Special Delivery by Ismael Rodriguez 2023-05-02T05:22:43Z
The art style is incredible! The mechanic of controlling the environment to control the box is also really well done.
Foon → Ludum Dare Explorer → Users → woathenry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Sort It Out | jam | 636 | 3.54 | 3.32 | 3.52 | 4.32 | 3.91 | 3.28 | 3.65 |
The art style is incredible! The mechanic of controlling the environment to control the box is also really well done.
Amazed by how well done this is for such a short amount of time! Super fun and a great interpretation of the theme. Awesome work!
Very neat game! The art was very nice as was the music. The humor was pretty good at times as well (I really liked the well joke). I did think there was a bit of a lack of direction on where to go once an objective was complete, I think perhaps adding to the dialog from the characters you're delivering to would help.
The art and the audio are awesome! The little sounds the popcorn makes when it hits a wall was very funny. I like the effect where the camera zoomed in and out based on how far you pull back the popcorn as well.
Really cool idea for the theme. I loved all the dialog options you can pick and the characters' reactions were even better.
Fun little game with some good art. The controls felt a little floaty and I don't know if it was just me but a lot of the sounds were way too loud (I nearly had to take my headphones off every time I died!). Like I said, cool game with a neat concept at the center. I hope you're able to expand on it given more time!
I like the art style of the game, the curvature effect works really well with the endless runner gameplay. I did have a hard time figuring out why I was gaining points, as it seemed to be random. Re-reading the game page informs me that it's because you're delivering food to stores. I think clarifying what the player is doing that is causing them to gain points in the game itself would be a good improvement. Still, a very solid game! Great work.
It took me a second to figure out what to do, but once I did I really enjoyed this game! I probably could've gone on for 20+ minutes if I really wanted to.
This game is really funny to me. The concept of a stork getting interrogated by police and the sound used when the babies hit the concrete just added up and kept me playing way longer than I would've otherwise. I do think the collider for the baby is a bit unforgiving, they kept hitting street lamps, which didn't really give off the impression that they would be obstacles to avoid.
The forklift controls very nicely (after some messing around in the tutorial space). There was a point where I thought the game might've broken because it stayed on one tutorial prompt for a few minutes, and the distance you're able to press the buttons seemed off. Still very fun and I spent quite a bit of time hitting some donuts in the forklift.
The art is really good as is the mechanic of placing the boxes. I liked the bit in the first level where you had to bridge across the big spike field with the boxes, I felt like a genius.
I really liked the art in this game, you really pulled a cohesive visual style out of such a small screen. Props on doing all this in Pico-8 as well, I've heard really cool things about it but have never been able to check it out myself.