Breath by sundr0 2017-08-03T12:32:44Z
@ everyone : Clues about the cards to finish the game will be given at the end of the answers, if you want to see the end (not really polished because of the lack of time but we had the main lines and wanted to thank you all !)
@flukeshot: Before everything: Thank you!!! For being the first one to come here and play our game, and also for the very detailed comment you let us :D It's awesome, you're awesome and everyone here is too :D For the said details> We know about the alarm sound, to be honest we wanted to make it located around some rooms, maybe add a speaker in some corners but didn't had the time for that in the end of the Ludum :D This was a bit short counting on the fact we added the sound way too late in the testing phasis (we first forgotten this one among all the others xD). So the alarm annoyed us too, but we weren't able to make it located with the rest of the challenge time allowed. (To be honest, we should have took a bit of extra-time to make it, but we wanted to play fair with 72hours no-more :D) For the general ambient and the visual effects, it's a choice we made, considering the player is lacking of oxygen/air to breathe and got to get dizzy with the no-gravity thing and this lack of air. Thank you again for your feedbacks and we hope to see you around the next time we make a game :D
@Rapter: OMG THANK YOU MAN! :D
@kalyrical: Thank you! For the breathing sound, we wanted it exactly the way you felt it: reminding AND disturbing :p I have to admit we got stuck too sometimes but it's a choice we made. We should have countered that easily but we wanted the player to be forced to go backward or in another place to get the good position and come again XD
@sbeif: Thanks a lot! We wanted the mood to be such precise!
@bill-zeng: Thank you! We managed to put some assets of the unity store (which we thank for everything) together in a good way, and we created some other good things to make it like this :D
@strongbowgold & @josehzz: Thank you to both of you for playing! We are glad you enjoyed it :D
@pixfixtv: Yeah we're sorry for that, but that's also the point, feeling in a hurry for not playing a long time normally :p Maybe we made the cards too hard to find but we wanted to add a little extra challenge too !
@mspawa: Sorry you got dizzy! We hope you hadn't puke aswell :p Thank you for your feedback too :D We thought about adding a timer to go back to the ship in the end but the idea passed out when we were polishing details to deliver the game on time :p For the escape/pause/quit button, it's the same thing, but i'm sure we will make some polishing once @sundr0 comes back from holidays :D
@anudin: Thanks a lot to you! As said before, the alarm need to be located around rooms with speakers but we shouldn't make it with the delivery time, maybe we will deal with it in a few days =) For the blur thing, it increases with the lack of oxygen (during the progression in each room to the end) to make it a little harder to play.
@antaresvaldemar: Thank you for your feedback! It's really appreciated :D I'll get some clues for the keys so everyone could go to the end ;)
@ronan13: Thanks! :D Sorry for your car sickness avoiding you to finish the game XD That's the thing with no-gravity and motion blur i guess we need to deal with this plague :p For the sound effects, we will get through this alarm thing soon i think ! We'll see ! :)
@theflyingkeyboard: Thank you! We passed our test sessions to make the player turn over himself. This was funfor us but we know what you want to point here xD
@battle-buddy: Sorry you have such a toaster! XD Mine was crying after the testing sessions we made so i can understand your feeling ! I tested also in low quality and, except for some very little lightings, you don't lose that much of the overall mood and displays ;)