Rogue, fluff & nuts by Meta-link 2023-05-16T02:06:31Z
The tree passageways were cool. Could be fun to explore that in a denser / smaller world, maybe using them to escape enemies in tense / risky situations. Nice game :)
Foon → Ludum Dare Explorer → Users → ludev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Baby Printer | compo | 352 | 3.00 | 2.85 | 2.90 | 3.93 | 2.86 | 3.48 | 3.63 | 2.73 |
The tree passageways were cool. Could be fun to explore that in a denser / smaller world, maybe using them to escape enemies in tense / risky situations. Nice game :)
Very fun and good difficulty ramp. I wanted to beat the levels. I was impressed with the variation across play-throughs and level reloads. Music and graphics worked well together. Controls felt tight. The red skateboard enemies are my arch nemesis! Nicely done!
That was great. Audio was top notch across the board. Weapon sound + character controller was great. Moment-to-moment tension felt great with the lighting but the longer-term objective felt too far away; maybe I suck though haha. Well done!
Oof that's hard. I maybe didn't get a hang of the grappling hook enough though. Music was bangin.
Solid base to build some fun mechanics on top of. Always a good time to see numbers go up :D The descriptions create some fun possibilities too!
Sounds are fantastic. Character controls and mood on point with the sounds.
I like the art style and the concept. I couldn't figure out the music timing unfortunately. Maybe a more prominent drum or bass line could help the player zone in on the right timing.
Cool concept and visuals. Was too hard for me. It might help if the building options were bound to hotkeys for faster building while driving, or if the range was a bit larger. Cool game!
Lovely story-telling, audio and visuals. Thank you for the experience.
Ahaha nice! Audio, art, animations, humor are all great! I don't think I got a hang of the controls but it was a great vibe overall. Nicely done!
The line drawing concept is super cool! I'm curious what it would feel like with longer lines that stuck around longer and you'd have to prevent things from getting tangled up. Might not work haha but it'd be interesting to explore the line drawing in all kinds of ways. Very cool!
Lots of fun and funny moments! I couldn't beat level 10 but had a good time with it. One thing I encountered a few times was getting the underbelly stuck on angle changes and would need to restart the level. That's part of the difficulty for sure, though those losses weren't as fun/goofy as the ones where I yeeted the package off a ramp or missed catching the package haha. Nicely done!
I liked the vibe and the idea
That was fun and quite challenging. Visual aesthetic was cool and concise. It took me a minute to figure out the mail jumping but it was fun to explore it once I did. Made it to the end at 4:38:32 after getting the hang of it. Well done!
This is so epic. I wanted to keep playing when the game crashed on day 2. It happened as I clicked on my contracts for the first time after picking up the free rat in the same room.
I like your pixel art and the core loop. Would be fun to explore more mechanics too :) Nice work!
Very cool idea and world! I like the suggestions for bigger visible areas for the screens, faster swapping, and strengths for each swap would each be really interesting. I was surprised how many swaps, zones, and enemies you had. It was a cool progression. I think you're onto something.
Cool aesthetic :) It felt like there were a few too many rounds where I was waiting for a pattern to be one of the options. The art is charming :D
Really well done. An orthogonal layout might have made the movement a bit easier, the isometric/diagonal controls made it a bit tricky for my brain to think about while also keeping track of all the orders haha. But it was fun running around getting everything delivered and the art + visuals set a great mood.
I wasn't a very good torchbearer haha. Red riding hood got that fire background beat though.
"Undelivered packages rule the world" is a great opening vibe haha!
"All this must be done in 30 seconds"... intensity increases :sunglasses:
Fun to control once you get the hang of it. Different camera perspectives was cool; I enjoyed the first-person one. I definitely took a spray and pray approach to delivering packages haha. Propeller sound is great.
Similar to @august1413 I wasn't sure what to do. I tried to follow the instructions but I struggled with figuring how where I was on the grid and how movement worked.
Ferrari acceleration and turning on that hearse! That's okay we have insurance :laughing:
Cool vibe! Controls were tough for sure. Well done!
Hahaha that was great! Love the idea, sound effects, music, it was all great! I wasn't totally sure what all the aliens' preferences were because the initial guide goes away quickly, or maybe I pressed to skip it accidentally. The aliens each having different preferences was a really neat idea and it seemed like there was a lot of variation there! Nice!
thanks for the feedback! I totally agree the difficulty ramp needs to feel better! haha I'm glad y'all enjoyed the sound effects
Haha yea those eagles will get you. It's tough out there in the "advertising" business