Foon → Ludum Dare Explorer → Users → Kent Lizardo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Grid Knights | unfinished | |||||||||
| 2023 | 53 | Delivery | demaker.s game | compo | 51 | 4.02 | 3.63 | 4.48 | 4.28 | 3.44 | 4.04 |
Kent Lizardo leaves an average of 19.0 feedback comments each event.
LD53 — Delivery (19)
Bagelseeker by alaah 2023-05-04T04:28:35Z ♥ 0
Oh wow! It took me a second but I like the audio design of the jumps. I originally thought it was part of the music, then thought you made a system for it to select notes based on the song playing, but I think I just got naturally synced up when playing the game haha. The tone of the game is such a vibe, and really relaxing, but I think the sudden death thing is a little immersion breaking. I do agree with the other comments about the difficulty, I'm just terrible at platformers, and I did not think it would be such an intense platforming experience with the limited lives. I think the easiest tweaks to make are the limited lives, and maybe death wouldn't feel so punishing if I didn't have to restart the game every time. The platforming puzzle is fine. There is a bit of clash in tone of "deliver thee unto death" when I just want Shallotte to get to work on time ^^, but you could probably turn that into a comedic and humorous tone if need be. I think you should make a choice to commit to the ethereal vibe that the music, art style, and level design give off, or do the difficult platformer where the death animation is really funny. I understand the Compo struggle, especially with a limited amount of time, so really, great job on finishing your game and publishing to the jam!
Winged Delivery by Ninnec 2023-05-01T08:47:48Z ♥ 3
Fun game! I really like the simple control scheme and gameplay. But the best thing about this game is the usage of color identity and shape identity for delivering parcels to the gods! It might be unintended but the emergent accessibility feature from just the small bit of design in the art assets is sweet as hell.
Only thing I would say is to not call them "mess ups", maybe like "lives" or maybe "gods favors", but the language of using "mess ups" in your instructions makes it sound a little unpolished, and maybe unclear. With the red font, I thought I was messing up every time at first, not that I was being allowed them. Maybe you could turn that value into a fractional format?
Overall, it's a good and fun game!
Delivery by TasakaSama 2023-05-01T08:15:29Z ♥ 0
The concept is nice and the delivery "jobs" method is a good way of carrying out the theme! There are some nifty shader effects you're using like the 3d outline and the torch effect. I do think it would be better to focus on other areas of polish; however, since the collision detection of the player feels really spotty at some moments, which I think matters more since players will be focusing on delivering the packages and sorting them. (I also found out you can just walk out of hell, on accident :P) I also think another good area of polish would be the player's movement, since it doesn't really feel as snappy as it could be. It feels like you're delivering packages on ice, which I think takes away from the important part of the game loop.
I do love the package scanner feature! It adds more depth than just picking up and sorting packages. Maybe you could also add more tools like that like a "parcel repackager", or a "fragile shelf", which could add more nuance to the game loop!
Overall, good job on the game!
Sorting Center Savant by ZungryWare 2023-05-01T04:30:28Z ♥ 1
This game is super neat! The level designs and puzzle system are really well designed, and it's super innovative too! I do think a simpler art style, and a way to pan the camera around instead of just orbiting in degrees would help a lot more. The lighting feels a little drab and dark for the mood of the game and the skybox and textures also make it feel like that, but other than that great game!
Seedling by TwoWolf 2023-05-01T04:24:06Z ♥ 1
This game is one of my favorites out of all the ones I reviewed! The mood is very entrancing to play, and the gameplay loop is well designed! I really love the whole orbiting the planet system and the fact that you're just a little seedling obliterating these meteors and birds. Only thing I would complain about is falling back down feels like a slog, but I do understand you're supposed to collect the suns on the way down. Great job! The music is also really really good!
Air Delivery by pianoman373 2023-05-01T04:09:41Z ♥ 3
This is an incredible pico-8 game. The art style and tone of the game feels super warm to play, and the gliding animation is so cute! Great job! Only thing that needs work is some of the platforming and ladder-climbing, as it is a bit hard to adjust to, but other than that, it was really fun to play.
Extreme Milk Delivery by TaroCrow 2023-05-01T03:59:59Z ♥ 1
The art style and level design is pretty shallow and repetitive, and the physics is pretty difficult to actually get a hang of to deliver the milk bottles, but you do have a potentially good game if you adjusted the controls and AI of the enemy trucks a bit more!
Pizza Slingshot by waffleworksgames 2023-05-01T03:55:27Z ♥ 3
The art assets are really cute, but for accessibility purposes, the colors are really unkind to sensitive eyes. The gameplay and physics aspect are well-done! Especially the audio!
Fast Cat by Terry_Crow 2023-05-01T03:52:44Z ♥ 1
The gameplay is cute, and the movement system is really unique and fun to play. The sound effects are also really funny!
Pizza Puzzle by Paroxysmal 2023-05-01T03:46:47Z ♥ 1
This is really cute! I love that you made the score a tip section! Especially with the delivery theme! I also appreciate the pixel art of the pizza slices in the top left corner. I like that you can be lazy and not deliver all of the slices. Good job!
Data Heist by hunttis 2023-05-01T03:44:45Z ♥ 1
The art style is really cute, I appreciate the enemy and player sprites! However, the art style overall is a little weird, usually with pixel art, a uniform pixel size is better, especially with the differing size of the particles. In a platformer, usually you'd want to enable restarting without refreshing the webpage ^^. Good job!
Slalom Pizza Delivery Service by SpeakWithPlants 2023-05-01T03:39:42Z ♥ 1
Very well done! The graphics are great! And the skiing shaders worked really well! It looks great, the art style is very uniform, but I do think it's a bit difficult.
Super Pizza Kid by CaliceDev 2023-05-01T03:21:37Z ♥ 1
The retro graphic art style is super well done! The only thing I don't like about it is the giant light blue square staring me in the face, but you work with what palettes you have :P. The platforming is really well done, I also appreciate the directional collision!! That's so neat! Maybe the only thing I would tweak is the background color if there was a kinder option available, and maybe the clarity of the lava tiles' danger zone, as they match the heights of the tiles around them. Other than that, the game is super fun to play. Great job!
Package Pushers Inc. by nanolotl 2023-05-01T03:11:55Z ♥ 1
Amazing game. The graphics are super neat and all work well with each other. The system works really well, the gameplay is fun. Doing things in this game feels fun and satisfying! The simple 3d rendering style is incredibly cute. I love it. The UI is also super clean and works well with the overall tone of the game! Anything I would add would be some accessibility tweaks such as text readability, (the fontface is thin and the style lacks a little clarity. Maybe a drop shadow would help!)
Papi's Delivery Ops: Cardbark Infiltration by nox282 2023-05-01T02:49:03Z ♥ 5
The gameplay is fun. I like the stealth loop and the levels are designed well! The art style also meshes well with each other and the theme! Overall, a pretty decent game. Only thing I would change is the depth and perspective of the tiles and movement make the game feel slow to play. I think a faster paced game would make the stealth loop have a lot more tension, just by having to make decisions faster.
Ricardo's Busy Day by Floke 2023-05-01T02:45:06Z ♥ 1
I'm not sure exactly what is going on in the controls, I tried to use the arrow keys as instructed but it would not really do anything in my game. I do appreciate the art style and very innovative way you implemented the player's movement behavior and AI.
Isles Express by Cinterre 2023-05-01T02:38:06Z ♥ 3
This game feels very clean and well-made! Only thing I'd have to say are the controls and game loop are pretty unforgiving for someone who isn't used to this kind of thing. It took me a while to get used to it, and even then I was still struggling. However, even with such a difficult input to player-movement "agency", it is still enjoyable and fun to play.
Frogivio by milq 2023-05-01T02:28:46Z ♥ 2
This game is very fun, the physics engine is really fun to play around with, especially with how the game is designed around it. The sprites are very cute, especially with the pixel art. The level design is also well made! If I were to add anything, maybe more in-depth mechanics and entities would be interesting to see added.
The Silver Fleet by KyleTheCoder 2023-05-01T02:18:31Z ♥ 1
This game is very fun. The one-button playstyle is very enjoyable. I do really like the art assets used for this game, and I think the music also makes the game feel complete. The touch of effects whenever you actually use the action are very well animated and designed. Although, one thing is the graphics don't feel very in tune with each other, and the game loop is a bit shallow. Maybe a combo meter or counter would make you have a reason to keep going!