FoonLudum Dare ExplorerLD53 → Dingsi

Dingsi

By maxi1324

View on ldjam.com

CategoryRankScoreCount
Overall3503.0227
Fun2943.0427
Innovation3542.7827
Theme3702.9027
Graphics2763.2627
Audio3172.4227
Humor1413.1923
Mood1363.5427

Comments

tompudding 2023-05-01 13:55

Extremely trippy. I'm afraid I could only find six screws and my giant robot will remain undelivered forever. I appreciated not losing screws when I died, though I did slightly resent my friend not telling me that the water was poisonous before I went in :)

emily-ttg 2023-05-01 14:06

I will admit I went into this with scepticism but I stand pleasantly surprised - a bit goofy but in a really fun way - it's fun to control and hop around in, it looks decent and nothing's too finicky until you control the robot (at which point the camera kind of wigs out). Amazing job ;D (For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)

kohcepba 2023-05-01 14:06

Wow. Really impressive for 48 hours and I even checked sources, so unbelievable it is.

Monsters have amazing design with their holes and how they are hollow. And world color palette adds to the mood.

Very, very impressive graphics. Gameplay is basic and not polished though.

slimeboos 2023-05-01 14:11

Simple concept, I liked it. I few things I noticed is that you can completely avoid combat by going around the edges if you don't want to, why do bolts only spawn in when you pick up the previous one first? And was it intentional to reverse the horizontal looking when in the robot? It made platforming really difficult.

fabian-denter 2023-05-01 15:40

Agree with the comment above, pretty trippy! The music was a bit annoying after a few minutes and I also was only able to find 6 screws, but overall nice entry!

katamary 2023-05-02 20:59

It looks like a trip through a strange dream. And I like it. Seriously. And here everything is in its place: creepy graphics, jerky animations and awkward controls. It's just a piece of art.

danielshershnev2game1 2023-05-02 21:28

A very fun and well-designed game! I am surprised that you alone have made such a wonderful game! Thank you very much!

kirbloid 2023-05-03 03:23

Great world and creature design! Immediately felt like a pretty polished 3D game with a lot of systems in it from the start all working together.

freshbone 2023-05-03 10:37

I liked the Shinji experience, really fun !

francis 2023-05-03 10:46

I liked exploring your trippy world finding the screws. The combat was a little annoying since they kept respawning. The screws up high were most interesting. The last part with the robot was not fun at all. The weird camera controls and the poison water platforming were very frustrating.

tempestcognitor 2023-05-03 11:58

Really interesting enemy design, it took a while to realise I could get some screws by jumping higher, it would be cool to have a screw slightly higher up to show that you can jump to get them. Lots of fun!

maxi1324 2023-05-03 12:28

@tempestcognitor yeah your right that would be good level design, but sadly i didn't had that idea. Next time i'll try to use the level itself to explain the gameplay:)

firebelley 2023-05-04 00:49

Very neat little game! It was a lot of fun to run and jump around and the aesthetic was quirky and charming at the same time. The music got somewhat annoying after a while. Really solid entry overall, nice work!

maimai 2023-05-04 01:08

Great job, especially for a compo! For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.

profugo-barbatus 2023-05-04 01:24

I liked the art in the world, how everything was animated and textured and generally felt alive. The first half chasing parts and screws was fine, I normally dread 3d platforming but it actually felt just right, a generous amount of collider sticking and airtime to make sure it wasn't too frustrating.

The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.

I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!

adam-gould 2023-05-04 10:46

That has a really interesting atmosphere. The graphics and audio are both absolutely unhinged, and it gives it this surrealistic vibe which I really like. The mechanics were a bit janky in places but that was alright - however, the inverted horizontal camera controls during the robot section made it really hard in a way that didn't feel good. Well done, though!

kierogi 2023-05-04 13:21

Great level design. I'm impressed with how much you put together in the time.

thaprofesional 2023-05-04 13:22

Whole thing was a complete mood. Loved the graphics and the music. Controlled well. There was even variety in the game play. I was amazed when the NPC had a button press animation. Incredibly impressive for 48 hours.

Camera took me a while to get used to as the robot but that was fine after a bit.

Thing that would have made it perfect is sound effects for the various actions.

sodoj 2023-05-04 14:35

I loved the incredibly trippy setting of this game. As others have pointed out, the music got painful to listen to after a while, but I think it adds to the surreal nature of the setting. Chasing the screws was really fun and the robot idea sounded promising, but one major think that ruined the robot section for me was camera. For some reason it was inverted and I couldn't scroll it on Y axis, making the last platforming section incredibly hard. I did manage to pass through and I had fun overall, this is incredible for a compo game. Great job!

aderpychickenstudios 2023-05-06 18:03

Very funky and trippy game I have to say I am a sucker for collec-athons so you got me there. I think the inverted yaw controls were a little clunky on the robot section making it hard for me to orient my self.

cavedens 2023-05-08 23:44

I liked the vibe of the game and great job attempting 3d models in 48 hours. Very impressive. I had a bit of a problem with the robot though. Every time I restored the robot my controls got inverted and my camera went wonky so couldnt progress beyond that. Great up until there though! Loved the platforming

sempra 2023-05-11 15:37

I really liked the mood. That trippy side got me totally. A lot of work put in this one, I have to admit. It's impressive in so many time.

gg wp

Also i liked your justification so bonus point for that 'The Story is pritty clear. You diliver something'

stevie257 2023-05-15 20:22

I appreciate the developer's efforts in creating visually engaging graphics that enhance the overall gameplay experience.