@zungryware DS is my favorite handheld of all time, it was originally why I wanted to make the game! I simply could not get all the consoles I wanted implemented. The death mechanic is pretty bolted-on, I just needed to put something for when the player had died but I couldn't figure out how to re-initialize the level states in the time before release.
For the turning and strafing modes, I think I have a solution in mind! I didn't want the turning and strafing to be disabled, and instead you just respawned after the core features(as a set of movement, and looking) were damaged, but with the way I had the subsystems implemented I could not figure out how to do that in time.
The bullet collision is seriously messed up, I do agree it was kind of frustrating while I was playtesting. I could not figure out for the life of me how to figure out the collision to be consistent. I think I might have to watch a couple tutorials :P
Thank you for playing and reviewing my game!