness and highlight the inscriptions when hovering the cursor + add the sound of clicking.
3) Also, when hovering the cursor over the enemy, highlight it somehow, add a white outline, or enlarge the sprite of the enemy. The hit animation itself looks very bad, at first I thought it was an idle animation. There should be a sound of the hit + a visual effect like a slash or an explosion.
4) A bug with armour, when it is used it is only used once per turn, the next use of its charges is spent and the value of the armour is not replenished, unlike medical kits. If this was intended, you should remove the armour button after the first use.
@heat Thanks for the criticism and comments. You're right, the UI isn't good enough and is one of the weakest parts of the game.
I liked the visuals and atmosphere of the game. The music is also great. But sometimes it was hard to tell when I hit an enemy, and I didn’t have enough sounds during battles
@vitaslayer Glad you liked the music :) Unfortunately, I didn't have time to add sounds to the various player actions.
I quite enjoyed the art; it gives off a really nice vibe. The background music adds a touch of melancholy, which I found quite interesting too.
That being sad, I did find a few issues. One of them was the battle scene that caught me by surprise. Suddenly, it transitions from a platform to turn-based combat, and the interface elements were somewhat faded, which made it unclear what actions were available or what was expected. I started the game without any instructions, so I was just thrown into the experience.
Screenshot 2024-10-08 125242.png
Another aspect still connected to the battle is that you're controlling with the keyboard, and suddenly you're thrown into a scene where you have to use the mouse to make choices. I would hope that you could also use the keyboard, just like in Pokémon, where you use the arrow keys to navigate through the turn-based battle menu options.
@velvetlobster Thanks for the detailed review! You're right, the combat tutorial in the game is bad. This can be intimidating for an unprepared player. Controlling the keyboard during combat is a good idea.
lllarso
2024-10-08 16:27
My favorite part about the game: The running animation of the rat! :D The graphic style was overall very solid.
Visual feedback for attacking enemies would be great. You could use very simple animations like in the old Pokemon Red and Blue games on the Gameboy. Different attacks or actions would also give the gameplay more depth.
The bread as a starting opponent was a nice touch! A good way of learning the basics of the combat system. Great job! :)
@lllarso Thank you, I'm glad you liked it :)
Fun story, but I would either focus exploration/story or the combat. The fight lacks of visual feedback. I don't get whether I mage an attack and what's going on overall.
perro
2024-10-08 18:02
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
@perro I'm really glad to hear that :) Thanks for the comment
Классная игра, иновационная идея, отличный визуальный стиль, игра года однозначно!
pimping
2024-10-09 05:41
Классная игра, круто выглядит, визуал сильный, однозначно высокий ранг)
@pimping Спасибо большое) Я очень рад, что вам понравилось
Hello @heat what a profound comment, I was able to learn from it, if you could take a look at our game, wow! I would love your feedback.
I found the graphic result very fun overall.
iroroi
2024-10-09 19:09
destroyed the rats! That's funny! I laughed at the running animation :))))
nassa
2024-10-09 19:30
Well done! while it did get a bit repetitive, since theres one attack It was a really well made game, I think the best thing to work on improving it would be to give feed back when attacking an enemy, I find that when I select to attack an enemy, nothing happens, then it says enemy's turn, then I assume they attack me and then its my turn again and now the enemy has less health, so some visual/audio feedback when attacking would be good! I didnt see any opportunity to run away or use rats but that might have just been me missing something. The atmosphere after the house fight was really good and the audio complemented it really well, like a horror game. Well done!
@nassa Thanks for the review! Yes, you're right, I didn't have time to finalize the combat system. I tried to do too much for the jam and left many aspects of the game unfinished. I appreciate your opinion and will try to take it into account in the next jam :)
Bread was beaten and Karl was eaten :) Nice pixel art
Love the pixel art and the vibe
Reaally dig the vibe. But I didn't make it that far, after the apartment I just kept getting killed. But I love the narrative and music
the game reminded me a lot of Papers Please, especially the title screen
the mood and the characters are amazing. the sound design team also did well in collaboration with the visual one, creating a feeling of thrill.
as improvement you could make the buttons during the fights brighter, since it took me a few seconds to realize that I can click on them. you could also add a red overlay on top of the enemies you hit to sell the feeling of damage.
otherwise, well done for your first game jam!
A really fun and good looking game that even has a storyline to it. I always find it impressive when people manage to fit a story into their jam games. Well done!