quentinverlhac 2023-05-02 00:22
I like the concept but couldn't get into guessing what the symbols are doing.
Foon → Ludum Dare Explorer → LD53 → The Legend of Sir Deliver-a-lot
By stefan0198, quoc and MisterJBro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1204 | 2.52 | 22 | |
| Fun | 1224 | 2.00 | 22 | |
| Innovation | 606 | 3.31 | 21 | |
| Theme | 859 | 3.60 | 22 | |
| Graphics | 1056 | 2.47 | 22 | |
| Humor | 971 | 2.34 | 21 | |
| Mood | 1140 | 2.55 | 21 |
I like the concept but couldn't get into guessing what the symbols are doing.
i liked the concept too but even though i tried get into guessing what the symbols are doing i really couldnt figure it out. :/ sadly too unfinished to have fun while playing
@quentinverlhac & @hundekuchen Sorry to hear that. We added a **Hint** in the description.
Finally solved it! Very nice Concept but truly a difficult puzzle (took me around 55 minutes, without hints). I like the title, the music is mostly finde though there are some weird tings in the strings occurring (productionwise) from time to time which can take you a bit out of the experience.
@i-iv-v-i Woah, very nice. Congratulations! Thanks for your feedback & commitment :)
It was quite difficult and tedious for me to have to learn all the commands together, I think that if something more progressive and friendly for normal player is done, the gameplay would be much better and it would give a feeling of fun. Perhaps instead of having to write commands constantly implementing puzzles with those commands would be more visually friendly ¿?. I really liked the idea, I think that with a more polished art it would look great. Good job! Congratulations! xD
I think you need to make it fun for people to try and guess what the symbols mean. I had no problem because I am a programmer, but I see why other people would have a difficult time. Overall, it's a nice project and a great idea. Good job!
I couldn't understand the meaning of some symbols, and I wasn't interested in delving into them. Sorry :(
Interesting concept, I didn't have much difficulty figuring out what each symbol does. I did a few test rounds to figure out what each one does, but I found the solution to be quite easy. It was only necessary to use the right and up commands. I would have loved to have tried new challenges, but I still see a lot of potential in the project and the idea. I also loved the concept of the story. Congratulations :D
Interesting concept, but just too difficult to be fun.
I could go with the 'marking the functions on a piece of paper aside' but is it necessary? I get it that the robot doesn't understand common language and so the adventurer has to program with what they have, but it's not my kind of fun i have to admit.
The entry was interesting tho, I'm curious about the AI part in all of this.
Currently the level only requires the right and up symbols. Other than that I believe there are some symbols which change their behaviour based on the current tile? Overall interesting idea, I would love to have some kind of reminders as I test out the symbols so that I don't need an external paper/notepad to keep track of the symbols. I had fun trying out this game.
I think there's a good idea at the core of this, but the way it's executed makes it unnecessarily frustrating. I can see that the way to solve it is by trying each command individually, seeing what it does, and writing that down. Then I would move on to stringing commands together, and check whether any of them are context-dependent (does X command operate differently on a different coloured square, etc).
That's not going to be everyone's kinda game, and it's naturally going to create some good frustration, so you need to maximise the player-friendliness (i.e. minimise the bad kind of frustration) so that people don't just give up. For example, rather than entering a command and waiting for a whole cycle of gameplay, I would like to be able to enter a command and immediately see what it does, and then another command, and so on, without having to wait for the whole cycle. Maybe there could be a separate sandbox area for this if you don't want the main game to work like that.
I think it would also be nice to give the player a way to write labels on each symbol. Sure, one could get out a pen and paper to do it, but that's kind of tedious and people may not have those immediately available.
I think by making changes like those you could make this game a lot more accessible.
On a separate note, the colour of the intro text made it a bit difficult to read against the background.