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Sick Day Delivery
Sick Day Delivery
By pyspher9, Jesseww, caldane, Leith Prise, SerenaMagic and Selidex
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 260 | 3.88 | 23 | |
| Fun | 135 | 3.97 | 23 | |
| Innovation | 510 | 3.45 | 22 | |
| Theme | 543 | 3.95 | 23 | |
| Graphics | 674 | 3.57 | 23 | |
| Audio | 20 | 4.44 | 21 | |
| Humor | 76 | 4.11 | 23 | |
| Mood | 482 | 3.65 | 22 | |
Comments
I had way too much fun playing this game, the controls are insanely hard to master and I love that is adds a challenge on top of getting rid of all the bacteria. The sound track is by far the best I've ever heard and should be nominated an award just for being so great! The game is very relaxing and easy going. Overall you guys have made a great game! Keep up the good work!
pyspher9
2023-05-03 03:35
Hey thanks for playing! Glad you enjoyed it.
catbutt
2023-05-03 05:22
windows defender blocks the .exe
I liked your game, special praise for the audio
Nice and fun!
pyspher9
2023-05-03 14:03
@catbutt thanks for playing! Hmm, that's odd we had embedded the PCK and hadn't noticed that issue in testing. Sorry for the inconvenience!
@alisher_fazilov thank you! I had a lot of fun making the sound effects but especially the song! I had just made a demo with my voice only and sent it to the rest of the team and then tried to make actual instrumentation, but they all said they liked the demo better so I went with it. It was a lot of fun.
@filgreen3 thanks for playing!
You made the right call by keeping the soundtrack as it is. The gameplay works well, it's engaging, but what kept me playing was the music.
liven
2023-05-04 07:03
Very funny! The music is just perfect!
Thank you to not having added HP and to just let us enjoy the game.
That beat drop is goated. Honestly the main reason I tried to keep those pesky germs away was to hear it over and over. The movement was oddly satisfying. No cooldown on the medicine burst, and it felt like you could go up to infinity on the speedometer. Only critique is maybe a map would help to find the route to the next mega-germ, because otherwise it was a lot of guessing which hallway it was down. Super fun!
Just living my best pill life listening to some dope beats while some cRaZy virus slowly, though inevitably, kills my optimistic human host. The music made me nostalgic for Doug! So good!
Oh man. That music. That might be the best thing I've heard this entire LD. Absolutely. Incredible.
The gameplay was no slouch, either! Took me a little bit to learn the map, but once I did I was careening around hitting everything with medicine bursts during high-speed fly-bys, and let me tell you: that was super fun and satisfying. I don't really have any notes other than that I really liked this—it was fun, the controls were good and responsive, and all the elements meshed so well with each other!
sempra
2023-05-11 15:34
I really was hooked by the sound x) Great entry!
aligator
2023-05-13 06:19
Very cool idea, very cool music, cute graphic and a simple nice gameplay. Everything perfect!
shp
2023-05-13 07:10
This music is incredible, I had to just pause to take it in for a while. I like how momentum based the gameplay is, it's cool to be able to go fast but sucks when you miss a turn or don't know what your turn was, still fun to play
Original entry for the theme, very nice game jam delivery!
epb9000
2023-05-13 19:00
I'm too directionally challenged to be good at this, but the music was great! I was laughing the whole time. Cleared about 300 bacteria before my poor patient (presumably) bit the dust.
The music alone is worth a high rating! I just kept dancing in my seat the whole time lol, the gameplay is simple but fun! I'm glad the timer goes up and not down, the art style is also really nice and the whole concept is creative! it's interesting that a simple game like this is much more fun than a lot of jam games I've played, but damn that music, I'm keeping the game on while I rate just for the music and it just hit the chorus part where everything goes crazy! holy cow you nailed the music!!!!!!!!!!
The visual presentation of this game is well-executed, with clean and polished graphics that contribute to a smooth and enjoyable gameplay experience
Finally got around to playing yours!
win.png
Best parts: - The soundtrack is catchy and hilarious! I especially love the "bass drop" that happens a couple minutes in. - The game felt like a good length and difficulty for a jam game. I was able to finish on my first try, but still felt the pressure from the meter on the side. - Once you got used to the player movement, it was fun to speed down the hallways, ramming into bacteria as you went. - The graphics, gameplay, and sound all work together to make a quirky overall mood. You had a team of six people but the game is really cohesive and there aren't obvious "seams" where different people worked on different parts, which is impressive for such a big team in 72 hours!
Areas for improvement: - The character controller is really slippery. Sometimes you zoom past a spawner at mach 10 and have to take a long time to stop and turn around. There might be a way to tweak it to still incentivize building momentum while not making it quite so hard to stop. Edit: I noticed there are actually brakes. Maybe I should read the controls *before* playing the game. - The world was very big with a lot of dead ends. This can be frustrating when you don't have a map and your only sense of direction is the blue arrow. I think it might play better if either a) you had a mini-map or breadcrumb trail with the location of the next spawner, rather than just the arrow, or b) the map was designed in a more interconnected way, with fewer dead ends and more alternate routes (less tree branch, more spiderweb).
Other random notes: - The medicine burst had no cooldown or cost, so it was almost always correct to just spam it as fast as possible while zooming around. - I never had a need to follow the green arrow during my run. - It's not really clear when starting what the end goal/victory condition is. I was starting to think it was infinite when I hit the win screen.
Overall, a fun little package with a good aesthetic and satisfying gameplay. Not bad for 72 hours!
I drew Lololol® and added him to the pixel fan art compilation on my profile (everyone gets cat ears this event because reasons).
lololol.png
Nice work on this, and good luck during the rest of play and rate!